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When you make a Pushbox Destroyer activated by a Button, it will always destroy pushboxes regardless of its state. The video shows an inverted Pushbox Destroyer, which I expect to not destroy the pushbox when the Button is activated. This feels unintuitive since Button deactivation stops Elevators, Bounce Pads, Teleports, and many other client objects from working.
When you make a Pushbox Destroyer activated by a Button, it will always destroy pushboxes regardless of its state. The video shows an inverted Pushbox Destroyer, which I expect to not destroy the pushbox when the Button is activated. This feels unintuitive since Button deactivation stops Elevators, Bounce Pads, Teleports, and many other client objects from working.
8mb.video-8yD-Ki2wxcN0.mp4