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There's a lot of nuance behind how one decides to discretize in z. For example, in the microlens array example, the structure is sliced such that the upper corner of each slice lies right on the ideal curve. Alternatively, one could have sliced along the lower corner, or better yet, performed a "midpoint rule."
It would be interesting to explore the different schemes here, and how one could borrow tricks from other domains (e.g. finite-differences and quadrature) to minimize the error here.
Specifically, for simple structures (like angled sidewalls consisting of linear slants) there may be some analytic solutions that describe the optimal slicing for a given number of slices.
There's a lot of nuance behind how one decides to discretize in z. For example, in the microlens array example, the structure is sliced such that the upper corner of each slice lies right on the ideal curve. Alternatively, one could have sliced along the lower corner, or better yet, performed a "midpoint rule."
It would be interesting to explore the different schemes here, and how one could borrow tricks from other domains (e.g. finite-differences and quadrature) to minimize the error here.
Specifically, for simple structures (like angled sidewalls consisting of linear slants) there may be some analytic solutions that describe the optimal slicing for a given number of slices.