You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Owner-ratified direction (2026-07-11): generating FUNCTIONAL LEVELS is the foundation priority — level design first, art derives from it. This epic ties together the pieces that now exist into one repeatable pipeline, honoring the engine-as-sole-writer invariant throughout.
The pipeline (each stage's output is the next stage's input)
STRUCTURE — engine-side scene_grid generators (lore-aware, per location kind) OR authoring-time Unity generators (DunGen room-graphs / Tessera Pro WFC — both owner-purchased 2026-07-11) whose layout data is EXPORTED to json. Unity generators are authoring accelerators only; the engine fixture remains the single written truth.
2: half-exists (hand-built per room today; standardize the exporter).
3: DONE (plate sprint).
4: IN FLIGHT (eval-upgrade lane).
5: DONE (walkable slice).
Invariants
Engine = sole writer of grid truth (generators export TO fixtures, never run at runtime). Every generated room passes: registration gate, grid-paint coherence gate, journey eval. Panel + promote gate before adoption.
Definition of done (epic)
A new room goes from "generate layout" to "walkable in the player with correct collision/occlusion and a paneled registered plate" via commands only, no hand calibration, in under an hour of wall-clock.
Owner-ratified direction (2026-07-11): generating FUNCTIONAL LEVELS is the foundation priority — level design first, art derives from it. This epic ties together the pieces that now exist into one repeatable pipeline, honoring the engine-as-sole-writer invariant throughout.
The pipeline (each stage's output is the next stage's input)
Stage status
Invariants
Engine = sole writer of grid truth (generators export TO fixtures, never run at runtime). Every generated room passes: registration gate, grid-paint coherence gate, journey eval. Panel + promote gate before adoption.
Definition of done (epic)
A new room goes from "generate layout" to "walkable in the player with correct collision/occlusion and a paneled registered plate" via commands only, no hand calibration, in under an hour of wall-clock.