diff --git a/About/About.xml b/About/About.xml index b34ba37..41ee971 100644 --- a/About/About.xml +++ b/About/About.xml @@ -22,5 +22,10 @@
  • det.epochspyrinth
  • rooboid.satyrfaun.expanded
  • wara.toomanymods
  • +
  • sierra.rf.medievaloverhaul
  • +
  • addie.housevanilla
  • +
  • sierra.rf.housedoyle
  • +
  • turkler.medievaloverhaul.arcanearchaeologists
  • +
  • finch.blood
  • - \ No newline at end of file + diff --git a/LoadFolders.xml b/LoadFolders.xml index 628ad43..98e9f9c 100644 --- a/LoadFolders.xml +++ b/LoadFolders.xml @@ -6,5 +6,10 @@
  • Mods and Shit/Roo Satyr
  • Mods and Shit/Medieval Overhaul
  • Mods and Shit/Pyrinth
  • +
  • Mods and Shit/Rimfantasy
  • +
  • Mods and Shit/House Van Illa
  • +
  • Mods and Shit/Rimfantasy Doyle
  • +
  • Mods and Shit/Arcane Archaeologists
  • +
  • Mods and Shit/House Sanguine
  • - \ No newline at end of file + diff --git a/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists damage patch.xml b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists damage patch.xml new file mode 100644 index 0000000..91e3cdd --- /dev/null +++ b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists damage patch.xml @@ -0,0 +1,52 @@ + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Amber"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Amber"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_AmberRing"]/label + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_AmberRing"]/deathMessage + + {0} has succumbed to crystalline attacks. + + + + + Always + Defs/DamageDef[defName="Ogam_MagicBolt_Amber"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_Ring_Amber"]/label + + + + + + \ No newline at end of file diff --git a/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists faction patch.xml b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists faction patch.xml new file mode 100644 index 0000000..d18722d --- /dev/null +++ b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists faction patch.xml @@ -0,0 +1,59 @@ + + + + + Always + Defs/TraderKindDef[defName="EEG_Caravan_Medieval_ArcaneGoodsMerchant"]/label + + + + + + + Always + Defs/PawnKindDef[defName="Ogam_MagicalAcademyPawnBase"]/label + + + + + + + Always + Defs/PawnKindDef[defName="Ogam_MagicalAcademy"]/label + + + + + + + Always + Defs/PawnKindDef[defName="Ogam_MA_BattleMage"]/label + + + + + + + Always + Defs/PawnKindDef[defName="Ogam_MagicalAcademy"]/label + + + + + + + Always + Defs/FactionDef[defName="Ogam_MagicalAcademy"]/label + + + + + + Always + Defs/FactionDef[defName="Ogam_MagicalAcademy"]/description + + These medieval archaeologists are a guild of scholars and warriors who specialize in uncovering and preserving ancient artifacts and ruins. They use their rediscovered gear to protect themselves and their discoveries while they search for new, powerful relics to add to their collection. Novices, scholars, and fighters alike are welcome in this faction, where they can learn from and contribute to the collective knowledge of the archaeologists. + + + + \ No newline at end of file diff --git a/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists item patch.xml b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists item patch.xml new file mode 100644 index 0000000..0e736e2 --- /dev/null +++ b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists item patch.xml @@ -0,0 +1,191 @@ + + + + + + + Always + Defs/ThingDef[defName="Ogam_RoyalCapeA"]/description + + Set of enhanced equipment for scholar`s protection on the battlefield. + + + + Always + Defs/ThingDef[defName="Ogam_RoyalCapeB"]/description + + Set of enhanced equipment for scholar`s protection on the battlefield. + + + + + Always + Defs/ThingDef[defName="Ogam_Caster_plate_armorA"]/description + + Set of enhanced equipment for scholar`s protection on the battlefield. + + + + Always + Defs/ThingDef[defName="Ogam_Caster_plate_armorB"]/description + + Set of enhanced equipment for scholar`s protection on the battlefield. + + + + + Always + Defs/ThingDef[defName="Ogam_WizzardHatA"]/description + + A wizard hat is a traditional headgear worn by those in the Archaeology Guild who believe geo-engineered stones of Project Baetyl are actually magic. + + + + Always + Defs/ThingDef[defName="Ogam_WizzardHatB"]/description + + A wizard hat is a traditional headgear worn by those in the Archaeology Guild who believe geo-engineered stones of Project Baetyl are actually magic. + + + + + Always + Defs/ThingDef[defName="Ogam_ShieldHeater_MagicalAcademy"]/label + + + + + + + Always + Defs/ThingDef[defName="Ogam_GuildCloth"]/label + + + + + + + + + Always + Defs/ThingDef[defName="Ogam_RunePistol"] + + An exotic flintlock pistol made possible by a reaction from stone modified by Project Baetyl. The Archaeologist Guild carved runes into the wood to make it feel more antique and authentic. + + + + Always + Defs/ThingDef[defName="Ogam_RuneMortar"] + + An exotic hand mortar made possible by a reaction from stone modified by Project Baetyl. The Archaeologist Guild carved runes into the wood to make it feel more antique and authentic. + + + + Always + Defs/ThingDef[defName="Ogam_RuneMusket"] + + An exotic Musket made possible by a reaction from stone modified by Project Baetyl. The Archaeologist Guild carved runes into the wood to make it feel more antique and authentic. + + + + + Always + Defs/ThingDef[defName="Ogam_AmberLongsword"] + + A razor sharp blade with a deadly purpose, a choice weapon for those who strive for a balance between elegance and power.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="Ogam_AmberBanner"] + + Regal looking polearm with a gemstone tip, capable of puncturing through armored enemies.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="Ogam_AmberSpear"] + + Regal looking polearm with a gemstone tip, capable of puncturing through armored enemies.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="Ogam_AmberStaff"] + + Beautiful as it is deadly, this staff is charged with crystalline energy and can be used to launch a barrage upon enemies.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + + Always + Defs/ThingDef[defName="Ogam_AmberWarHammer"] + + Hunk of gemstone attached to a pole, capable pulverising armored enemies.\n\nUsable with shields. + + + + + + + Always + Defs/ThingDef[defName="Ogam_AmberBook"]/description + + A rare and powerful tome, crafted from geo-modified amber resin. + + + + Always + Defs/ThingDef[defName="Ogam_EmeraldBook"]/description + + A rare and powerful tome, crafted from geo-modified emerald gemstones. + + + + Always + Defs/ThingDef[defName="Ogam_RubyBook"]/description + + A rare and powerful tome, crafted from geo-modified ruby gemstones. + + + + Always + Defs/ThingDef[defName="Ogam_SapphireBook"]/description + + A rare and powerful tome, crafted from geo-modified sapphire gemstones. + + + + + Always + Defs/ThingDef[defName="Ogam_AmberBook"]/label + + + + + + Always + Defs/ThingDef[defName="Ogam_EmeraldBook"]/label + + + + + + Always + Defs/ThingDef[defName="Ogam_RubyBook"]/label + + + + + + Always + Defs/ThingDef[defName="Ogam_SapphireBook"]/label + + + + + + diff --git a/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists weapon trait patch.xml b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists weapon trait patch.xml new file mode 100644 index 0000000..adef13c --- /dev/null +++ b/Mods and Shit/Arcane Archaeologists/Patches/Archaeologists weapon trait patch.xml @@ -0,0 +1,291 @@ + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="EEG_MinorWard"]/description + + This weapon is filled with gravitational fractures thanks to Project Baetyl, providing a chance to negate incoming attacks for its wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="EEG_Ward"]/description + + This weapon is filled with gravitational fractures thanks to Project Baetyl, providing a chance to negate incoming attacks for its wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="EEG_MajorWard"]/description + + This weapon is filled with gravitational fractures thanks to Project Baetyl, providing a chance to negate incoming attacks for its wielder. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlow_Amber"]/description + + Enhanced with a weak sleep powder effect, this weapon can sometimes unleash a weak wave of energy and make it slightly more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slow_Amber"]/description + + Enhanced with a sleep powder effect, this weapon can sometimes unleash a wave of energy and make it more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlow_Amber"]/description + + Enhanced with a strong sleep powder effect, this weapon can sometimes unleash a powerful wave of energy and make it much more difficult for the target to fight effectively. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorBlaze_Amber"]/description + + Enhanced with a weak exothermic reaction, this weapon can sometimes unleash a weak wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Blaze_Amber"]/description + + Enhanced with a exothermic reaction, this weapon can sometimes unleash a wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorBlaze_Amber"]/description + + Enhanced with a strong exothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may set a target on fire. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDisplacement_Amber"]/description + + Enhanced with a weak gravitational reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Displacement_Amber"]/description + + Enhanced with a gravitational reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDisplacement_Amber"]/description + + Enhanced with a strong gravitational reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDrain_Amber"]/description + + Enhanced with a weak sanguinary reaction, this weapon can sometimes release a weak wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Drain_Amber"]/description + + Enhanced with a sanguinary reaction, this weapon can sometimes release a wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDrain_Amber"]/description + + Enhanced with a strong sanguinary reaction, this weapon can sometimes release a powerful wave of vampiric energy upon the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorHeal_Amber"]/description + + Enhanced with a weak restoritive reaction, this weapon can sometimes release a weak wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Heal_Amber"]/description + + Enhanced with a restoritive reaction, this weapon can sometimes release a wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorHeal_Amber"]/description + + Enhanced with a strong restoritive reaction, this weapon can sometimes release a powerful wave of restorative energy upon the wielder. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Amber"]/description + + Enhanced with a weak explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Amber"]/description + + Enhanced with a explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Amber"]/description + + Enhanced with a strong explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Amber"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Amber"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Amber"]/label + + + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorShock_Amber"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy and may briefly stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Shock_Amber"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy and may stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorShock_Amber"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy and may momentarily stun the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlam_Amber"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slam_Amber"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlam_Amber"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Longsword_Amber"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Longsword_Amber"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Longsword_Amber"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_BattleAxe_Amber"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_BattleAxe_Amber"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_BattleAxe_Amber"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + \ No newline at end of file diff --git a/Mods and Shit/House Sanguine/Patches/Sanguine weapon patch.xml b/Mods and Shit/House Sanguine/Patches/Sanguine weapon patch.xml new file mode 100644 index 0000000..3b0afc5 --- /dev/null +++ b/Mods and Shit/House Sanguine/Patches/Sanguine weapon patch.xml @@ -0,0 +1,38 @@ + + + + + + + Always + Defs/ThingDef[defName="DevDesigner_Blood_MeleeWeapon_VoidLongsword"]/description + + The mere presence of the void longsword is said to strike fear into the hearts of all who behold it, for it is whispered that it was crafted by ancient sanguophage smiths to harness the power of the void. Those who wield it are said to be consumed by its dark power, becoming a force of destruction and terror. It is said that only the bravest and most powerful sanguophage warriors can even hope to wield this sword without being consumed by its darkness. The sword's high penetration makes it a formidable weapon against even the most heavily armored opponents, capable of slicing through steel and enchanted defenses with ease. The sword's blade is adorned with intricate engravings and inlaid with powerful gemstones, that enhances its power. + + + + + Always + Defs/ResearchProjectDef[defName="DevDesigner_BloodWeapons"]/description + + Forge powerful weapons of war with blood and geo-modified gemstones from project Baetyl. + + + + + + Always + Defs/ThingDef[defName="DevDesigner_Blood_MeleeWeapon_VoidLongsword"]/costList + + + 100 + 3 + 15 + 1 + 1 + 1 + + + + + diff --git a/Mods and Shit/House Van Illa/Patches/Vanilla genes patch.xml b/Mods and Shit/House Van Illa/Patches/Vanilla genes patch.xml new file mode 100644 index 0000000..69b9ea9 --- /dev/null +++ b/Mods and Shit/House Van Illa/Patches/Vanilla genes patch.xml @@ -0,0 +1,51 @@ + + + + + Always + Defs/GeneDef[defName="Addie_SimulacrumGene"]/description + + This individual is a simulacrum. Essentially composed made of ice, and kept alive by archites. They are immune to biological conditions and do not need to rest. + + + + + Always + Defs/GeneDef[defName="Addie_GhostlyIce"]/description + + This individual's body is composed of ice, rendering them immune to cold. + + + + Always + Defs/GeneDef[defName="Addie_GhostlyIce"]/label + + + + + + + Always + Defs/GeneDef[defName="Addie_SimPainless"]/description + + This individual is partially composed of ice and possesses minimal ability to feel pain. + + + + + Always + Defs/XenotypeDef[defName="Addie_AncientSimulacrum"]/description + + The ancient simulacrum are the icy remnants of those who defended Illa during its fall, now left to fight on for a cause long lost forevermore thanks to the archites in their system.\n\nWhatever skills they had in life are long deteriorated. All that remains is their duty. + + + + + Always + Defs/XenotypeDef[defName="Addie_IllanFey"]/description + + The Illan Fey are descendants of the ancient fae human cross-breed inhabitants of the lost winter city of Illa.\n\n A graceful and prideful race attuned to the psychic flows of the world.\n\nWhile not suited for ranged combat or manual labor, Illan Fey make remarkable melee fighters, leaders, and casters. So long as they're kept out of the heat. + + + + \ No newline at end of file diff --git a/Mods and Shit/House Van Illa/Patches/Vanilla item patch.xml b/Mods and Shit/House Van Illa/Patches/Vanilla item patch.xml new file mode 100644 index 0000000..4d82e86 --- /dev/null +++ b/Mods and Shit/House Van Illa/Patches/Vanilla item patch.xml @@ -0,0 +1,63 @@ + + + + + + + Always + Defs/ResearchProjectDef[defName="Addie_RimecrystalWeapons"]/description + + Forge powerful weapons of Old Illa with rimecrystal, thanks to Project Baetyl sapphires.\n\nThese brutal weapons are reflective of the desperation felt in the years leading to the fall of Old Illa. + + + + + + + Always + Defs/ThingDef[defName="Addie_RimecrystalGreatbow"]/description + + A greatbow made of smoothed rimecrystal.\n\nTo counter their reputation as poor marksmen, Illans compensated for their inability to aim with crystal bows enhanced with self-correcting accuracy.\n\nThis bow fires frostbite inducing projeciles with unnatural accuracy at great distances over walls, but is nearly useless in close range. + + + + + Always + Defs/ThingDef[defName="Addie_RimecrystalAxe"]/description + + A chunk of enhanced rimecrystal formed into the shape of a war axe.\n\nThe rimecrystal weapons were first forged during the fall of Illa, and as such lack the elegance expected of Illan culture in favour of brutal, cold hatred. + + + + + Always + Defs/ThingDef[defName="Addie_RimecrystalSpear"]/description + + A chunk of enhanced rimecrystal formed into the shape of a spear.\n\nThe rimecrystal weapons were first forged during the fall of Illa, and as such lack the elegance expected of Illan culture in favour of brutal, cold hatred. + + + + + Always + Defs/ThingDef[defName="Addie_RimecrystalDagger"]/description + + A chunk of enhanced rimecrystal formed into the shape of a dagger.\n\nThe rimecrystal weapons were first forged during the fall of Illa, and as such lack the elegance expected of Illan culture in favour of brutal, cold hatred. + + + + + Always + Defs/ThingDef[defName="Addie_RimecrystalSword"]/description + + A chunk of enhanced rimecrystal formed into the shape of a sword.\n\nThe rimecrystal weapons were first forged during the fall of Illa, and as such lack the elegance expected of Illan culture in favour of brutal, cold hatred. + + + + + Always + Defs/ThingDef[defName="Addie_RimecrystalStaff"]/description + + Beautiful as it is deadly, this staff is charged with crystalline energy and can be used to launch a barrage upon enemies.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy Doyle/Patches/Doyle building patch.xml b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle building patch.xml new file mode 100644 index 0000000..c151f9a --- /dev/null +++ b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle building patch.xml @@ -0,0 +1,32 @@ + + + + + + + Always + Defs/ThingDef[defName="RF_MineableAmethyst"]/description + + A hard, purple stone. Often used for ornaments and decorations despite its status as a more common gemstone. Its true value lies in the quantity of Project Baetyl modified amethyst due to its ability to hold a tremendous amount of energy. + + + + + Always + Defs/ThingDef[defName="RF_Amethyst"]/description + + A hard, purple stone. Often used for ornaments and decorations despite its status as a more common gemstone. While its hardness and density also makes it a good material for blunt weapons, its true value lies in its ability to hold a tremendous amount of energy and is a popular material in Project Baetyl experiments. + + + + + + + Always + Defs/ThingDef[defName="RF_Banner_Arcane"]/label + + + + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy Doyle/Patches/Doyle damage patch.xml b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle damage patch.xml new file mode 100644 index 0000000..fecdfc1 --- /dev/null +++ b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle damage patch.xml @@ -0,0 +1,56 @@ + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_Ring_Amethyst"]/deathMessage + + {0} has succumbed to crystalline attacks. + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_Wand_Amethyst"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_AmethystRing"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_Staff_Amethyst"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_MagicArrow_Amethyst"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Amethyst"]/label + + + + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy Doyle/Patches/Doyle weapon patch.xml b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle weapon patch.xml new file mode 100644 index 0000000..38580f7 --- /dev/null +++ b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle weapon patch.xml @@ -0,0 +1,98 @@ + + + + + + + Always + Defs/ThingDef[defName="RF_AmethystBattleAxe"] + + Gemstone blades attached to shaft, capable of cutting through armored enemies with ease.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="RF_AmethystBow"] + + Lovingly carved to perfection, this bow and its arrows are imbued with crystalline energies and can allow the user to take down enemies from a great distance. + + + + + Always + Defs/ThingDef[defName="RF_AmethystDagger"] + + Exotic dagger with a razor-sharp edge, enhanced by remnant effects from Project Baetyl geo-engineering to increase its lethality.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="RF_AmethystHalberd"] + + Regal looking polearm with large gemstone blades, capable of stopping all but the largest adversaries. + + + + + Always + Defs/ThingDef[defName="RF_AmethystLongsword"] + + A razor sharp blade with a deadly purpose, a choice weapon for those who strive for a balance between elegance and power.\n\nUsable with shields. + + + + + + Always + Defs/ThingDef[defName="RF_AmethystRing"] + + An alluring glow gives away the fact that this is an enhanced ring. This ring allow its wearer to release destructive bolts of energy around their target.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user.\n\nDoes not drop on down or death. + + + + + Always + Defs/ThingDef[defName="RF_AmethystSpear"] + + Regal looking polearm with a gemstone tip, capable of puncturing through armored enemies.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="RF_AmethystStaff"] + + Beautiful as it is deadly, this staff is charged with crystalline energy and can be used to launch a barrage upon enemies.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + + Always + Defs/ThingDef[defName="RF_AmethystWand"] + + Beautiful as it is deadly, this wand is charged with crystalline energy and is a choice weapon for its remarkable effectiveness and ease of use.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + + Always + Defs/ThingDef[defName="RF_AmethystWarHammer"] + + Hunk of gemstone attached to a pole, capable pulverising armored enemies.\n\nUsable with shields. + + + + + + + Always + Defs/ThingDef[defName="RF_AmethystRing"]/label + + + + + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy Doyle/Patches/Doyle weapon trait patch.xml b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle weapon trait patch.xml new file mode 100644 index 0000000..f629805 --- /dev/null +++ b/Mods and Shit/Rimfantasy Doyle/Patches/Doyle weapon trait patch.xml @@ -0,0 +1,308 @@ + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_EnGarde_Amethyst"]/description + + Enhanced with amethyst that have been highly modified by Project Baetyl, this weapon projects a powerful ward around its wielder and can sometimes unleash a powerful wave of vampiric energy that damages its target while healing its wielder of any injuries sustained. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_LastStand_Amethyst"]/description + + Enhanced with amethyst that have been highly modified by Project Baetyl, this weapon projects a powerful ward around its wielder and can sometimes unleash a powerful blast of exothermic energy that damages opponents and set them ablaze. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlow_Amethyst"]/description + + Enhanced with a weak sleep powder effect, this weapon can sometimes unleash a weak wave of energy and make it slightly more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slow_Amethyst"]/description + + Enhanced with a sleep powder effect, this weapon can sometimes unleash a wave of energy and make it more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlow_Amethyst"]/description + + Enhanced with a strong sleep powder effect, this weapon can sometimes unleash a powerful wave of energy and make it much more difficult for the target to fight effectively. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorBlaze_Amethyst"]/description + + Enhanced with a weak exothermic reaction, this weapon can sometimes unleash a weak wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Blaze_Amethyst"]/description + + Enhanced with a exothermic reaction, this weapon can sometimes unleash a wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorBlaze_Amethyst"]/description + + Enhanced with a strong exothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may set a target on fire. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDisplacement_Amethyst"]/description + + Enhanced with a weak gravitational reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Displacement_Amethyst"]/description + + Enhanced with a gravitational reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDisplacement_Amethyst"]/description + + Enhanced with a strong gravitational reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDrain"]/description + + Enhanced with a weak sanguinary reaction, this weapon can sometimes release a weak wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Drain"]/description + + Enhanced with a sanguinary reaction, this weapon can sometimes release a wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDrain"]/description + + Enhanced with a strong sanguinary reaction, this weapon can sometimes release a powerful wave of vampiric energy upon the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorHeal_Amethyst"]/description + + Enhanced with a weak restoritive reaction, this weapon can sometimes release a weak wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Heal_Amethyst"]/description + + Enhanced with a restoritive reaction, this weapon can sometimes release a wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorHeal_Amethyst"]/description + + Enhanced with a strong restoritive reaction, this weapon can sometimes release a powerful wave of restorative energy upon the wielder. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Amethyst"]/description + + Enhanced with a weak explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Amethyst"]/description + + Enhanced with a explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Amethyst"]/description + + Enhanced with a strong explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Amethyst"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Amethyst"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Amethyst"]/label + + + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorShock_Amethyst"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy and may briefly stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Shock_Amethyst"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy and may stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorShock_Amethyst"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy and may momentarily stun the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlam_Amethyst"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slam_Amethyst"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlam_Amethyst"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Longsword_Amethyst"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Longsword_Amethyst"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Longsword_Amethyst"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Amethyst"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Amethyst"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Amethyst"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_BattleAxe_Amethyst"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_BattleAxe_Amethyst"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_BattleAxe_Amethyst"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy/Patches/Rimfantasy building patch.xml b/Mods and Shit/Rimfantasy/Patches/Rimfantasy building patch.xml new file mode 100644 index 0000000..d7d00bf --- /dev/null +++ b/Mods and Shit/Rimfantasy/Patches/Rimfantasy building patch.xml @@ -0,0 +1,290 @@ + + + + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneCrafting"]/description + + Creation of powerful equipment using modified gemstones from Project Baetyl. + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneCrafting"]/label + + + + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneDefences"]/description + + Construct powerful defences with using modified gemstones from Project Baetyl. + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneDefences"]/label + + + + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneLighting"]/description + + Tap into the modified properties from Project Baetyl to create light. + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneLighting"]/label + + + + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneTemperatureRegulation"]/description + + Tap into the modified properties from Project Baetyl to create temperature altering pylons. + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneTemperatureRegulation"]/label + + + + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneWeapons"]/description + + Forge powerful weapons of war with modified gemstones from Project Baetyl. + + + + Always + Defs/ResearchProjectDef[defName="RF_ArcaneWeapons"]/label + + + + + + + + + Always + Defs/ThingDef[defName="RF_DarkstoneLamp"]/description + + A carefully crafted, modified sapphire sphere set on a small base. Can be placed on top of tables to light up a room.\n\nPeople who prefer darklight work best with this light source. + + + + + Always + Defs/ThingDef[defName="RF_DarkstonePedestal"]/description + + A beautiful, modified sapphire within a carefully crafted pedestal which lights up an area.\n\nPeople who prefer to work in darklight are happy with this light source. + + + + + Always + Defs/ThingDef[defName="RF_VE_DarkstoneWallLamp"]/description + + A small, modified sapphire sphere mounted on a wall. It lights up a small area, providing light in its surroundings.\n\nPeople who prefer darklight work best with this light source. + + + + + Always + Defs/ThingDef[defName="RF_GlowstoneLamp"]/description + + A carefully crafted, modified citrine sphere set on a small base. Can be placed on top of tables to light up a room. + + + + + Always + Defs/ThingDef[defName="RF_GlowstonePedestal"]/description + + A beautiful, modified citrine within a carefully crafted pedestal which lights up an area. + + + + + Always + Defs/ThingDef[defName="RF_VE_GlowstoneWallLamp"]/description + + A small, modified citrine sphere mounted on a wall. It lights up a small area, providing light in its surroundings. + + + + + Always + Defs/ThingDef[defName="RF_SunstonePedestal"]/description + + A beautiful, modified diamond within a carefully crafted pedestal which lights up an area brightly enough to grow crops. The exordinary energy expenditure means that the gemstone within will only release its energy during the day. + + + + + Always + Defs/ThingDef[defName="RF_VE_SunstoneWallLamp"]/description + + A small, modified diamond sphere mounted on a wall. It lights up a small area brightly enough to grow crops. The exordinary energy expenditure means that the gemstone within will only release its energy during the day. + + + + + + + Always + Defs/ThingDef[defName="RF_ArcaneCraftingBench"]/description + + A specialized workbench equipped for examining and unlocking the unique properties of gemstones modified by Project Baetyl. + + + + Always + Defs/ThingDef[defName="RF_ArcaneCraftingBench"]/label + + + + + + + + Always + Defs/WorkGiverDef[defName="RF_DoBillsArcaneCrafting"]/verb + + Forge gemstone equipment + + + + Always + Defs/WorkGiverDef[defName="RF_DoBillsArcaneCrafting"]/gerund + + Forging gemstone equipment at + + + + Always + Defs/WorkGiverDef[defName="RF_DoBillsArcaneCrafting"]/label + + + + + + + + + Always + Defs/ThingDef[defName="RF_BombardPylon"]/description + + A gemstone pylon, modified to provide short and medium range combat support in an area. Requires a fresh supply of onyx after extended deployment to start the reaction process again. The energy of the crystal shell is barely contained and will explode upon imminent destruction. + + + + Always + Defs/ThingDef[defName="RF_BombardPylonTurret_Invisible"]/description + + The core of a defence pylon that unleashes crystalline energy. + + + + Always + Defs/ThingDef[defName="RF_BombardPylon_MagicBolt"]/label + + + + + + + + + Always + Defs/ThingDef[defName="RF_LancePylon"]/description + + A gemstone pylon, modified to provide medium to long range combat support in an area. Requires a fresh supply of onyx after extended deployment to start the reaction process again. The energy of the crystal shell is barely contained and will explode upon imminent destruction. + + + + Always + Defs/ThingDef[defName="RF_LancePylonTurret_Invisible"]/description + + The core of a defence pylon that unleashes crystalline energy. + + + + Always + Defs/ThingDef[defName="RF_LancePylon_MagicBolt"]/label + + + + + + + + + Always + Defs/ThingDef[defName="RF_SprayPylon"]/description + + A gemstone pylon, modified to provide short and medium range combat support in an area. Requires a fresh supply of onyx after extended deployment to start the reaction process again. The energy of the crystal shell is barely contained and will explode upon imminent destruction. + + + + Always + Defs/ThingDef[defName="RF_SprayPylonTurret_Invisible"]/description + + The core of a defence pylon that unleashes crystalline energy. + + + + Always + Defs/ThingDef[defName="RF_SprayPylon_MagicBolt"]/label + + + + + + + + + Always + Defs/ThingDef[defName="RF_ColdCrystalBowl"]/description + + Thanks to an endothermic reaction, these small crystals lower the surrounding temperature to create a cooler environment. + + + + Always + Defs/ThingDef[defName="RF_HotCrystalBowl"]/description + + Thanks to an exothermic reaction, these small crystals increases the surrounding temperature to create a warmer environment. + + + + Always + Defs/ThingDef[defName="RF_FrostPylon"]/description + + A beautifully crafted endothermic crystalline system that drains energy from its surroundings. Lowers nearby temperature and may explode on damage. + + + + Always + Defs/ThingDef[defName="RF_FlamePylon"]/description + + A beautifully crafted exothermic crystalline system that radiates energy into its surroundings. Increases nearby temperature and may explode on damage. + + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy/Patches/Rimfantasy damage patch.xml b/Mods and Shit/Rimfantasy/Patches/Rimfantasy damage patch.xml new file mode 100644 index 0000000..4df01ae --- /dev/null +++ b/Mods and Shit/Rimfantasy/Patches/Rimfantasy damage patch.xml @@ -0,0 +1,740 @@ + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt"]/deathMessage + + {0} has succumbed to crystalline attacks. + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_EmeraldRing"]/deathMessage + + {0} has succumbed to crystalline attacks. + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_SapphireRing"]/deathMessage + + {0} has succumbed to crystalline attacks. + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_RubyRing"]/deathMessage + + {0} has succumbed to crystalline attacks. + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Diamond"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Ruby"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Carnelian"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Citrine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Emerald"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Aquamarine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Sapphire"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Diamond"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Ruby"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Carnelian"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Citrine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Emerald"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Aquamarine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Sapphire"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Diamond"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Ruby"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Carnelian"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Citrine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Emerald"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Aquamarine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Sapphire"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Diamond"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Ruby"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Carnelian"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Citrine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Emerald"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Aquamarine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Sapphire"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Diamond"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Ruby"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Carnelian"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Citrine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Emerald"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Aquamarine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Sapphire"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Diamond"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Ruby"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Carnelian"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Citrine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Emerald"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Aquamarine"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Sapphire"]/deathMessage + + {0} has been burned to death by crystalline energy. + + + + + + Always + Defs/DamageDef[defName="RF_BombardPylon_MagicBolt"]/deathMessage + + {0} has been blasted to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_LancePylon_MagicBolt"]/deathMessage + + {0} has been blasted to death by crystalline energy. + + + + Always + Defs/DamageDef[defName="RF_SprayPylon_MagicBolt"]/deathMessage + + {0} has been blasted to death by crystalline energy. + + + + + + + Always + Defs/HediffDef[defName="RF_DrainDamage"]/description + + Health drained by crystalline energy. + + + + + Always + Defs/HediffDef[defName="RF_CooldownIncreaseMinor"]/description + + Combat reflexes slowed down by a chilling reaction. + + + + Always + Defs/HediffDef[defName="RF_CooldownIncreaseMajor"]/description + + Combat reflexes slowed down by a chilling reaction. + + + + Always + Defs/HediffDef[defName="RF_CooldownIncreaseSevere"]/description + + Combat reflexes slowed down by a chilling reaction. + + + + + + + Always + Defs/DamageDef[defName="RF_BombardPylon_MagicBolt"]/label + + + + + + Always + Defs/DamageDef[defName="RF_LancePylon_MagicBolt"]/label + + + + + + Always + Defs/DamageDef[defName="RF_SprayPylon_MagicBolt"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_EmeraldRing"]/label + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_SapphireRing"]/label + + + + + + Always + Defs/DamageDef[defName="RF_MagicBolt_RubyRing"]/label + + + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Diamond"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Ruby"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Carnelian"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Emerald"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Citrine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Aquamarine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeRoundRF_Sapphire"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Diamond"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Ruby"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Carnelian"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Emerald"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Citrine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Aquamarine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumRoundRF_Sapphire"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Diamond"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Ruby"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Carnelian"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Emerald"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Citrine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Aquamarine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallRoundRF_Sapphire"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Diamond"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Ruby"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Carnelian"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Emerald"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Citrine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Aquamarine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_LargeSquareRF_Sapphire"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Diamond"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Ruby"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Carnelian"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Emerald"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Citrine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Aquamarine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_MediumSquareRF_Sapphire"]/label + + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Diamond"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Ruby"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Carnelian"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Emerald"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Citrine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Aquamarine"]/label + + + + + + Always + Defs/DamageDef[defName="RF_Flame_SmallSquareRF_Sapphire"]/label + + + + + + \ No newline at end of file diff --git a/Mods and Shit/Rimfantasy/Patches/Rimfantasy weapon patch.xml b/Mods and Shit/Rimfantasy/Patches/Rimfantasy weapon patch.xml new file mode 100644 index 0000000..b4a3521 --- /dev/null +++ b/Mods and Shit/Rimfantasy/Patches/Rimfantasy weapon patch.xml @@ -0,0 +1,330 @@ + + + + + + + Always + Defs/ThingDef[defName="RF_EmeraldBattleAxe"] + + Gemstone blades attached to shaft, capable of cutting through armored enemies with ease.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_RubyBattleAxe"] + + Gemstone blades attached to shaft, capable of cutting through armored enemies with ease.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_SapphireBattleAxe"] + + Gemstone blades attached to shaft, capable of cutting through armored enemies with ease.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldBow"] + + Lovingly carved to perfection, this bow and its arrows are imbued with crystalline energies and can allow the user to take down enemies from a great distance. + + + + Always + Defs/ThingDef[defName="RF_RubyBow"] + + Lovingly carved to perfection, this bow and its arrows are imbued with crystalline energies and can allow the user to take down enemies from a great distance. + + + + Always + Defs/ThingDef[defName="RF_SapphireBow"] + + Lovingly carved to perfection, this bow and its arrows are imbued with crystalline energies and can allow the user to take down enemies from a great distance. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldDagger"] + + Exotic dagger with a razor-sharp edge, enhanced by remnant effects from Project Baetyl geo-engineering to increase its lethality.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_RubyDagger"] + + Exotic dagger with a razor-sharp edge, enhanced by remnant effects from Project Baetyl geo-engineering to increase its lethality.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_SapphireDagger"] + + Exotic dagger with a razor-sharp edge, enhanced by remnant effects from Project Baetyl geo-engineering to increase its lethality.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldHalberd"] + + Regal looking polearm with large gemstone blades, capable of stopping all but the largest adversaries. + + + + Always + Defs/ThingDef[defName="RF_RubyHalberd"] + + Regal looking polearm with large gemstone blades, capable of stopping all but the largest adversaries. + + + + Always + Defs/ThingDef[defName="RF_SapphireHalberd"] + + Regal looking polearm with large gemstone blades, capable of stopping all but the largest adversaries. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldLongsword"] + + A razor sharp blade with a deadly purpose, a choice weapon for those who strive for a balance between elegance and power.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_RubyLongsword"] + + A razor sharp blade with a deadly purpose, a choice weapon for those who strive for a balance between elegance and power.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_SapphireLongsword"] + + A razor sharp blade with a deadly purpose, a choice weapon for those who strive for a balance between elegance and power.\n\nUsable with shields. + + + + + + Always + Defs/ThingDef[defName="RF_EmeraldRing"] + + An alluring glow gives away the fact that this is an enhanced ring. This ring allow its wearer to release destructive bolts of energy around their target.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user.\n\nDoes not drop on down or death. + + + + Always + Defs/ThingDef[defName="RF_RubyRing"] + + An alluring glow gives away the fact that this is an enhanced ring. This ring allow its wearer to release destructive bolts of energy around their target.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user.\n\nDoes not drop on down or death. + + + + Always + Defs/ThingDef[defName="RF_SapphireRing"] + + An alluring glow gives away the fact that this is an enhanced ring. This ring allow its wearer to release destructive bolts of energy around their target.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user.\n\nDoes not drop on down or death. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldSpear"] + + Regal looking polearm with a gemstone tip, capable of puncturing through armored enemies.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_RubySpear"] + + Regal looking polearm with a gemstone tip, capable of puncturing through armored enemies.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_SapphireSpear"] + + Regal looking polearm with a gemstone tip, capable of puncturing through armored enemies.\n\nUsable with shields. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldStaff"] + + Beautiful as it is deadly, this staff is charged with crystalline energy and can be used to launch a barrage upon enemies.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + Always + Defs/ThingDef[defName="RF_RubyStaff"] + + Beautiful as it is deadly, this staff is charged with crystalline energy and can be used to launch a barrage upon enemies.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + Always + Defs/ThingDef[defName="RF_SapphireStaff"] + + Beautiful as it is deadly, this staff is charged with crystalline energy and can be used to launch a barrage upon enemies.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldWand"] + + Beautiful as it is deadly, this wand is charged with crystalline energy and is a choice weapon for its remarkable effectiveness and ease of use.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + Always + Defs/ThingDef[defName="RF_RubyWand"] + + Beautiful as it is deadly, this wand is charged with crystalline energy and is a choice weapon for its remarkable effectiveness and ease of use.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + Always + Defs/ThingDef[defName="RF_SapphireWand"] + + Beautiful as it is deadly, this wand is charged with crystalline energy and is a choice weapon for its remarkable effectiveness and ease of use.\n\nShields cannot be used along with this weapon as they interfere with the flow of energies around the user. + + + + + Always + Defs/ThingDef[defName="RF_EmeraldWarHammer"] + + Hunk of gemstone attached to a pole, capable pulverising armored enemies.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_RubyWarHammer"] + + Hunk of gemstone attached to a pole, capable pulverising armored enemies.\n\nUsable with shields. + + + + Always + Defs/ThingDef[defName="RF_SapphireWarHammer"] + + Hunk of gemstone attached to a pole, capable pulverising armored enemies.\n\nUsable with shields. + + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneWeapons"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneWands"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneStaffs"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneBows"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneLongswords"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneDaggers"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneBattleAxes"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneWarHammers"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneSpears"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneHalberds"]/label + + + + + + Always + Defs/ThingCategoryDef[defName="RF_ArcaneRings"]/label + + + + + + + + Always + Defs/ThingDef[defName="RF_EmeraldRing"]/label + + + + + + Always + Defs/ThingDef[defName="RF_RubyRing"]/label + + + + + + Always + Defs/ThingDef[defName="RF_SapphireRing"]/label + + + + + + diff --git a/Mods and Shit/Rimfantasy/Patches/Rimfantasy weapon trait patch.xml b/Mods and Shit/Rimfantasy/Patches/Rimfantasy weapon trait patch.xml new file mode 100644 index 0000000..739a781 --- /dev/null +++ b/Mods and Shit/Rimfantasy/Patches/Rimfantasy weapon trait patch.xml @@ -0,0 +1,983 @@ + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorBane"]/description + + Enhanced with a weak poisonous reaction, this weapon can sometimes unleash a weak wave of energy and may cause toxic buildup. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Bane"]/description + + Enhanced with a poisonous reaction, this weapon can sometimes unleash a wave of energy and may cause toxic buildup. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorBane"]/description + + Enhanced with a strong poisonous reaction, this weapon can sometimes unleash a powerful wave of energy and may cause toxic buildup. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlow_Emerald"]/description + + Enhanced with a weak sleep powder effect, this weapon can sometimes unleash a weak wave of energy and make it slightly more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slow_Emerald"]/description + + Enhanced with a sleep powder effect, this weapon can sometimes unleash a wave of energy and make it more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlow_Emerald"]/description + + Enhanced with a strong sleep powder effect, this weapon can sometimes unleash a powerful wave of energy and make it much more difficult for the target to fight effectively. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlow_Ruby"]/description + + Enhanced with a weak sleep powder effect, this weapon can sometimes unleash a weak wave of energy and make it slightly more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slow_Ruby"]/description + + Enhanced with a sleep powder effect, this weapon can sometimes unleash a wave of energy and make it more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlow_Ruby"]/description + + Enhanced with a strong sleep powder effect, this weapon can sometimes unleash a powerful wave of energy and make it much more difficult for the target to fight effectively. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlow_Sapphire"]/description + + Enhanced with a weak sleep powder effect, this weapon can sometimes unleash a weak wave of energy and make it slightly more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slow_Sapphire"]/description + + Enhanced with a sleep powder effect, this weapon can sometimes unleash a wave of energy and make it more difficult for the target to fight effectively. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlow_Sapphire"]/description + + Enhanced with a strong sleep powder effect, this weapon can sometimes unleash a powerful wave of energy and make it much more difficult for the target to fight effectively. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorBlaze_Emerald"]/description + + Enhanced with a weak exothermic reaction, this weapon can sometimes unleash a weak wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Blaze_Emerald"]/description + + Enhanced with an exothermic reaction, this weapon can sometimes unleash a wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorBlaze_Emerald"]/description + + Enhanced with a strong exothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may set a target on fire. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorBlaze_Ruby"]/description + + Enhanced with a weak exothermic reaction, this weapon can sometimes unleash a weak wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Blaze_Ruby"]/description + + Enhanced with an exothermic reaction, this weapon can sometimes unleash a wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorBlaze_Ruby"]/description + + Enhanced with a strong exothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may set a target on fire. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorBlaze_Sapphire"]/description + + Enhanced with a weak exothermic reaction, this weapon can sometimes unleash a weak wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Blaze_Sapphire"]/description + + Enhanced with an exothermic reaction, this weapon can sometimes unleash a wave of energy and may set a target on fire. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorBlaze_Sapphire"]/description + + Enhanced with a strong exothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may set a target on fire. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDisplacement_Emerald"]/description + + Enhanced with a weak gravitational reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Displacement_Emerald"]/description + + Enhanced with a gravitational reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDisplacement_Emerald"]/description + + Enhanced with a strong gravitational reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDisplacement_Ruby"]/description + + Enhanced with a weak gravitational reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Displacement_Ruby"]/description + + Enhanced with a gravitational reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDisplacement_Ruby"]/description + + Enhanced with a strong gravitational reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDisplacement_Sapphire"]/description + + Enhanced with a weak gravitational reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Displacement_Sapphire"]/description + + Enhanced with a gravitational reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDisplacement_Sapphire"]/description + + Enhanced with a strong gravitational reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDrain_Emerald"]/description + + Enhanced with a weak sanguinary reaction, this weapon can sometimes release a weak wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Drain_Emerald"]/description + + Enhanced with a sanguinary reaction, this weapon can sometimes release a wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDrain_Emerald"]/description + + Enhanced with a strong sanguinary reaction, this weapon can sometimes release a powerful wave of vampiric energy upon the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDrain_Ruby"]/description + + Enhanced with a weak sanguinary reaction, this weapon can sometimes release a weak wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Drain_Ruby"]/description + + Enhanced with a sanguinary reaction, this weapon can sometimes release a wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDrain_Ruby"]/description + + Enhanced with a strong sanguinary reaction, this weapon can sometimes release a powerful wave of vampiric energy upon the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorDrain_Sapphire"]/description + + Enhanced with a weak sanguinary reaction, this weapon can sometimes release a weak wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Drain_Sapphire"]/description + + Enhanced with a sanguinary reaction, this weapon can sometimes release a wave of vampiric energy upon the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorDrain_Sapphire"]/description + + Enhanced with a strong sanguinary reaction, this weapon can sometimes release a powerful wave of vampiric energy upon the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorHeal_Emerald"]/description + + Enhanced with a weak restoritive reaction, this weapon can sometimes release a weak wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Heal_Emerald"]/description + + Enhanced with a restoritive reaction, this weapon can sometimes release a wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorHeal_Emerald"]/description + + Enhanced with a strong restoritive reaction, this weapon can sometimes release a powerful wave of restorative energy upon the wielder. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorHeal_Ruby"]/description + + Enhanced with a weak restoritive reaction, this weapon can sometimes release a weak wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Heal_Ruby"]/description + + Enhanced with a restoritive reaction, this weapon can sometimes release a wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorHeal_Ruby"]/description + + Enhanced with a strong restoritive reaction, this weapon can sometimes release a powerful wave of restorative energy upon the wielder. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorHeal_Sapphire"]/description + + Enhanced with a weak restoritive reaction, this weapon can sometimes release a weak wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Heal_Sapphire"]/description + + Enhanced with a restoritive reaction, this weapon can sometimes release a wave of restorative energy upon the wielder. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorHeal_Sapphire"]/description + + Enhanced with a strong restoritive reaction, this weapon can sometimes release a powerful wave of restorative energy upon the wielder. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Emerald"]/description + + Enhanced with a weak explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Emerald"]/description + + Enhanced with an explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Emerald"]/description + + Enhanced with a strong explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Ruby"]/description + + Enhanced with a weak explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Ruby"]/description + + Enhanced with an explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Ruby"]/description + + Enhanced with a strong explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Sapphire"]/description + + Enhanced with a weak explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Sapphire"]/description + + Enhanced with an explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Sapphire"]/description + + Enhanced with a strong explosive reaction, this weapon can sometimes unleash a weak blast of energy on enemy contact. + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Emerald"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Emerald"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Emerald"]/label + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Ruby"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Ruby"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Ruby"]/label + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagicBlast_Sapphire"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagicBlast_Sapphire"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagicBlast_Sapphire"]/label + + + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorShock_Emerald"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy and may briefly stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Shock_Emerald"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy and may stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorShock_Emerald"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy and may momentarily stun the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorShock_Ruby"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy and may briefly stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Shock_Ruby"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy and may stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorShock_Ruby"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy and may momentarily stun the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorShock_Sapphire"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy and may briefly stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Shock_Sapphire"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy and may stun the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorShock_Sapphire"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy and may momentarily stun the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlam_Emerald"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slam_Emerald"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlam_Emerald"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlam_Ruby"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slam_Ruby"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlam_Ruby"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlam_Sapphire"]/description + + Enhanced with a weak static reaction, this weapon can sometimes unleash a weak wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slam_Sapphire"]/description + + Enhanced with a static reaction, this weapon can sometimes unleash a wave of energy around the target and knock them back. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlam_Sapphire"]/description + + Enhanced with a strong static reaction, this weapon can sometimes unleash a powerful wave of energy around the target and knock them back. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Longsword_Emerald"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Longsword_Emerald"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Longsword_Emerald"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Longsword_Ruby"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Longsword_Ruby"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Longsword_Ruby"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Longsword_Sapphire"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Longsword_Sapphire"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Longsword_Sapphire"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Emerald"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Emerald"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Emerald"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Ruby"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Ruby"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Ruby"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_Sapphire"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_Sapphire"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_Sapphire"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_BattleAxe_Emerald"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_BattleAxe_Emerald"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_BattleAxe_Emerald"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_BattleAxe_Ruby"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_BattleAxe_Ruby"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_BattleAxe_Ruby"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorSlash_BattleAxe_Sapphire"]/description + + Enhanced with a weak reaction when slashing, this weapon can sometimes unleash a weak wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Slash_BattleAxe_Sapphire"]/description + + Enhanced with a reaction when slashing, this weapon can sometimes unleash a wave of energy around the target. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorSlash_BattleAxe_Sapphire"]/description + + Enhanced with a strong reaction when slashing, this weapon can sometimes unleash a powerful wave of energy around the target. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorWarriorsShield"]/description + + Enhanced with a weak magnetic reaction, this weapon projects a weak bubble of energy that can occasionally shield the user from danger.\n\nThis variant of the shield effect is more reliable against melee attacks. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_WarriorsShield"]/description + + Enhanced with a magnetic reaction, this weapon projects a bubble of energy that can occasionally shield the user from danger.\n\nThis variant of the shield effect is more reliable against melee attacks. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorWarriorsShield"]/description + + Enhanced with a strong magnetic reaction, this weapon projects a powerful bubble of energy that can occasionally shield the user from danger.\n\nThis variant of the shield effect is more reliable against melee attacks. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorWarriorsShield"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_WarriorsShield"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorWarriorsShield"]/label + + + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagiciansShield"]/description + + Enhanced with a weak magnetic reaction, this weapon projects a weak bubble of energy that can occasionally shield the user from danger.\n\nThis variant of the shield effect is more reliable against ranged attacks. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagiciansShield"]/description + + Enhanced with a magnetic reaction, this weapon projects a bubble of energy that can occasionally shield the user from danger.\n\nThis variant of the shield effect is more reliable against ranged attacks. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagiciansShield"]/description + + Enhanced with a strong magnetic reaction, this weapon projects a powerful bubble of energy that can occasionally shield the user from danger.\n\nThis variant of the shield effect is more reliable against ranged attacks. + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorMagiciansShield"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MagiciansShield"]/label + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorMagiciansShield"]/label + + + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorScorch"]/description + + Enhanced with a weak exothermic reaction, this weapon can sometimes unleash a weak wave of energy and may cause heatstrokes. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Scorch"]/description + + Enhanced with an exothermic reaction, this weapon can sometimes unleash a wave of energy and may cause heatstrokes. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorScorch"]/description + + Enhanced with a strong exothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may cause heatstrokes. + + + + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MinorFreeze"]/description + + Enhanced with a weak endothermic reaction, this weapon can sometimes unleash a weak wave of energy and may cause hypothermia. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_Freeze"]/description + + Enhanced with a endothermic reaction, this weapon can sometimes unleash a wave of energy and may cause hypothermia. + + + + Always + Defs/RimFantasy.ArcaneWeaponTraitDef[defName="RF_MajorFreeze"]/description + + Enhanced with a strong endothermic reaction, this weapon can sometimes unleash a powerful wave of energy and may cause hypothermia. + + + +