There are several situations where you want to perform some operation on all of the drawables underneath the topdrawable of a drawable component. For example, if you want to ensure an initial inactive state for all drawables during the load process so that the game can programmatically activate the correct drawable as the game actually begins.
There are several situations where you want to perform some operation on all of the drawables underneath the topdrawable of a drawable component. For example, if you want to ensure an initial inactive state for all drawables during the load process so that the game can programmatically activate the correct drawable as the game actually begins.