Hi, thanks for this great mod !
Been trying to figure out how to make it work on linux because our arcade cabinet at work is running on Linux.
I'm not asking you to make it compatible with Linux, but simply for pointers, to see if it's possible to do that on my own.
From what I understand, the zip file contains a winhttp.dll and a folder BepInEx with dll files in it.
How does the game know that there is a mod with these files ? Is the winhttp.dll file supposed to overwrite another file ? I also saw a doostrop_config.ini that could be interesting, although it was not in the main folder in the first placer
Do you think it's possible to build from source for linux ?
For the record, here is how it looks like in steam linux 👍
/home/arcade/.steam/debian-installation/steamapps/common/Tricky Towers/
├── TrickyMulitplayerPlusV1.1.zip
├── TrickyTowers_Data
│ ├── globalgamemanagers
│ ├── globalgamemanagers.assets
│ ├── level0
│ ├── level1
│ ├── level10
│ ├── level11
│ ├── level12
│ ├── level13
│ ├── level14
│ ├── level2
│ ├── level3
│ ├── level4
│ ├── level5
│ ├── level6
│ ├── level7
│ ├── level8
│ ├── level9
│ ├── Managed
│ │ ├── Assembly-CSharp.dll
│ │ ├── Assembly-CSharp-firstpass.dll
│ │ ├── DOTween43.dll
│ │ ├── DOTween46.dll
│ │ ├── DOTween50.dll
│ │ ├── DOTween.dll
│ │ ├── Mono.Security.dll
│ │ ├── mscorlib.dll
│ │ ├── System.Core.dll
│ │ ├── System.dll
│ │ ├── System.Xml.dll
│ │ ├── UnityEngine.dll
│ │ ├── UnityEngine.dll.mdb
│ │ ├── UnityEngine.Networking.dll
│ │ ├── UnityEngine.PlaymodeTestsRunner.dll
│ │ └── UnityEngine.UI.dll
│ ├── Mono
│ │ ├── etc
│ │ │ └── mono
│ │ │ ├── 1.0
│ │ │ │ ├── DefaultWsdlHelpGenerator.aspx
│ │ │ │ └── machine.config
│ │ │ ├── 2.0
│ │ │ │ ├── Browsers
│ │ │ │ │ └── Compat.browser
│ │ │ │ ├── DefaultWsdlHelpGenerator.aspx
│ │ │ │ ├── machine.config
│ │ │ │ ├── settings.map
│ │ │ │ └── web.config
│ │ │ ├── browscap.ini
│ │ │ ├── config
│ │ │ └── mconfig
│ │ │ └── config.xml
│ │ └── x86
│ │ ├── libMonoPosixHelper.so
│ │ └── libmono.so
│ ├── Plugins
│ │ └── x86
│ │ ├── libCSteamworks.so
│ │ ├── libsteam_api.so
│ │ └── ScreenSelector.so
│ ├── Resources
│ │ ├── unity_builtin_extra
│ │ ├── unity default resources
│ │ └── UnityPlayer.png
│ ├── resources.assets
│ ├── resources.assets.resS
│ ├── resources.resource
│ ├── sharedassets0.assets
│ ├── sharedassets0.assets.resS
│ ├── sharedassets10.assets
│ ├── sharedassets11.assets
│ ├── sharedassets12.assets
│ ├── sharedassets13.assets
│ ├── sharedassets14.assets
│ ├── sharedassets1.assets
│ ├── sharedassets2.assets
│ ├── sharedassets2.assets.resS
│ ├── sharedassets3.assets
│ ├── sharedassets3.assets.resS
│ ├── sharedassets4.assets
│ ├── sharedassets5.assets
│ ├── sharedassets6.assets
│ ├── sharedassets7.assets
│ ├── sharedassets8.assets
│ ├── sharedassets8.assets.resS
│ ├── sharedassets9.assets
│ ├── sharedassets9.assets.resS
│ └── StreamingAssets
│ └── gph_sessionImage.jpg
└── TrickyTowers.x86
The TrickyTowers.x86 is the equivalent of exe file. It looks like the libMono is compiled for linux here, which indicates that your own lib derived from Mono should be in .so as well.
Thanks for your input !
Hi, thanks for this great mod !
Been trying to figure out how to make it work on linux because our arcade cabinet at work is running on Linux.
I'm not asking you to make it compatible with Linux, but simply for pointers, to see if it's possible to do that on my own.
From what I understand, the zip file contains a
winhttp.dlland a folderBepInExwith dll files in it.How does the game know that there is a mod with these files ? Is the
winhttp.dllfile supposed to overwrite another file ? I also saw adoostrop_config.inithat could be interesting, although it was not in the main folder in the first placerDo you think it's possible to build from source for linux ?
For the record, here is how it looks like in steam linux 👍
The
TrickyTowers.x86is the equivalent of exe file. It looks like the libMono is compiled for linux here, which indicates that your own lib derived from Mono should be in.soas well.Thanks for your input !