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Copy pathscript.js
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205 lines (175 loc) · 6.71 KB
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let player1 = 'R';
let player2 = 'Y';
let curPlayer = player1;
let gameOver = false;
let board;
let colLowest;
let playerColor = "lightcoral";
let rows = 6;
let cols = 7;
window.onload = function() {
setGame();
}
function setGame() {
board = [];
colLowest = [5, 5, 5, 5, 5, 5, 5];
for (let r = 0; r < rows; r++){
let row = [];
for (let c = 0; c < cols; c++){
//Javascript
row.push(' ');
//HTML
let tile = document.createElement("div");
tile.id = r.toString() + "-" + c.toString();
tile.classList.add("tile");
tile.addEventListener("mouseover", highlightSpot);
tile.addEventListener("mouseout", unhighlightSpot);
tile.addEventListener("click", setPiece);
document.getElementById("board").append(tile);
}
board.push(row);
}
let gamestate = document.getElementById("gamestate");
document.getElementById("gamestate").style.color = "blue";
gamestate.innerText = "Click on the column you wish to place your disk at!";
}
function highlightSpot() {
if (gameOver) {
return;
}
let coords = this.id.split("-"); //Splits tile ID into an array of the row and column
let c = parseInt(coords[1]);
r = colLowest[c]; //Sets row to be lowest available row
if(r < 0) {
return;
}
let tile = document.getElementById(r.toString() + "-" + c.toString());
if(board[r][c] !== ' ') {
return;
} else{
tile.style.backgroundColor = playerColor;
for (let i = 0; i < r; i++) {
let otherTile = document.getElementById(i.toString() + "-" + c.toString());
otherTile.style.backgroundColor = "lightgray"
}
}
}
function unhighlightSpot() {
let coords = this.id.split("-"); //Splits tile ID into an array of the row and column
let c = parseInt(coords[1]);
r = colLowest[c]; //Sets row to be lowest available row
if(r < 0) {
return;
}
let tile = document.getElementById(r.toString() + "-" + c.toString());
if(board[r][c] !== ' ') {
return;
} else{
tile.style.backgroundColor = "white";
for (let i = 0; i < r; i++) {
let otherTile = document.getElementById(i.toString() + "-" + c.toString());
otherTile.style.backgroundColor = "white"
}
}
}
function setPiece() {
if (gameOver) {
return;
}
let coords = this.id.split("-"); //Splits tile ID into an array of the row and column
let r = parseInt(coords[0]);
let c = parseInt(coords[1]);
r = colLowest[c]; //Sets row to be lowest available row
if(r < 0) {
return;
}
board[r][c] = curPlayer;
let tile = document.getElementById(r.toString() + "-" + c.toString());
if (curPlayer === player1) {
tile.style.backgroundColor = 'red';
curPlayer = player2;
gamestate.innerText = "Player 2's Turn";
document.getElementById("gamestate").style.color = "darkgoldenrod";
playerColor = "rgb(251,231,161)";
} else {
tile.style.backgroundColor = 'yellow';
curPlayer = player1;
gamestate.innerText = "Player 1's Turn";
document.getElementById("gamestate").style.color = "darkred";
playerColor = "lightcoral";
}
r-=1;
if(r >= 0) {
let aboveTile = document.getElementById(r.toString() + "-" + c.toString());
aboveTile.style.backgroundColor = playerColor;
}
colLowest[c]-= 1; //update arrays
checkWinner();
}
function checkWinner() {
//Check horizontally
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols - 3; c++) {
if(board[r][c] !== ' ' && board[r][c] === board[r][c+1] && board[r][c] === board[r][c+2] && board[r][c] === board[r][c+3]) {
setWinner(r, c, "h");
return;
}
}
}
//Check vertically
for (let c = 0; c < cols; c++) {
for (let r = 0; r < rows - 3; r++) {
if(board[r][c] !== ' ' && board[r][c] === board[r+1][c] && board[r][c] === board[r+2][c] && board[r][c] === board[r+3][c]) {
setWinner(r, c, "v");
return;
}
}
}
//Check diagonally
for (let r = 0; r < rows - 3; r++) {
for (let c = 0; c < cols - 3; c++) {
if(board[r][c] !== ' ' && board[r][c] === board[r+1][c+1] && board[r][c] === board[r+2][c+2] && board[r][c] === board[r+3][c+3]) {
setWinner(r, c, "d");
return;
}
}
}
//Check antidiagonally
for (let r = 3; r < rows; r++) {
for (let c = 0; c < cols - 3; c++) {
if(board[r][c] !== ' ' && board[r][c] === board[r-1][c+1] && board[r][c] === board[r-2][c+2] && board[r][c] === board[r-3][c+3]) {
setWinner(r, c, "a");
return;
}
}
}
}
function setWinner(r, c, type) {
if (board[r][c] === player1) {
gamestate.innerText = "Player 1 Wins!"
document.getElementById("gamestate").style.color = "red";
} else {
gamestate.innerText = "Player 2 Wins!"
document.getElementById("gamestate").style.color = "goldenrod";
}
document.getElementById("gamestate").style.scale = 1.5;
document.getElementById(r.toString() + "-" + c.toString()).style.border = "5px solid lime";
if(type === 'h') {
document.getElementById(r.toString() + "-" + (c+1).toString()).style.border = "5px solid lime";
document.getElementById(r.toString() + "-" + (c+2).toString()).style.border = "5px solid lime";
document.getElementById(r.toString() + "-" + (c+3).toString()).style.border = "5px solid lime";
} else if(type === 'v') {
document.getElementById((r+1).toString() + "-" + c.toString()).style.border = "5px solid lime";
document.getElementById((r+2).toString() + "-" + c.toString()).style.border = "5px solid lime";
document.getElementById((r+3).toString() + "-" + c.toString()).style.border = "5px solid lime";
} else if(type === 'd') {
document.getElementById((r+1).toString() + "-" + (c+1).toString()).style.border = "5px solid lime";
document.getElementById((r+2).toString() + "-" + (c+2).toString()).style.border = "5px solid lime";
document.getElementById((r+3).toString() + "-" + (c+3).toString()).style.border = "5px solid lime";
} else {
document.getElementById((r-1).toString() + "-" + (c+1).toString()).style.border = "5px solid lime";
document.getElementById((r-2).toString() + "-" + (c+2).toString()).style.border = "5px solid lime";
document.getElementById((r-3).toString() + "-" + (c+3).toString()).style.border = "5px solid lime";
}
gameOver = true;
}