to give death more meaning, we could allow for a slowly increasing energy modifier based on how long you've been alive
for example, we could say that after 14 or 30 days of staying alive, your player burns 2x less energy on actions (and cap it there)
to give death more meaning, we could allow for a slowly increasing energy modifier based on how long you've been alive
for example, we could say that after 14 or 30 days of staying alive, your player burns 2x less energy on actions (and cap it there)