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Copy pathFramebuffer.cpp
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59 lines (45 loc) · 1.79 KB
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#include "Framebuffer.h"
#include <new>
#include "Device.h"
#include "Internal/Error.h"
extern "C" {
GPU_API VkResult GPU_CALL gpuFramebufferCreate(
GPUDevice device,
const VkFramebufferCreateInfo* createInfo,
const VkAllocationCallbacks* allocator,
GPUFramebuffer* framebuffer) {
gpu::internal::clearLastError();
if (device == nullptr || createInfo == nullptr || framebuffer == nullptr) {
gpu::internal::setLastError("Device, create info, and framebuffer output must not be null.");
return VK_ERROR_INITIALIZATION_FAILED;
}
*framebuffer = nullptr;
VkFramebuffer handle = VK_NULL_HANDLE;
const VkResult result = gpuCreateFramebuffer(device->handle, createInfo, allocator, &handle);
if (result != VK_SUCCESS) {
gpu::internal::setLastError("Failed to create framebuffer.");
return result;
}
GPUFramebuffer wrapper = new (std::nothrow) GPUFramebuffer_T{device, handle, allocator};
if (wrapper == nullptr) {
gpuDestroyFramebuffer(device->handle, handle, allocator);
gpu::internal::setLastError("Failed to allocate Framebuffer.");
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
*framebuffer = wrapper;
return VK_SUCCESS;
}
GPU_API void GPU_CALL gpuFramebufferDestroy(GPUFramebuffer framebuffer) {
if (framebuffer == nullptr) {
return;
}
gpuDestroyFramebuffer(framebuffer->device->handle, framebuffer->handle, framebuffer->allocator);
delete framebuffer;
}
GPU_API VkFramebuffer GPU_CALL gpuFramebufferGetVkHandle(GPUFramebuffer framebuffer) {
return framebuffer != nullptr ? framebuffer->handle : VK_NULL_HANDLE;
}
GPU_API GPUDevice GPU_CALL gpuFramebufferGetDevice(GPUFramebuffer framebuffer) {
return framebuffer != nullptr ? framebuffer->device : nullptr;
}
} // extern "C"