Windows11, Fork 2.21.0.0
after switch version control to fork, some of my Unity project stuck at the loading splash. recent Unity log says:
Begin MonoManagerReloadAssembly
- Loaded All Assemblies, in xxx seconds
Application.AssetDatabase Initial Refresh Start
delete the cache, restore the system cannot fix it.
run Unity with -DisableDirectoryMonitor fixed it.
I am not able to make a repro, cause it dose not happen everytime, but after I and one of my collague start using Fork, we both met the problem, others are alright. I suspect fork and Unity monitor the file changes at the same time has possibilities to make it deadlock.
I tried changing git instance settings, didn't fix it
Windows11, Fork 2.21.0.0
after switch version control to fork, some of my Unity project stuck at the loading splash. recent Unity log says:
delete the cache, restore the system cannot fix it.
run Unity with -DisableDirectoryMonitor fixed it.
I am not able to make a repro, cause it dose not happen everytime, but after I and one of my collague start using Fork, we both met the problem, others are alright. I suspect fork and Unity monitor the file changes at the same time has possibilities to make it deadlock.
I tried changing git instance settings, didn't fix it