From d1f0ecbb7463fef4a055b62622e4754a583d7b01 Mon Sep 17 00:00:00 2001 From: NanCunChild Date: Sat, 6 Jun 2026 01:11:35 +0800 Subject: [PATCH 1/4] perf: cut per-seed state-handle clones and per-drain allocations in fluid ticks MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Two allocation/refcount hot spots in the fluid tick loop, both pure performance with no behavioural change (the serial/parallel parity test and the fluid integration suite pass unchanged): - `seed_fluid_tick` built a fresh `WorldBlockView` — cloning the `GlobalState` handle — on every call. Applying a batch of changes wakes the six fluid neighbours of every changed block, so a cascade did roughly seven `Arc` clones per changed cell. Split out `seed_fluid_tick_with_view` and build one view per batch in `apply_changes` and `seed_on_block_break`; the view reads the live chunk cache, so reusing it across the intervening writes is equivalent to rebuilding it each time. The public `seed_fluid_tick` stays as a thin wrapper for the placement/break callers. - `ChunkTickQueue::drain_due` / `drain_due_capped` allocated a fresh full-size replacement vector on every call — for every chunk with pending ticks, every game tick, even when nothing was due. Replaced with in-place `retain` compaction (order preserved, so the capped path still defers the overflow). --- src/bin/src/systems/fluids/mod.rs | 43 +++++++++++++++++++++++++----- src/lib/world/src/scheduler/mod.rs | 35 +++++++++++++----------- 2 files changed, 57 insertions(+), 21 deletions(-) diff --git a/src/bin/src/systems/fluids/mod.rs b/src/bin/src/systems/fluids/mod.rs index aa38c0819..8bf66f3a9 100644 --- a/src/bin/src/systems/fluids/mod.rs +++ b/src/bin/src/systems/fluids/mod.rs @@ -249,14 +249,31 @@ pub fn seed_fluid_tick( state: state.clone(), dim, }; + seed_fluid_tick_with_view(scheduler, &view, current_tick, pos); +} + +/// Like [`seed_fluid_tick`] but reuses an existing [`WorldBlockView`] instead of constructing one. +/// +/// Building a [`WorldBlockView`] clones the [`GlobalState`] handle (an `Arc` bump). Hot paths seed +/// many positions back to back — applying a batch of changes wakes the six neighbours of every +/// changed block — so building the view once and passing it in turns what was an `Arc` clone per +/// seeded position into a single clone for the whole batch. The reads themselves are unaffected: the +/// view always reflects the live world (it reads the chunk cache on each call), so reusing it across +/// the intervening `apply_change` writes is equivalent to rebuilding it every time. +fn seed_fluid_tick_with_view( + scheduler: &mut BlockTickScheduler, + view: &WorldBlockView, + current_tick: u64, + pos: BlockPos, +) { let block = view.block_at(pos); - let Some(rules) = rules_for_block(block, dim.0) else { + let Some(rules) = rules_for_block(block, view.dim.0) else { debug_assert!(!is_fluid(block), "rules_for_block disagreed with is_fluid"); return; }; // A lava block already touching water solidifies almost immediately rather than waiting out its // spread cadence. - let delay = if would_react(pos, &view) { + let delay = if would_react(pos, view) { REACTION_DELAY } else { rules.tick_delay @@ -290,12 +307,18 @@ pub fn seed_on_block_break( ) { let current = tick.get(); let dim = *dim; + // One view for the whole batch of break events: each seed below would otherwise clone the state + // handle, and a break wakes seven positions (the block plus its six neighbours). + let view = WorldBlockView { + state: state.0.clone(), + dim, + }; for event in events.read() { let pos = event.position; // The broken position itself (in case it is now exposed to a fluid) and its neighbours. - seed_fluid_tick(&mut scheduler.0, &state.0, dim, current, pos); + seed_fluid_tick_with_view(&mut scheduler.0, &view, current, pos); for neighbour in neighbours(pos) { - seed_fluid_tick(&mut scheduler.0, &state.0, dim, current, neighbour); + seed_fluid_tick_with_view(&mut scheduler.0, &view, current, neighbour); } } } @@ -551,6 +574,14 @@ fn apply_changes( // Fallback cadence for re-ticking a changed block whose new state is not itself fluid. let fallback_delay = FluidRules::for_kind(FluidKind::Water, dim.0).tick_delay; + // One view for the whole batch. Neighbour waking below reads through it after each + // `apply_change` write; because the view reads the live chunk cache (never a snapshot), reusing + // it is equivalent to rebuilding it per seed but without the per-seed state-handle clone. + let view = WorldBlockView { + state: state.clone(), + dim, + }; + for change in changes { if !apply_change(state, dim, change) { continue; @@ -569,10 +600,10 @@ fn apply_changes( scheduler.schedule(change.pos, TickKind::FluidSpread, current, delay); } - // Wake fluid neighbours so the update propagates outward. `seed_fluid_tick` skips + // Wake fluid neighbours so the update propagates outward. `seed_fluid_tick_with_view` skips // non-fluid neighbours and picks the reaction cadence for lava that now touches water. for neighbour in fluid_neighbours(change.pos) { - seed_fluid_tick(scheduler, state, dim, current, neighbour); + seed_fluid_tick_with_view(scheduler, &view, current, neighbour); } } } diff --git a/src/lib/world/src/scheduler/mod.rs b/src/lib/world/src/scheduler/mod.rs index 89d5b3623..8ae84ac82 100644 --- a/src/lib/world/src/scheduler/mod.rs +++ b/src/lib/world/src/scheduler/mod.rs @@ -64,17 +64,20 @@ impl ChunkTickQueue { } fn drain_due(&mut self, current_tick: u64, out: &mut Vec) { - // Partition into due / not-yet-due, retaining the latter. - let mut remaining = Vec::with_capacity(self.pending.len()); - for tick in self.pending.drain(..) { + // Compact in place: move due ticks into `out` and keep the rest. `retain` shifts the kept + // elements down without allocating, where the previous implementation allocated a fresh + // full-size buffer on every call — for every chunk, every tick, even when nothing was due. + // `seen` is borrowed separately from `pending` so the closure does not capture all of `self`. + let seen = &mut self.seen; + self.pending.retain(|tick| { if tick.target_tick <= current_tick { - self.seen.remove(&(tick.pos, tick.kind, tick.target_tick)); - out.push(tick); + seen.remove(&(tick.pos, tick.kind, tick.target_tick)); + out.push(*tick); + false } else { - remaining.push(tick); + true } - } - self.pending = remaining; + }); } /// Drains at most `budget` due ticks into `out`, leaving any remaining due ticks queued (they @@ -85,18 +88,20 @@ impl ChunkTickQueue { out: &mut Vec, budget: usize, ) -> usize { + // Compact in place (see `drain_due`). Order is preserved, so once the budget is exhausted + // every still-due tick is simply kept and picked up by a later drain. + let seen = &mut self.seen; let mut taken = 0; - let mut remaining = Vec::with_capacity(self.pending.len()); - for tick in self.pending.drain(..) { + self.pending.retain(|tick| { if taken < budget && tick.target_tick <= current_tick { - self.seen.remove(&(tick.pos, tick.kind, tick.target_tick)); - out.push(tick); + seen.remove(&(tick.pos, tick.kind, tick.target_tick)); + out.push(*tick); taken += 1; + false } else { - remaining.push(tick); + true } - } - self.pending = remaining; + }); taken } From 67b3be0792a297b7df5f77ef023bb72283768edb Mon Sep 17 00:00:00 2001 From: NanCunChild Date: Sat, 6 Jun 2026 03:42:24 +0800 Subject: [PATCH 2/4] fix: emit schema-correct NBT tags for the dimension_type registry MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Registry data is sourced from JSON, which cannot express NBT's distinct numeric tags. The generic `craftflow_nbt::to_writer(&serde_json::Value)` path serialised every JSON integer as a `Long` and every real as a `Double`. The vanilla Java client coerces numeric tags leniently and tolerates this, but a strict client deserialises the registry into typed structs and rejects any field whose tag is not exactly what the schema expects — so e.g. `dimension_type.height` (a Long here, an Int in the codec) made such clients fail to parse the dimension registry and disconnect during login. Encode the `dimension_type` registry through a small schema-aware converter: integers default to `Int` (widening to `Long` only when they do not fit i32), booleans to `Byte`, reals to `Double`, with per-field overrides for the three fields whose vanilla tag differs — `ambient_light` (Float), `coordinate_scale` (Double), and `fixed_time` (Long). All other registries keep the byte-for-byte output of the previous path until they need a schema of their own. Verified end to end: offline-mode azalea 0.14 (Minecraft 1.21.8) bots that previously panicked on `MismatchedFieldType("DimensionTypeElement::height")` now parse the registry and fully join, reaching the Play state and loading in. --- .../src/registries_packets/mod.rs | 108 +++++++++++++++++- 1 file changed, 107 insertions(+), 1 deletion(-) diff --git a/src/lib/derive_macros/src/registries_packets/mod.rs b/src/lib/derive_macros/src/registries_packets/mod.rs index 446165c79..553466867 100644 --- a/src/lib/derive_macros/src/registries_packets/mod.rs +++ b/src/lib/derive_macros/src/registries_packets/mod.rs @@ -1,6 +1,9 @@ use indexmap::IndexMap; use quote::quote; use serde_json::Value; +use std::collections::HashMap; + +use craftflow_nbt::DynNBT; pub(crate) fn build_mapping(_: proc_macro::TokenStream) -> proc_macro::TokenStream { let json_file = include_bytes!("../../../../../assets/data/registry_packets.json"); @@ -12,7 +15,20 @@ pub(crate) fn build_mapping(_: proc_macro::TokenStream) -> proc_macro::TokenStre let mut packets = vec![]; for (value_name, value) in &value_set { let mut nbt_data_buf = Vec::new(); - craftflow_nbt::to_writer(&mut nbt_data_buf, &value).unwrap(); + // The registry data is sourced from JSON, which cannot express NBT's distinct numeric + // tags: every JSON integer would otherwise serialise as a `Long` and every real as a + // `Double`. The vanilla client coerces numeric tags leniently and tolerates that, but + // strict clients deserialise the registry into typed structs and reject a field whose + // tag is not exactly what the schema expects (e.g. `dimension_type.height` must be an + // `Int`, not a `Long`). `dimension_type` is encoded through a schema-aware converter so + // every field carries its correct tag; all other registries keep the byte-for-byte + // output of the previous generic path until they, too, need a schema. + if reg_entry == "minecraft:dimension_type" { + let nbt = dimension_type_to_nbt(value); + craftflow_nbt::to_writer(&mut nbt_data_buf, &nbt).unwrap(); + } else { + craftflow_nbt::to_writer(&mut nbt_data_buf, &value).unwrap(); + } let kv = (value_name.clone(), nbt_data_buf); packets.push(kv); } @@ -35,3 +51,93 @@ pub(crate) fn build_mapping(_: proc_macro::TokenStream) -> proc_macro::TokenStre } .into() } + +/// The NBT numeric tag a value must use, when it differs from the generic default (integers → Int, +/// reals → Double). Only the tags actually needed by the current schema overrides are listed. +#[derive(Clone, Copy)] +enum NumTag { + Long, + Float, + Double, +} + +/// The `dimension_type` fields whose vanilla NBT tag differs from the generic default. Every other +/// field is an `Int` (e.g. `height`, `min_y`, `logical_height`), a `Byte` boolean, a `String`, or a +/// nested compound, all of which the generic conversion already produces correctly. +fn dimension_type_field_tag(field: &str) -> Option { + match field { + // Stored as `0`/`0.x` in JSON but a float in the dimension codec. + "ambient_light" => Some(NumTag::Float), + // A double in the dimension codec; JSON carries it as the integer `1`. + "coordinate_scale" => Some(NumTag::Double), + // A long in the dimension codec (optional; present for the Nether and the End). + "fixed_time" => Some(NumTag::Long), + _ => None, + } +} + +/// Converts one `dimension_type` entry's JSON into correctly-typed NBT, applying the per-field tag +/// overrides above to the entry's top-level fields. Nested values (e.g. the +/// `monster_spawn_light_level` int-provider compound) use the generic conversion, which already +/// yields `Int` for their integers. +fn dimension_type_to_nbt(entry: &Value) -> DynNBT { + let obj = entry + .as_object() + .expect("dimension_type entry must be a JSON object"); + let mut map = HashMap::with_capacity(obj.len()); + for (key, value) in obj { + map.insert( + key.clone(), + json_to_nbt(value, dimension_type_field_tag(key)), + ); + } + DynNBT::Compound(map) +} + +/// Generic JSON → NBT conversion with Minecraft-appropriate defaults: integers become `Int` (not +/// `Long`), reals become `Double`, and booleans become `Byte`. `force` overrides the numeric tag +/// for a single scalar where the schema demands a non-default tag; it does not propagate into +/// nested lists or compounds. +fn json_to_nbt(value: &Value, force: Option) -> DynNBT { + match value { + Value::Bool(b) => DynNBT::Byte(i8::from(*b)), + Value::Number(n) => match force { + Some(NumTag::Float) => DynNBT::Float(num_f64(n) as f32), + Some(NumTag::Double) => DynNBT::Double(num_f64(n)), + Some(NumTag::Long) => DynNBT::Long(num_i64(n)), + None => { + if let Some(i) = n.as_i64() { + // Default integers to Int (the common registry tag), widening to Long only when + // the value genuinely does not fit in an i32. + match i32::try_from(i) { + Ok(v) => DynNBT::Int(v), + Err(_) => DynNBT::Long(i), + } + } else { + DynNBT::Double(num_f64(n)) + } + } + }, + Value::String(s) => DynNBT::String(s.clone()), + Value::Array(items) => DynNBT::List(items.iter().map(|v| json_to_nbt(v, None)).collect()), + Value::Object(obj) => { + let mut map = HashMap::with_capacity(obj.len()); + for (key, value) in obj { + map.insert(key.clone(), json_to_nbt(value, None)); + } + DynNBT::Compound(map) + } + // Registries contain no JSON nulls; encode defensively as a zero byte rather than panicking. + Value::Null => DynNBT::Byte(0), + } +} + +fn num_f64(n: &serde_json::Number) -> f64 { + n.as_f64() + .expect("registry numeric value is representable as f64") +} + +fn num_i64(n: &serde_json::Number) -> i64 { + n.as_i64() + .expect("registry numeric value forced to an integer tag must be an integer") +} From 7d775eb9cebfae3ecc08ddaf397476b0f6e38b09 Mon Sep 17 00:00:00 2001 From: NanCunChild Date: Sat, 6 Jun 2026 03:14:28 +0800 Subject: [PATCH 3/4] test: add azalea-based stress-test bot (tools/stress-bot) A dev-only load-testing tool that spawns a swarm of offline-mode azalea bots to connect to a running FerrumC server and (optionally) wander, reproducing the chunk-loading, movement, and broadcast load of many simultaneous players for measuring server tick performance under real concurrency. - Standalone crate (its own `[workspace]`, listed under `exclude` in the root Cargo.toml) so azalea's large dependency tree never compiles as part of the main build, CI, or release. - Pinned to `azalea = "=0.14.0"` (Minecraft 1.21.8 / protocol 772) to match FerrumC's protocol. azalea 0.14 transitively depends on a set of pre-release RustCrypto crates whose newer published versions have incompatible APIs; the committed Cargo.lock pins the whole stack back to the working versions (documented in the README, with restore commands). - Configurable bot count, join stagger, idle vs wandering, reconnect-on-drop, and a periodic connected/peak/joins/disconnects metrics line. Transport and login are verified end to end against a local server (bots reach the server and begin the login sequence). Note: a strict client cannot yet fully join because FerrumC's registry NBT encodes some `dimension_type` fields with the wrong tag width (e.g. `height` as Long instead of Int; `ambient_light` /`coordinate_scale` as int instead of float/double). The vanilla Java client coerces these leniently; azalea deserializes into typed structs and rejects them. Making that registry data wire-conformant is a separate server-side fix. --- Cargo.toml | 5 + tools/stress-bot/Cargo.lock | 3987 ++++++++++++++++++++++++++++++++++ tools/stress-bot/Cargo.toml | 25 + tools/stress-bot/README.md | 83 + tools/stress-bot/src/main.rs | 189 ++ 5 files changed, 4289 insertions(+) create mode 100644 tools/stress-bot/Cargo.lock create mode 100644 tools/stress-bot/Cargo.toml create mode 100644 tools/stress-bot/README.md create mode 100644 tools/stress-bot/src/main.rs diff --git a/Cargo.toml b/Cargo.toml index a269ffae7..599a19290 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -12,6 +12,11 @@ cargo-features = ["profile-rustflags"] [workspace] resolver = "2" +# `tools/stress-bot` is a dev-only load-testing tool (azalea-based swarm client). It is its own +# standalone workspace and excluded here so its large dependency tree never compiles as part of the +# main build, CI, or release. 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000000000..1042cbbb8 --- /dev/null +++ b/tools/stress-bot/Cargo.toml @@ -0,0 +1,25 @@ +# Standalone (its own `[workspace]`) dev-only load-testing tool. It is intentionally NOT a member +# of the main FerrumC workspace: it pulls the large `azalea` dependency tree, which should never be +# compiled as part of the main build, CI, or release. Run it explicitly from this directory: +# +# cargo run --release -- --server 127.0.0.1:25565 --bots 100 +# +# Pinned to azalea 0.14 (Minecraft 1.21.8 / protocol 772) to match FerrumC's protocol version. +[workspace] + +[package] +name = "ferrumc-stress-bot" +version = "0.1.0" +edition = "2021" +publish = false + +[dependencies] +# azalea 0.14.0 targets Minecraft 1.21.8 (protocol 772). Pinned exactly: newer azalea releases +# follow the latest Minecraft version and will not connect to a 1.21.8 server without a translating +# proxy (ViaProxy). +azalea = "=0.14.0" +tokio = { version = "1", features = ["macros", "rt-multi-thread", "time"] } +anyhow = "1" +clap = { version = "4", features = ["derive"] } +rand = "0.8" +tracing-subscriber = { version = "0.3", features = ["env-filter"] } diff --git a/tools/stress-bot/README.md b/tools/stress-bot/README.md new file mode 100644 index 000000000..80558e3c6 --- /dev/null +++ b/tools/stress-bot/README.md @@ -0,0 +1,83 @@ +# FerrumC stress-bot + +A dev-only load-testing tool that spawns a swarm of [azalea](https://github.com/azalea-rs/azalea) +bots to connect to a running FerrumC server. It reproduces the chunk-loading, movement, and +broadcast load of many simultaneous players so server tick performance can be measured under real +concurrency. + +## Why it is a separate workspace + +This crate is **not** part of the main FerrumC workspace (it is listed under `exclude` in the root +`Cargo.toml` and carries its own `[workspace]`). azalea pulls in a large dependency tree, and the +main build, CI, and release must not pay that cost. Build and run it explicitly from this +directory. + +## Version compatibility + +Pinned to `azalea = "=0.14.0"`, which targets **Minecraft 1.21.8 (protocol 772)** — the version +FerrumC speaks. Newer azalea releases track the latest Minecraft version and will not connect to a +1.21.8 server without a translating proxy (ViaProxy). When FerrumC's protocol version changes, bump +this pin to the matching azalea release (see the `+mc` build metadata on crates.io). + +## Usage + +Start a FerrumC server in offline mode, then: + +```bash +cd tools/stress-bot + +# 100 wandering bots, joining 150ms apart +cargo run --release -- --server 127.0.0.1:25565 --bots 100 --join-delay-ms 150 + +# 200 bots that only connect and idle (pure connection/keepalive/chunk-tracking load) +cargo run --release -- --bots 200 --idle +``` + +### Options + +| Flag | Default | Meaning | +|------|---------|---------| +| `--server ` | `127.0.0.1:25565` | Server to connect to | +| `--bots ` | `50` | Number of bots to spawn | +| `--join-delay-ms ` | `200` | Delay between successive bot joins | +| `--name-prefix ` | `stress` | Bots are named `_` | +| `--idle` | off | Connect and idle without moving | +| `--stats-interval-secs ` | `5` | Seconds between metrics reports | +| `--reconnect-delay-secs ` | `5` | Delay before reconnecting a dropped bot | + +Set `RUST_LOG` (e.g. `RUST_LOG=info`) for azalea's own logging; by default the tool only prints its +periodic metrics line: + +``` +[stress] connected=100 peak=100 joins=104 disconnects=4 +``` + +## Dependency pinning (important) + +azalea 0.14 depends on a set of **pre-release** RustCrypto crates (`rsa 0.10.0-rc.9` and the +`der` / `pkcs1` / `pkcs8` / `spki` / `crypto-bigint` / `crypto-primes` / `rand_core` pre-releases it +was built against). Several of those crate lines have since published newer pre-releases and stable +versions with changed APIs, so a *fresh* resolution no longer compiles. The committed `Cargo.lock` +pins the whole stack back to the azalea-0.14-era versions and is therefore **load-bearing — do not +delete it or run `cargo update`** on this crate. + +If the lock is ever lost or regenerated, restore the pins with: + +```bash +cargo update -p rand_core --precise 0.10.0-rc-2 +cargo update -p crypto-bigint --precise 0.7.0-rc.8 +cargo update -p crypto-primes --precise 0.7.0-pre.2 +cargo update -p der --precise 0.8.0-rc.7 +cargo update -p pkcs1 --precise 0.8.0-rc.3 +cargo update -p pkcs8 --precise 0.11.0-rc.6 +cargo update -p spki --precise 0.8.0-rc.4 +``` + +(These also disappear when the azalea pin is bumped to a future release whose dependencies have +gone stable; at that point the pins can simply be dropped.) + +## Measuring server impact + +Run the server with its TPS/tick instrumentation (or the dashboard) and watch tick duration as the +bot count climbs. Comparing tick time at a fixed bot count across server revisions is the intended +way to validate performance work (storage locking, fluid ticks, world generation, …). diff --git a/tools/stress-bot/src/main.rs b/tools/stress-bot/src/main.rs new file mode 100644 index 000000000..7d0f04089 --- /dev/null +++ b/tools/stress-bot/src/main.rs @@ -0,0 +1,189 @@ +//! FerrumC stress-test bot. +//! +//! Spawns a configurable swarm of offline-mode [`azalea`] bots that connect to a FerrumC server and +//! optionally wander, reproducing the chunk-loading, movement, and broadcast load of many +//! simultaneous players. It exists to measure server tick performance under real concurrency rather +//! than synthetic microbenchmarks. +//! +//! Pinned to azalea 0.14 (Minecraft 1.21.8 / protocol 772) to match FerrumC's protocol version; +//! newer azalea releases follow the latest Minecraft version and will not connect without a +//! translating proxy. +//! +//! ```text +//! cargo run --release -- --server 127.0.0.1:25565 --bots 100 --join-delay-ms 150 +//! ``` + +use std::sync::atomic::{AtomicUsize, Ordering}; +use std::sync::OnceLock; +use std::time::Duration; + +use azalea::bot::BotClientExt; +use azalea::prelude::*; +use azalea::swarm::prelude::*; +use azalea::WalkDirection; +use clap::Parser; +use rand::Rng; + +/// Command-line configuration for a stress run. +#[derive(Parser, Debug, Clone)] +#[command( + name = "ferrumc-stress-bot", + about = "Swarm load tester for FerrumC (azalea, Minecraft 1.21.8)" +)] +struct Args { + /// Server address to connect to (`host:port`). + #[arg(long, default_value = "127.0.0.1:25565")] + server: String, + + /// Number of bots to spawn. + #[arg(long, default_value_t = 50)] + bots: usize, + + /// Delay between successive bot joins, in milliseconds. Staggering the joins avoids a single + /// connection storm and better mimics players trickling in. + #[arg(long, default_value_t = 200)] + join_delay_ms: u64, + + /// Username prefix; bots are named `_`. + #[arg(long, default_value = "stress")] + name_prefix: String, + + /// Connect and idle without moving — measures pure connection/keepalive/chunk-tracking load. + #[arg(long)] + idle: bool, + + /// Seconds between metrics reports. + #[arg(long, default_value_t = 5)] + stats_interval_secs: u64, + + /// Seconds to wait before reconnecting a bot that was disconnected. Keeps the swarm size + /// roughly constant under churn. + #[arg(long, default_value_t = 5)] + reconnect_delay_secs: u64, +} + +/// Process-wide configuration, set once at startup and read by every bot handler. Storing it +/// globally keeps the per-bot ECS state a zero-sized type instead of threading config through the +/// handler signature. +static CONFIG: OnceLock = OnceLock::new(); + +// Aggregate metrics across all bots. Plain atomics avoid plumbing a shared resource through the +// swarm and are sufficient for the coarse connection/movement counters reported here. +static CONNECTED: AtomicUsize = AtomicUsize::new(0); +static PEAK_CONNECTED: AtomicUsize = AtomicUsize::new(0); +static TOTAL_JOINS: AtomicUsize = AtomicUsize::new(0); +static DISCONNECTS: AtomicUsize = AtomicUsize::new(0); + +/// Per-bot state. Deliberately empty: all configuration is global and all metrics are atomics, so +/// a bot carries no individual state. +#[derive(Component, Default, Clone)] +struct BotState; + +/// Swarm-level state. Unused, but the swarm handler signature requires a resource type. +#[derive(Resource, Default, Clone)] +struct SwarmState; + +#[tokio::main] +async fn main() -> anyhow::Result<()> { + tracing_subscriber::fmt() + .with_env_filter( + tracing_subscriber::EnvFilter::try_from_default_env() + // Quiet by default: azalea is chatty at info. Override with RUST_LOG. + .unwrap_or_else(|_| tracing_subscriber::EnvFilter::new("warn,ferrumc_stress_bot=info")), + ) + .init(); + + let args = Args::parse(); + println!( + "[stress] starting {} bot(s) -> {} (join delay {}ms, {})", + args.bots, + args.server, + args.join_delay_ms, + if args.idle { "idle" } else { "wandering" } + ); + let stats_interval = Duration::from_secs(args.stats_interval_secs.max(1)); + let join_delay = Duration::from_millis(args.join_delay_ms); + CONFIG + .set(args.clone()) + .expect("CONFIG set exactly once at startup"); + + // Periodic metrics reporter. + tokio::spawn(async move { + loop { + tokio::time::sleep(stats_interval).await; + println!( + "[stress] connected={} peak={} joins={} disconnects={}", + CONNECTED.load(Ordering::Relaxed), + PEAK_CONNECTED.load(Ordering::Relaxed), + TOTAL_JOINS.load(Ordering::Relaxed), + DISCONNECTS.load(Ordering::Relaxed), + ); + } + }); + + let mut builder = SwarmBuilder::new() + .set_handler(handle) + .set_swarm_handler(swarm_handle); + for i in 0..args.bots { + builder = builder.add_account(Account::offline(&format!("{}_{}", args.name_prefix, i))); + } + + builder + .join_delay(join_delay) + .start(args.server.as_str()) + .await?; + Ok(()) +} + +/// Per-bot event handler: counts connections and, unless `--idle`, drives continuous movement so +/// the server processes position updates, chunk tracking, and entity broadcasts for every bot. +async fn handle(bot: Client, event: Event, _state: BotState) -> anyhow::Result<()> { + match event { + Event::Login => { + TOTAL_JOINS.fetch_add(1, Ordering::Relaxed); + let now = CONNECTED.fetch_add(1, Ordering::Relaxed) + 1; + PEAK_CONNECTED.fetch_max(now, Ordering::Relaxed); + } + Event::Tick => { + let cfg = CONFIG.get().expect("CONFIG initialised before any tick"); + if cfg.idle { + return Ok(()); + } + // Wander: keep walking forward, occasionally pick a new heading, occasionally jump. + // Driven off the bot's own tick so movement scales with the simulated tick rate. + let mut rng = rand::thread_rng(); + if rng.gen_bool(0.05) { + let yaw: f32 = rng.gen_range(-180.0..180.0); + bot.set_direction(yaw, 0.0); + } + bot.walk(WalkDirection::Forward); + if rng.gen_bool(0.02) { + bot.jump(); + } + } + _ => {} + } + Ok(()) +} + +/// Swarm-level handler: reconnects disconnected bots after a delay so the swarm size stays roughly +/// constant for the duration of a run. +async fn swarm_handle( + swarm: Swarm, + event: SwarmEvent, + _state: SwarmState, +) -> anyhow::Result<()> { + if let SwarmEvent::Disconnect(account, join_opts) = event { + CONNECTED + .fetch_update(Ordering::Relaxed, Ordering::Relaxed, |c| Some(c.saturating_sub(1))) + .ok(); + DISCONNECTS.fetch_add(1, Ordering::Relaxed); + let delay = CONFIG + .get() + .map(|c| c.reconnect_delay_secs) + .unwrap_or(5); + tokio::time::sleep(Duration::from_secs(delay)).await; + swarm.add_with_opts(&account, BotState, &join_opts).await?; + } + Ok(()) +} From 81b28da5e8a8a7c6b1988da7371dddec44af0d50 Mon Sep 17 00:00:00 2001 From: NanCunChild Date: Sat, 6 Jun 2026 15:04:57 +0800 Subject: [PATCH 4/4] fix: open cached LMDB table handles in a committed write txn MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reopening an existing world failed on the first database access after a restart with `IO error: Invalid argument (os error 22)`, leaving the server unable to load any persisted save. `open_table` opened a named-database handle inside a read transaction and then dropped (aborted) that transaction before caching the handle. LMDB ties a freshly opened handle to the transaction that opened it: the handle stays private until the transaction is *committed*, and is closed automatically if the transaction is aborted. The cached handle was therefore already closed, and reusing it in a later transaction failed with `EINVAL`. The sibling `open_or_create_table` never hit this because it opens inside a write transaction that it commits, which promotes the handle into the shared environment. Newly generated worlds also worked for that reason (tables are first created through that path), which is why the failure only surfaced on the second run. Open the handle in a committed write transaction in `open_table` as well so it remains valid for the lifetime of the environment. The cost is paid once per table on first access. Adds `test_reopen_reads_existing_table`, which reinitialises a backend over an existing path and reads a previously written table — the reopen path the existing single-instance tests never exercised. --- src/lib/storage/src/lmdb.rs | 48 ++++++++++++++++++++++++++++++++----- 1 file changed, 42 insertions(+), 6 deletions(-) diff --git a/src/lib/storage/src/lmdb.rs b/src/lib/storage/src/lmdb.rs index dbd88a5bd..723a535a0 100644 --- a/src/lib/storage/src/lmdb.rs +++ b/src/lib/storage/src/lmdb.rs @@ -93,12 +93,18 @@ impl LmdbBackend { if let Some(db) = cache.get(table) { return Ok(Some(*db)); } - let opened = { - let rtxn = self.env.read_txn()?; - self.env - .open_database::, Bytes>(&rtxn, Some(table))? - // `rtxn` is dropped at the end of this block, before the handle is cached or returned. - }; + // The handle must be opened inside a *write* transaction that is then committed. LMDB ties a + // newly opened database handle to the transaction that opened it: it stays private to that + // transaction until commit, and is closed automatically if the transaction is aborted. A + // read transaction has no commit (dropping it aborts), so a handle opened in one would be + // closed the moment the transaction is dropped — leaving a dangling `dbi` that fails with + // `EINVAL` when reused in a later transaction. Opening in a committed write transaction + // promotes the handle into the shared environment so it remains valid for the env's lifetime. + let wtxn = self.env.write_txn()?; + let opened = self + .env + .open_database::, Bytes>(&wtxn, Some(table))?; + wtxn.commit()?; if let Some(db) = opened { cache.insert(table.to_string(), db); } @@ -304,6 +310,36 @@ mod tests { remove_dir_all(path).unwrap(); } + /// Reopening an existing environment must be able to read tables that were created by a + /// previous process. This exercises [`LmdbBackend::open_table`], the path taken for a table that + /// already exists on disk but is not yet in the in-process handle cache. A handle opened inside + /// a read transaction is closed when that transaction is aborted, so caching and reusing it + /// later fails with `EINVAL`; opening it in a committed write transaction keeps it valid. + #[test] + fn test_reopen_reads_existing_table() { + let path = tempdir().unwrap().keep(); + let key = 12345678901234567890u128; + let value = vec![9, 8, 7, 6]; + { + let backend = + LmdbBackend::initialize(Some(path.clone()), 10 * 1024 * 1024 * 1024).unwrap(); + backend.create_table("test_table".to_string()).unwrap(); + backend + .insert("test_table".to_string(), key, value.clone()) + .unwrap(); + backend.flush().unwrap(); + } + // Fresh backend over the same path with an empty handle cache, mirroring a server restart. + { + let backend = + LmdbBackend::initialize(Some(path.clone()), 10 * 1024 * 1024 * 1024).unwrap(); + assert!(backend.exists("test_table".to_string(), key).unwrap()); + let retrieved_value = backend.get("test_table".to_string(), key).unwrap(); + assert_eq!(retrieved_value, Some(value)); + } + remove_dir_all(path).unwrap(); + } + #[test] fn test_batch_insert() { let path = tempdir().unwrap().keep();