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Copy pathNode.cpp
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218 lines (185 loc) · 4.77 KB
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#include "Node.h"
#include "Resistor.h"
#include "ResistorList.h"
#include <iostream>
//constructor
Node::Node()
:nextNode(NULL), resisHead(NULL), resisListHead(NULL)
{}
//creates new node and adds resistor to it
Node::Node(string _name, double _resistance, int _node, int _othernode)
:nodeID(_node)
{
//declare resistor linked list
ResistorList* rlist = new ResistorList;
//add resistors to linked list
rlist->addResistor(_name, _resistance, _node, _othernode);
resisListHead = rlist;
}
//constructor
Node::Node(string _name, double _resistance, int _node, int _othernode,
int secondnode)
:nodeID(_othernode)
{
//declare resistor linked list
ResistorList* rlist = new ResistorList;
//add resistors to linked list
rlist->addResistor(_name, _resistance, _node, _othernode);
resisListHead = rlist;
}
//adds resistor to an existing node
void Node::modifyNode(string _name, double _resistance, int _node,
int _othernode)
{
resisListHead->addResistor(_name, _resistance, _node, _othernode);
}
//modify resistor function
int Node::modifyRes(string _name, double _resistance)
{
bool a = false;
a = resisListHead->changeResistor(_name, _resistance);
if(a == true)
return 1;
else return 0;
}
//gets next node
Node* Node::getNext()
{
return nextNode;
}
//sets the next node
void Node::setNext(Node* _n)
{
nextNode = _n;
}
//gets the node id
int Node::getnodeID()
{
return nodeID;
}
//delete all resistors
bool Node::deleteAll()
{
//this linked list is now empty
//resisListHead which is an object containing pointer to the linked list
//is not deleted in case future resistors are added
//resisListHead should always continue to point to rList (from constructor)
bool successfulDelete = false;
ResistorList* curr = resisListHead;
successfulDelete = curr->deleteAllResistors();
return successfulDelete;
}
//delete all resistors: alternate function
bool Node::deleteAll2()
{
//this linked list is now empty
//resisListHead which is an object containing pointer to the linked list
//is not deleted in case future resistors are added
//resisListHead should always continue to point to rList (from constructor)
bool successfulDelete = false;
ResistorList* curr = resisListHead;
successfulDelete = curr->deleteAllResistors();
delete resisListHead;
resisListHead = NULL;
return successfulDelete;
}
//delete one resistor
bool Node::deleteOne(string name)
{
bool successfulDelete = false;
ResistorList* curr = resisListHead;
successfulDelete = curr->deleteOneResistor(name);
return successfulDelete;
}
//print one resistor
bool Node::printOne(string name)
{
ResistorList* curr = resisListHead;
bool successfulPrint = false;
successfulPrint = curr->printOneResistor(name);
return successfulPrint;
}
//print all resistors at this node
bool Node::printNode()
{
ResistorList* curr = resisListHead;
int n = curr->getResNum();
if(curr->getrhead() == NULL){
//no resistors at this node
return false;
}
else{
//else print all resistors at this node
cout << "Connections at node " << nodeID << " : " << n
<< " resistor(s)" << endl;
//prints resistors attached to this node
curr->printConnections();
return true;
}
}
//set the node voltage
void Node::setVoltage(double voltage)
{
nodeVoltage = voltage;
set = 1;
}
//set the node voltage: alternate version for use in solve function
void Node::setVoltage2(double voltage)
{
nodeVoltage = voltage;
}
//unset the node voltage
void Node::unsetVoltage()
{
nodeVoltage = 0;
set = 0;
}
//get the node voltage
double Node::getVoltage()
{
return nodeVoltage;
}
//get the equilibrium resistance 1/Req = 1/Ra + 1/Rb + 1/Rc
double Node::getReq()
{
ResistorList* curr = resisListHead;
Resistor* curr2 = curr->getrhead();
double r = 0;
//iterates through resistors
for (curr2; curr2 != NULL; curr2 = curr2->getNext()){
r = r + 1/(curr2->getResistance());
}
return r;
}
//determine if a value has been set or not
int Node::getset()
{
return set;
}
//set the pointer to resistor//use curr for now
//deleteOne should return bool
void Node::resistorHead()
{
resisHead = resisListHead->getrhead();
}
//get the pointer to resistor
Resistor* Node::getResistorHead()
{
return resisHead;
}
//get the pointer to resistor list
ResistorList* Node::getResistorListHead()
{
return resisListHead;
}
//find whether a resistor exists
double Node::findr(string name)
{
Resistor* curr = resisListHead->getrhead();
while(curr != NULL){
if(curr->getName() == name)
return curr->getResistance();
curr = curr->getNext();
}
return 0;
}