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Copy pathShaderEXT.cpp
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67 lines (52 loc) · 2.02 KB
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#include "ShaderEXT.h"
#include <new>
#include "Device.h"
#include "Internal/Error.h"
extern "C" {
GPU_API VkResult GPU_CALL gpuShaderEXTCreate(
GPUDevice device,
const VkShaderCreateInfoEXT* createInfo,
const VkAllocationCallbacks* allocator,
GPUShaderEXT* shader) {
gpu::internal::clearLastError();
if (device == nullptr || createInfo == nullptr || shader == nullptr) {
gpu::internal::setLastError("Device, create info, and shader output must not be null.");
return VK_ERROR_INITIALIZATION_FAILED;
}
if (device->destroyRequested) {
gpu::internal::setLastError("Device is being destroyed.");
return VK_ERROR_INITIALIZATION_FAILED;
}
*shader = nullptr;
VkShaderEXT handle = VK_NULL_HANDLE;
const VkResult result = gpuCreateShadersEXT(device->handle, 1, createInfo, allocator, &handle);
if (result != VK_SUCCESS) {
gpu::internal::setLastError("Failed to create shader EXT.");
return result;
}
GPUShaderEXT wrapper = new (std::nothrow) GPUShaderEXT_T{device, handle, allocator, false};
if (wrapper == nullptr) {
gpuDestroyShaderEXT(device->handle, handle, allocator);
gpu::internal::setLastError("Failed to allocate ShaderEXT.");
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
gpuDeviceRetain(device);
*shader = wrapper;
return VK_SUCCESS;
}
GPU_API void GPU_CALL gpuShaderEXTDestroy(GPUShaderEXT shader) {
if (shader == nullptr || shader->destroyRequested) {
return;
}
shader->destroyRequested = true;
gpuDestroyShaderEXT(shader->device->handle, shader->handle, shader->allocator);
gpuDeviceDrop(shader->device);
delete shader;
}
GPU_API VkShaderEXT GPU_CALL gpuShaderEXTGetVkHandle(GPUShaderEXT shader) {
return shader != nullptr && !shader->destroyRequested ? shader->handle : VK_NULL_HANDLE;
}
GPU_API GPUDevice GPU_CALL gpuShaderEXTGetDevice(GPUShaderEXT shader) {
return shader != nullptr && !shader->destroyRequested ? shader->device : nullptr;
}
} // extern "C"