forked from Whales/Cataclysm2
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathattack.cpp
More file actions
445 lines (384 loc) · 11.3 KB
/
attack.cpp
File metadata and controls
445 lines (384 loc) · 11.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
#include "field.h"
#include "attack.h"
#include "rng.h"
#include "stringfunc.h"
#include "window.h"
#include "entity.h" // For Stats
#include "item.h"
#include "globals.h" // For FIELDS
#include "game.h"
#include <sstream>
bool load_verbs(std::istream &data, std::string &verb_second,
std::string &verb_third, std::string owner_name);
Attack::Attack()
{
verb_second = "hit";
verb_third = "hits";
weight = 10;
speed = 100;
to_hit = 0;
using_weapon = false;
for (int i = 0; i < DAMAGE_MAX; i++) {
damage[i] = 0;
}
}
Attack::~Attack()
{
}
bool Attack::load_data(std::istream &data, std::string owner_name)
{
std::string ident, junk;
while (ident != "done" && !data.eof()) {
if ( ! (data >> ident) ) {
return false;
}
ident = no_caps(ident);
if (!ident.empty() && ident[0] == '#') { // I'ts a comment
std::getline(data, junk);
} else if (ident == "verb_second:") {
std::getline(data, verb_second);
verb_second = trim(verb_second);
} else if (ident == "verb_third:") {
std::getline(data, verb_third);
verb_third = trim(verb_third);
} else if (ident == "verb:") {
if (!load_verbs(data, verb_second, verb_third, owner_name)) {
return false;
}
} else if (ident == "weight:") {
data >> weight;
std::getline(data, junk);
} else if (ident == "speed:") {
data >> speed;
std::getline(data, junk);
} else if (ident == "to_hit:") {
data >> to_hit;
std::getline(data, junk);
} else if (ident != "done") {
// Check if it's a damage type; TODO: make this less ugly.
// Damage_set::load_data() maybe?
std::string damage_name = ident;
size_t colon = damage_name.find(':');
if (colon != std::string::npos) {
damage_name = damage_name.substr(0, colon);
}
Damage_type type = lookup_damage_type(damage_name);
if (type == DAMAGE_NULL) {
debugmsg("Unknown Attack property '%s' (%s)",
ident.c_str(), owner_name.c_str());
return false;
} else {
data >> damage[type];
}
}
}
return true;
}
void Attack::use_weapon(Item weapon, Stats stats)
{
if (!weapon.is_real()) {
return;
}
using_weapon = true;
speed += weapon.get_base_attack_speed(stats);
to_hit += weapon.get_to_hit();
for (int i = 0; i < DAMAGE_MAX; i++) {
damage[i] += weapon.get_damage( Damage_type(i) );
}
}
void Attack::adjust_with_stats(Stats stats)
{
// Strength is improved with bashing skill
// Dexterity, and a bit of perception, improve piercing skill
// All three improve cutting skill
int stat_bash = stats.strength;
int stat_cut = (stats.strength + stats.dexterity * 2 + stats.perception) / 4;
int stat_pierce = (stats.dexterity * 3 + stats.perception) / 4;
int bash_adjust = ( damage[DAMAGE_BASH] * stat_bash ) / 10;
int cut_adjust = ( damage[DAMAGE_CUT] * stat_cut ) / 10;
int pierce_adjust = ( damage[DAMAGE_PIERCE] * stat_pierce ) / 10;
damage[DAMAGE_BASH] = rng(damage[DAMAGE_BASH], bash_adjust );
damage[DAMAGE_CUT] = rng(damage[DAMAGE_CUT], cut_adjust );
damage[DAMAGE_PIERCE] = rng(damage[DAMAGE_PIERCE], pierce_adjust);
}
void Attack::adjust_with_skills(Skill_set skills)
{
// Weapon or not, Melee skill makes the attack faster & more accurate.
// 1 points of melee skill = 2 points speed improvement
int melee = skills.get_level(SKILL_MELEE);
speed -= (speed * melee) / 50;
// 4 points of melee skill = 1 point speed improvement, capped at +5
to_hit += (melee > 20 ? 5 : melee / 4);
// Melee skill between multiples of 5 MAY provide a +1 boost
if (melee < 20 && rng(1, 5) <= (melee % 5)) {
to_hit++;
}
if (!using_weapon) { // Unarmed attack.
int unarmed = skills.get_level(SKILL_UNARMED);
damage[DAMAGE_BASH] += (unarmed > 3 ? 3 : unarmed);
int bash_adjust = damage[DAMAGE_BASH];
if (unarmed > 2) {
bash_adjust = (damage[DAMAGE_BASH] * unarmed) / 2.5;
// If bash_adjust isn't a whole number, round it randomly
int bonus = (damage[DAMAGE_BASH] * unarmed * 10) / 2.5;
bonus = bonus % 10;
if (rng(1, 10) <= bonus) {
bash_adjust++;
}
}
damage[DAMAGE_BASH] = rng(damage[DAMAGE_BASH], bash_adjust);
to_hit += (unarmed > 10 ? 5 : unarmed / 2);
if (unarmed % 2 == 1 && one_in(2)) {
to_hit++; // Odd numbers impact speed too!
}
speed -= (unarmed > 15 ? 30 : unarmed * 2);
return;
}
// Below here, we're using a weapon.
int sk_bash = skills.get_level(SKILL_BASH),
sk_cut = skills.get_level(SKILL_CUT),
sk_pierce = skills.get_level(SKILL_PIERCE);
// We can up to double our damage!
int bash_adj = (damage[DAMAGE_BASH] * (sk_bash + 1)) / 4;
int cut_adj = (damage[DAMAGE_CUT] * (sk_cut + 1)) / 4;
int pierce_adj = (damage[DAMAGE_PIERCE] * (sk_pierce + 1)) / 4;
int final_bash = rng(damage[DAMAGE_BASH], bash_adj ),
final_cut = rng(damage[DAMAGE_CUT], cut_adj ),
final_pierce = rng(damage[DAMAGE_PIERCE], pierce_adj );
// Don't do more than double our damage. Skills higher than 7 still matter;
// they give a better chance of that doubling!
if (final_bash > damage[DAMAGE_BASH] * 2) {
damage[DAMAGE_BASH] *= 2;
} else {
damage[DAMAGE_BASH] = final_bash;
}
if (final_cut > damage[DAMAGE_CUT] * 2) {
damage[DAMAGE_CUT] *= 2;
} else {
damage[DAMAGE_CUT] = final_cut;
}
if (final_pierce > damage[DAMAGE_PIERCE] * 2) {
damage[DAMAGE_PIERCE] *= 2;
} else {
damage[DAMAGE_PIERCE] = final_pierce;
}
}
Damage_set Attack::roll_damage(Melee_hit_type hit_type)
{
Damage_set ret;
for (int i = 0; i < DAMAGE_MAX; i++) {
if (hit_type == MELEE_HIT_GRAZE) {
ret.set_damage( Damage_type(i), rng(0, damage[i] * .5) );
} else if (hit_type == MELEE_HIT_CRITICAL) {
ret.set_damage( Damage_type(i), rng(damage[i], damage[i] * 2) );
} else {
ret.set_damage( Damage_type(i), rng(damage[i] * .5, damage[i]) );
}
}
return ret;
}
int Attack::roll_damage_type(Damage_type type, Melee_hit_type hit_type)
{
Damage_set ret = roll_damage(hit_type);
return ret.get_damage(type);
}
Ranged_attack::Ranged_attack()
{
verb_second = "shoot";
verb_third = "shoots";
weight = 10;
speed = 100;
charge_time = 0;
range = 0;
rounds = 1;
pellets = 1;
for (int i = 0; i < DAMAGE_MAX; i++) {
damage[i] = 0;
armor_divisor[i] = 10;
}
}
Ranged_attack::~Ranged_attack()
{
}
bool Ranged_attack::load_data(std::istream &data, std::string owner_name)
{
std::string ident, junk;
while (ident != "done" && !data.eof()) {
if ( ! (data >> ident) ) {
return false;
}
ident = no_caps(ident);
if (!ident.empty() && ident[0] == '#') { // I'ts a comment
std::getline(data, junk);
} else if (ident == "verb_second:") {
std::getline(data, verb_second);
verb_second = trim(verb_second);
} else if (ident == "verb_third:") {
std::getline(data, verb_third);
verb_third = trim(verb_third);
} else if (ident == "verb:" ) {
if (!load_verbs(data, verb_second, verb_third, owner_name)) {
return false;
}
} else if (ident == "weight:") {
data >> weight;
std::getline(data, junk);
} else if (ident == "speed:") {
data >> speed;
std::getline(data, junk);
} else if (ident == "charge:" || ident == "charge_time:") {
data >> charge_time;
std::getline(data, junk);
} else if (ident == "range:") {
data >> range;
std::getline(data, junk);
} else if (ident == "rounds:") {
data >> rounds;
std::getline(data, junk);
} else if (ident == "pellets:") {
data >> pellets;
std::getline(data, junk);
} else if (ident == "variance:") {
if (!variance.load_data(data, owner_name)) {
return false;
}
} else if (ident == "armor_pierce:") {
std::string damage_name;
data >> damage_name;
Damage_type damtype = lookup_damage_type(damage_name);
if (damtype == DAMAGE_NULL) {
debugmsg("Unknown damage type for Ranged_attack pierce: '%s' (%s)",
damage_name.c_str(), owner_name.c_str());
return false;
}
data >> armor_divisor[damtype];
if (armor_divisor[damtype] == 0) {
armor_divisor[damtype] = 10;
}
} else if (ident == "wake_field:") {
if (!wake_field.load_data(data, owner_name + " " + verb_third)) {
debugmsg("Failed to load wake_field (%s)", owner_name.c_str());
return false;
}
} else if (ident == "target_field:") {
if (!target_field.load_data(data, owner_name + " " + verb_third)) {
debugmsg("Failed to load target_field (%s)", owner_name.c_str());
return false;
}
} else if (ident != "done") {
std::string damage_name = ident;
size_t colon = ident.find(':');
if (colon != std::string::npos) {
damage_name = ident.substr(0, colon);
}
Damage_type type = lookup_damage_type(damage_name);
if (type == DAMAGE_NULL) {
debugmsg("Unknown Attack property '%s' (%s)",
ident.c_str(), owner_name.c_str());
return false;
} else {
data >> damage[type];
}
}
}
return true;
}
int Ranged_attack::roll_variance()
{
return variance.roll();
}
Damage_set Ranged_attack::roll_damage(Ranged_hit_type hit)
{
double min, max;
switch (hit) {
case RANGED_HIT_NULL: // Shouldn't ever happen
min = 1.0;
max = 1.0;
break;
case RANGED_HIT_GRAZE:
min = 0.0;
max = 1.0;
break;
case RANGED_HIT_NORMAL: // Default
min = 0.8;
max = 1.0;
break;
case RANGED_HIT_CRITICAL:
min = 1.0;
max = 1.5;
break;
case RANGED_HIT_HEADSHOT:
min = 3.0;
max = 5.0;
break;
}
Damage_set ret;
for (int i = 0; i < DAMAGE_MAX; i++) {
ret.set_damage( Damage_type(i), rng(damage[i] * min, damage[i] * max) );
}
return ret;
}
Body_part random_body_part_to_hit()
{
int pick = rng(1, 38);
if (pick <= 4) {
return BODY_PART_HEAD;
}
if (pick <= 16) {
return BODY_PART_TORSO;
}
if (pick == 17) {
return BODY_PART_LEFT_HAND;
}
if (pick == 18) {
return BODY_PART_RIGHT_HAND;
}
if (pick <= 22) {
return BODY_PART_LEFT_ARM;
}
if (pick <= 26) {
return BODY_PART_RIGHT_ARM;
}
if (pick == 27) {
return BODY_PART_LEFT_FOOT;
}
if (pick == 28) {
return BODY_PART_RIGHT_FOOT;
}
if (pick <= 33) {
return BODY_PART_LEFT_LEG;
}
return BODY_PART_RIGHT_LEG;
}
bool load_verbs(std::istream &data, std::string &verb_second,
std::string &verb_third, std::string owner_name)
{
std::string verb_line;
std::getline(data, verb_line);
std::istringstream verb_data(verb_line);
std::string tmpword;
std::string tmpverb;
bool reading_second = true;
while (verb_data >> tmpword) {
if (tmpword == "/") {
if (!reading_second) {
debugmsg("Too many / in verb definition (%s)", owner_name.c_str());
return false;
}
reading_second = false;
verb_second = tmpverb;
tmpverb = "";
} else {
if (!tmpverb.empty()) {
tmpverb += " ";
}
tmpverb += tmpword;
}
}
if (reading_second) {
debugmsg("Verb definition has 2nd person, but no 3rd", owner_name.c_str());
return false;
}
verb_third = tmpverb;
return true;
}