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Copy pathMotionValidator.cpp
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115 lines (98 loc) · 5 KB
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#include "MotionValidator.hpp"
using std::cout;
using std::endl;
using namespace fcl;
namespace shared {
MotionValidator::MotionValidator(const ompl::base::SpaceInformationPtr &si,
std::shared_ptr<Kinematics> kinematics,
std::vector<std::shared_ptr<Obstacle> > obstacles,
double delta_t,
bool continuous_collision):
ompl::base::MotionValidator(si),
si_(si),
kinematics_(kinematics),
obstacles_(obstacles),
delta_t_(delta_t),
continuous_collision_(continuous_collision),
utils_(),
link_dimensions_()
{
}
bool MotionValidator::checkMotion(const std::vector<double> &s1,
const std::vector<double> &s2,
const bool &continuous_collision) const {
/**for (size_t i = 0; i < s1.size(); i++) {
if ((fabs((s2[i] - s1[i]) / delta_t_)) > max_joint_velocity_ + 0.00001) {
return false;
}
}*/
std::vector<OBB> manipulator_collision_structures_goal = utils_.createManipulatorCollisionStructures(s2,
link_dimensions_,
kinematics_);
for (size_t i = 0; i < obstacles_.size(); i++) {
if (!obstacles_[i]->isTraversable()) {
if (obstacles_[i]->in_collision(manipulator_collision_structures_goal)) {
return false;
}
}
}
if (continuous_collision) {
std::vector<fcl::CollisionObject> manipulator_collision_objects_start = utils_.createManipulatorCollisionObjects(s1,
link_dimensions_,
kinematics_);
std::vector<fcl::CollisionObject> manipulator_collision_objects_goal = utils_.createManipulatorCollisionObjects(s2,
link_dimensions_,
kinematics_);
for (size_t i = 0; i < obstacles_.size(); i++) {
if (!obstacles_[i]->isTraversable()) {
for (size_t j = 0; j < manipulator_collision_objects_start.size(); j++) {
if (obstacles_[i]->in_collision(manipulator_collision_objects_start[j], manipulator_collision_objects_goal[j])) {
return false;
}
}
}
}
}
return true;
}
/** Check if a motion between two states is valid. This assumes that state s1 is valid */
bool MotionValidator::checkMotion(const ompl::base::State *s1, const ompl::base::State *s2) const {
std::vector<double> angles1;
std::vector<double> angles2;
for (unsigned int i = 0; i < si_->getStateSpace()->getDimension(); i++) {
angles1.push_back(s1->as<ompl::base::RealVectorStateSpace::StateType>()->values[i]);
angles2.push_back(s2->as<ompl::base::RealVectorStateSpace::StateType>()->values[i]);
}
return checkMotion(angles1, angles2, continuous_collision_);
}
/** Check if a motion between two states is valid. This assumes that state s1 is valid */
bool MotionValidator::checkMotion(const ompl::base::State *s1,
const ompl::base::State *s2,
std::pair< ompl::base::State *, double > &/*lastValid*/) const {
return checkMotion(s1, s2);
}
bool MotionValidator::isValid(const std::vector<double> &s1) const {
std::vector<OBB> manipulator_collision_structures = utils_.createManipulatorCollisionStructures(s1,
link_dimensions_,
kinematics_);
for (size_t i = 0; i < obstacles_.size(); i++) {
if (!obstacles_[i]->getTerrain()->isTraversable()) {
if (obstacles_[i]->in_collision(manipulator_collision_structures)) {
return false;
}
}
}
return true;
}
void MotionValidator::setObstacles(std::vector<std::shared_ptr<Obstacle> > &obstacles) {
obstacles_.clear();
for (size_t i = 0; i < obstacles.size(); i++) {
obstacles_.push_back(obstacles[i]);
}
}
void MotionValidator::setLinkDimensions(std::vector<std::vector<double>> &link_dimensions) {
for (size_t i = 0; i < link_dimensions.size(); i++) {
link_dimensions_.push_back(link_dimensions[i]);
}
}
}