at the end of the run, froze on black screen after killing dad and going through the door. I gave up, reopened the save file, and then the game crashed. the save file was a fresh max save, the bug reporter trace back is attached
...
Script Crash: Main.lua:988 attempt to index local 'run' (a nil value)
Lua Stack Trace:
C:\Program Files (x86)\Steam\steamapps\common\Hades\Content\Scripts\Main.lua:988: attempt to index local 'run' (a nil value)
at l_msghandler in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\helpers\luaext.cpp:line 335 (0x00007ffbaf0285c5)
at luaD_precall (0x00007ffbaf1ae800)
at luaD_call (0x00007ffbaf1ae490)
at luaG_errormsg (0x00007ffbaf1a9e90)
at luaG_runerror (0x00007ffbaf1a9f60)
at luaG_typeerror (0x00007ffbaf1a9fa0)
at luaV_gettable (0x00007ffbaf1b6950)
at luaV_execute (0x00007ffbaf1b4da0)
at luaD_call (0x00007ffbaf1ae490)
at luaD_rawrunprotected (0x00007ffbaf1aed10)
at luaD_pcall (0x00007ffbaf1ae6a0)
at lua_pcallk (0x00007ffbaf1a8440)
at Lua::CallVoid in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\helpers\luaext.cpp:line 1892 (0x00007ffbaf02a70c)
at sgg::ProgressManager::GatherLuaState in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\players\progressmanager.cpp:line 935 (0x00007ffbaf04a02f)
at sgg::ProgressManager::GatherSaveData in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\players\progressmanager.cpp:line 912 (0x00007ffbaf049e07)
at sgg::ProgressManager::Save in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\players\progressmanager.cpp:line 563 (0x00007ffbaf047517)
at sgg::World::Begin in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\world\world.cpp:line 1561 (0x00007ffbaf13d203)
at sgg::GameplayScreen::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\gui\screenmanager\screens\gameplayscreen.cpp:line 69 (0x00007ffbaefd28ea)
at sgg::ScreenManager::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\gui\screenmanager\screenmanager.cpp:line 566 (0x00007ffbaefc13b1)
at sgg::App::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\app.cpp:line 782 (0x00007ffbaee6b25b)
at sgg::App::UpdateAndDraw in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\app.cpp:line 575 (0x00007ffbaee6a81d)RAM usage: 61% (~6 GB available or 6651035648 bytes)
- nnevic
oh my god I am also dumb I literally did not call the base func of load map ; this is my fault sorry nnevic - zyruvias
Fix is in #109
at the end of the run, froze on black screen after killing dad and going through the door. I gave up, reopened the save file, and then the game crashed. the save file was a fresh max save, the bug reporter trace back is attached
- nnevic
oh my god I am also dumb I literally did not call the base func of load map ; this is my fault sorry nnevic - zyruvias
Fix is in #109