Summary
In a packaged Shipping playtest, an opened interior door can block passage through a narrow doorway, forcing the player to close it, reposition, and open it again.
Source: 30.06.26_playtest_report.md, issue C.
Confirmed spot
- Light-wood single door in a narrow vestibule with interaction prompt.
Expected result
Opening an interior door should leave a passable route through the doorway.
Actual result
The open door leaf or its collision can block the player from passing through.
Likely area
- Door swing direction
- Door leaf collision thickness
- Door frame / doorway clear width
- Player capsule radius vs open-door gap
Acceptance criteria
- The confirmed doorway can be passed after opening the door.
- Door collision remains useful and does not block normal navigation.
- Fix is checked against capsule radius and doorway clear width.
Summary
In a packaged Shipping playtest, an opened interior door can block passage through a narrow doorway, forcing the player to close it, reposition, and open it again.
Source: 30.06.26_playtest_report.md, issue C.
Confirmed spot
Expected result
Opening an interior door should leave a passable route through the doorway.
Actual result
The open door leaf or its collision can block the player from passing through.
Likely area
Acceptance criteria