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Copy pathmain.cpp
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76 lines (67 loc) · 2.14 KB
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#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "Game.hpp"
#include "SimpleMenu.hpp"
int main() {
if (SDL_Init(SDL_INIT_VIDEO) != 0 || TTF_Init() != 0) {
SDL_Log("SDL/TTF Init Error: %s", SDL_GetError());
return -1;
}
SDL_Window* window = SDL_CreateWindow("Digger Menu",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
if (!window) {
SDL_Log("Window creation failed: %s", SDL_GetError());
TTF_Quit();
SDL_Quit();
return -1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
SDL_Log("Renderer creation failed: %s", SDL_GetError());
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
return -1;
}
TTF_Font* font = TTF_OpenFont("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 24);
if (!font) {
SDL_Log("Font load failed: %s", TTF_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
return -1;
}
enum class AppState { Menu, Game, Exit };
AppState state = AppState::Menu;
while (state != AppState::Exit) {
if (state == AppState::Menu) {
SimpleMenu menu(renderer, font);
MenuAction action = menu.run();
if (action == MenuAction::StartGame) {
state = AppState::Game;
} else if (action == MenuAction::Exit) {
state = AppState::Exit;
}
}
if (state == AppState::Game) {
Game game;
if (game.init(renderer)) {
GameResult result = game.run();
if (result == GameResult::BackToMenu)
state = AppState::Menu;
else if (result == GameResult::Quit)
state = AppState::Exit;
} else {
SDL_Log("Failed to initialize game");
state = AppState::Menu;
}
}
}
TTF_CloseFont(font);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
return 0;
}