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reconsider the way we represent SBOM packages #322

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@ctron

Taking a look at how we present SBOM packages (or components as it's called in CycloneDX land):

Image

Instead of showing a package, we actually show PURL information. However, the data structure actually is:

  • SBOM Package
    • Name (1)
    • Version (0..1)
    • PURLs (0..*)
    • CPEs (0..*)
    • Hashes (0..*) (we don't expose them yet)

For me, this leads to confusion about what actually is. It also lacks information that we actually have.

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