First interactable mechanic: a chest prop with an engine-side state (closed/open/looted; engine sole writer), click-to-open in the player via the move channel, loot into inventory via existing engine verbs. Pattern generalizes to doors-with-locks/levers. Owner ask, playtest #8.
First interactable mechanic: a chest prop with an engine-side state (closed/open/looted; engine sole writer), click-to-open in the player via the move channel, loot into inventory via existing engine verbs. Pattern generalizes to doors-with-locks/levers. Owner ask, playtest #8.