Current description is not up to date.
Importat steps:
0. Add an EyeOutlet (from the EDIA_LSL package) to this GameObject.
1. Add, if not there, the [EYE] DataHandler prefab to the scene.
2. Reference the EyeDataHandler from the scene in the 'Eye Data Handler` slot.
3. Make sure that both "EyeDataClientLslPusher" and "EyeOutlet" use the same Eye
4. Set the Sampling Rate on the "Eye Outlet" to the SR of your Eye Tracker (e.g., 120 Hz for the Vive Pro Eye) if the tracking is implemented accordingly; otherwise set it to the display refresh rate (e.g., 90 Hz)
2: is obsolete -> it should subscribe itself to the datahandler (doublecheck)
3: EyeDataClientLslPusher -> non existing item, should be 'Eye-LslStreamer' or just 'this script'.
4: SR -> Use full descriptions for readability and understanding. display could be screen or hmd -> be specific
Current description is not up to date.
2: is obsolete -> it should subscribe itself to the datahandler (doublecheck)
3:
EyeDataClientLslPusher-> non existing item, should be 'Eye-LslStreamer' or just 'this script'.4:
SR-> Use full descriptions for readability and understanding.displaycould be screen or hmd -> be specific