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Copy pathToolNodeAdd.cpp
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298 lines (265 loc) · 7.22 KB
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#include "stdafx.h"
#include "ToolNodeAdd.h"
#include "WorldNode.h"
#include "WorldRoad.h"
#include "SimpleNode.h"
#include "WorldFrame.h"
using namespace Ogre;
#define NODEADDSNAPSZ 50
ToolNodeAdd::ToolNodeAdd(WorldFrame* wf, SceneManager* sm, RoadGraph &g, RoadGraph &s)
: ToolView(wf),
_roadGraph(g),
_simpleRoadGraph(s)
{
_sceneManager = sm;
}
void ToolNodeAdd::activate()
{
//
//mProposedNode = new WorldNode(mWorldFrame->getSceneManager(), "proposedNode");
_proposedNode = _worldFrame->createNode();
_proposedNode->setLabel("?");
_proposedNode->setVisible(false);
_proposedRoad = 0;
_snapState = 0;
}
void ToolNodeAdd::deactivate()
{
if(_proposedRoad)
{
delete _proposedRoad;
_proposedRoad = 0;
}
_worldFrame->selectNode(0);
_worldFrame->deleteNode(_proposedNode);
_worldFrame->update();
}
void ToolNodeAdd::OnChar(wxKeyEvent& e)
{
if(e.GetKeyCode() == WXK_ESCAPE)
{
_worldFrame->selectNode(0);
if(_proposedRoad)
{
delete _proposedRoad;
_proposedRoad = 0;
}
_proposedNode->setVisible(false);
_worldFrame->update();
}
}
bool ToolNodeAdd::alternate(wxMouseEvent &e)
{
if(e.ControlDown())
{
if(_proposedRoad)
{
delete _proposedRoad;
_proposedRoad = 0;
}
_worldFrame->selectNode(0);
_proposedNode->setVisible(false);
return true;
}
return false;
}
void ToolNodeAdd::OnMouseMove(wxMouseEvent &e)
{
if(alternate(e) == true)
{
ToolView::OnMouseMove(e);
return;
}
//TODO: should detect state change and not auto update
updateState(e);
_worldFrame->update();
}
void ToolNodeAdd::updateState(wxMouseEvent &e)
{
Vector3 intersection;
if(_worldFrame->pickTerrainIntersection(e, intersection))
{
Vector2 newPos;
_proposedNode->setPosition(intersection);
// if a node is selected, then we're moving a road too
if(_worldFrame->getSelectedNode())
{
//// we have a selected node so we are creating a road here
if(!_proposedRoad)
_proposedRoad = new WorldRoad(_worldFrame->getSelectedNode(),
_proposedNode, _roadGraph, _simpleRoadGraph, _sceneManager);
_proposedRoad->setSelected(true);
_intersectingRoad = 0;
/*
NodeId nd;
RoadId rd;
_snapState = _roadGraph.findClosestIntscnOrNode(_worldFrame->getSelectedNode()->_nodeId, _proposedNode->getPosition2D(),15,
newPos, nd, rd);
if(_snapState == 2)
{
NodeInterface* ni = _roadGraph.getNode(nd);
_snapNode = static_cast<WorldNode*>(ni);
if(typeid(*ni) == typeid(WorldNode))
LogManager::getSingleton().logMessage("Snap to Node: "+static_cast<WorldNode*>(_roadGraph.getNode(nd))->getLabel());
else
LogManager::getSingleton().logMessage("Snap to Node: !WN.");
}
else if(_snapState == 1)
_intersectingRoad = static_cast<WorldRoad*>(_roadGraph.getRoad(rd));
else
LogManager::getSingleton().logMessage("State: "+StringConverter::toString(_snapState));
*/
if(!e.ShiftDown())
_snapState = _proposedRoad->snapInfo(NODEADDSNAPSZ, newPos, _snapNode, _intersectingRoad);
else
_snapState = 0;
//LogManager::getSingleton().logMessage("State: "+StringConverter::toString(mSnapState));
//mSnapState = 0;
}
// only a proposed node
else
{
if(_proposedRoad){
delete _proposedRoad;
_proposedRoad = 0;
}
_snapState = _proposedNode->snapInfo(NODEADDSNAPSZ, newPos, _snapNode, _intersectingRoad);
//LogManager::getSingleton().logMessage("State: "+StringConverter::toString(mSnapState));
}
// defaults
_proposedNode->setLabel("?");
_proposedNode->setVisible(true);
_worldFrame->highlightNode(_proposedNode);
switch(_snapState)
{
case 1:
_proposedNode->setPosition2D(newPos);
break;
case 2:
_proposedNode->setPosition2D(newPos);
_worldFrame->highlightNode(_snapNode);
_proposedNode->setVisible(false);
_proposedNode->setLabel("-"); // HACK: setVisible doesn't work when a road is connected,
// it maybe to do with the building of junctions.
}
}
else
{
// hide proposed node and road as we are not pointing over terrain
_proposedNode->setVisible(false);
if(!_proposedRoad){
delete _proposedRoad;
_proposedRoad = 0;
}
}
//NOTE: must validate nodes before roads
// proposed road won't be validate as part of the WorldFrame
if(_proposedRoad)
{
_worldFrame->getSelectedNode()->validate();
_proposedNode->validate();
_proposedRoad->validate();
}
}
void ToolNodeAdd::OnLeftPressed(wxMouseEvent &e)
{
if(alternate(e))
{
ToolView::OnLeftPressed(e);
return;
}
try
{
updateState(e);
// if node is selected and the current node is it
if(_worldFrame->getSelectedNode() &&
_worldFrame->getSelectedNode() == _worldFrame->getHighlightedNode())
{
// deselect node
_worldFrame->selectNode(0);
if(_proposedRoad)
{
delete _proposedRoad;
_proposedRoad = 0;
}
_proposedNode->setVisible(false);
}
// create proposed road
else if(_proposedRoad)
{
// delete the proposal
delete _proposedRoad;
_proposedRoad = 0;
// declare the src & dst for the new road
WorldNode *srcNode = _worldFrame->getSelectedNode();
WorldNode *dstNode;
switch(_snapState)
{
case 0: // no intersection
dstNode = _worldFrame->createNode();
dstNode->setPosition2D(_proposedNode->getPosition2D());
break;
case 1: // road intersection
dstNode = _worldFrame->createNode();
dstNode->setPosition2D(_proposedNode->getPosition2D());
_worldFrame->insertNodeOnRoad(dstNode, _intersectingRoad);
break;
case 2: // node snapped
dstNode = _snapNode;
break;
default:
throw new Exception(Exception::ERR_INVALID_STATE, "Invalid snap state", "ToolNodeAdd::OnLeftPressed");
break;
}
// Create Road
WorldRoad* wr = 0;
wr = _worldFrame->createRoad(srcNode, dstNode);
//NOTE: in the event that we try to double link two nodes
// ie. a->b and then b->a a road will not be created and
// we should fail silently
if(wr == 0) return;
//TODO: exception and catch to present error message
// advance selected
_worldFrame->selectNode(dstNode);
}
// create proposed node
else if(_proposedNode->getVisible())
{
WorldNode* wn = _worldFrame->createNode();
wn->move(_proposedNode->getPosition2D());
if(_snapState == 1) _worldFrame->insertNodeOnRoad(wn, _intersectingRoad);
}
else
{
// change selection
_worldFrame->selectNode(_worldFrame->getHighlightedNode());
}
updateState(e);
_worldFrame->Refresh();
}
catch(Exception &e)
{
LogManager::getSingleton().logMessage(
"ToolNodeAdd::OnLeftPressed() "+e.getFullDescription());
}
catch(std::exception &e)
{
LogManager::getSingleton().logMessage(
"ToolNodeAdd::OnLeftPressed() "+String(e.what()));
}
catch(...)
{
LogManager::getSingleton().logMessage(
"ToolNodeAdd::OnLeftPressed() unknown exception");
}
}
void ToolNodeAdd::OnMiddlePressed(wxMouseEvent &e)
{
if(alternate(e) == true)
return ToolView::OnMiddlePressed(e);
}
void ToolNodeAdd::OnRightPressed(wxMouseEvent &e)
{
if(alternate(e) == true)
return ToolView::OnRightPressed(e);
}