-
-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathfenced_code.go
More file actions
119 lines (95 loc) · 2.01 KB
/
Copy pathfenced_code.go
File metadata and controls
119 lines (95 loc) · 2.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
package hype
import (
"bytes"
"encoding/json"
"fmt"
"html"
"strings"
)
type FencedCode struct {
*Element
}
func (code *FencedCode) MarshalJSON() ([]byte, error) {
if code == nil {
return nil, ErrIsNil("fenced code")
}
code.RLock()
defer code.RUnlock()
m, err := code.JSONMap()
if err != nil {
return nil, err
}
lang := code.Lang()
if lang != "" {
m["lang"] = lang
}
m["type"] = toType(code)
return json.MarshalIndent(m, "", " ")
}
func (code *FencedCode) MD() string {
if code == nil {
return ""
}
bb := &bytes.Buffer{}
body := code.Children().MD()
body = html.UnescapeString(body)
// Choose fence that doesn't appear in content
// Per CommonMark spec, tildes and backticks ignore each other
fence := "```"
if strings.Contains(body, "```") {
fence = "~~~"
// If body has both, use longer backtick fence
if strings.Contains(body, "~~~") {
maxTicks := countMaxConsecutiveChar(body, '`')
fence = strings.Repeat("`", maxTicks+1)
}
}
fmt.Fprintf(bb, "%s%s\n", fence, code.Lang())
fmt.Fprintln(bb, body)
fmt.Fprint(bb, fence)
return bb.String()
}
func (code *FencedCode) Lang() string {
lang := "plain"
if code == nil {
return lang
}
return Language(code.Attrs(), lang)
}
// countMaxConsecutiveChar counts the maximum consecutive occurrences of a character
func countMaxConsecutiveChar(s string, char rune) int {
max, current := 0, 0
for _, r := range s {
if r == char {
current++
if current > max {
max = current
}
} else {
current = 0
}
}
return max
}
func NewFencedCode(el *Element) (*FencedCode, error) {
if el == nil {
return nil, ErrIsNil("element")
}
code := &FencedCode{
Element: el,
}
if err := code.Set("language", code.Lang()); err != nil {
return nil, err
}
if err := code.Set("class", "language-"+code.Lang()); err != nil {
return nil, err
}
return code, nil
}
func NewFencedCodeNodes(p *Parser, el *Element) (Nodes, error) {
code, err := NewFencedCode(el)
if err != nil {
return nil, err
}
return Nodes{code}, nil
}