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451 lines (422 loc) · 14.8 KB
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// ********************************************************************************
/// <summary>
/// nerd Snow's sayings!
/// Programming is patience and practical practice.
/// A needed thing needs to get its done upon itself! :)
// I still remember the begin of this project, as I created the first interface of the program,
// I thought I probably need another platform to create all the funny characters, the famous packers obviously, again,
// then at some point afterward I came to decision,
// that I am exactly at the right way to create probably a new platform for games by using just characters.
// The characters can represent the human's character simply and honestly! ^.^
/// </summary>
/// <created>ʆϒʅ,29.09.2018</created>
/// <changed>ʆϒʅ,13.10.2019</changed>
// ********************************************************************************
#include "Packers.h"
#include "Area.h"
#include "Infobars.h"
#include "Menus.h"
#include "Packer.h"
#include "Status.h"
#include "Tale.h"
#include "Shared.h"
#include "Console.h"
bool runningOne { true };
bool runningTwo { true };
unsigned char menuState { 10 };
bool involved { false };
Narrator theNarrator;
int main ()
{
#pragma region ConsoleAdjustments
// Console.h
// font
ConsoleFont ( FONT_NAME );
ConsoleFontSize ( { FONT_SIZEa, FONT_SIZEb } );
ConsoleFontColour ( F_bPURPLE );
// screen
ConsoleScreenPosition ( { SCREEN_L,SCREEN_T } );
ConsoleScreenSize ( { SCREEN_W,SCREEN_H } );
ConsoleScreenColour ( BACKGROUND_COLOUR );
// codec
UINT consoleOutputCPstorage;
consoleOutputCPstorage = GetConsoleOutputCP ();
SetConsoleOutputCP ( CP_UTF8 );
// cursor
ConsoleCursorState ( false );
#pragma endregion
// Shared.h
Inserter insert;
insert.clear ();
// Tale.h
Giant theGiant;
theNarrator.insertion ( 100 );
// Shared.h
Loading loader ( LOAD_ONE );
loader.clear ();
// Infobars.h
titleBar title;
guideBar guide;
// Area.h
Area areaOne ( 0 );
// Shared.h
loader.setter ( LOAD_ONE );
#pragma region pacKers
// Packer.h
// packers list
Packer* allPackersList []
{ new ( std::nothrow ) Packer (),
new ( std::nothrow )Packer (),
new ( std::nothrow )Packer (),
new ( std::nothrow )Packer (),
new ( std::nothrow )Packer (),
new ( std::nothrow )Packer (),
new ( std::nothrow )Packer (),
new ( std::nothrow )Packer (), };
Packer* involvedOne { nullptr };
#pragma endregion
if ( allPackersList != nullptr )
{
// Status.h
Status state ( 0 );
state.get ( Packer::count );
// Menus.h
dangerAreaMenu menuOne;
agesMenu menuTwo;
charactersMenu menuThree;
motivationsMenu menuFour;
// platform game engine:
unsigned char index { 0 };
unsigned short temp { 0 };
unsigned int counter { 0 };
do
{
#pragma region Menus
// 10 to 12 represents the options of dangerAreaMenu
// 20 to 24 represents the options of agesMenu
// 30 to 31 represents the options of charactersMenu
// 40 to 46 represents the options of motivationsMenu
if ( ( counter % 1000000 ) == 0 )
{
if ( GetAsyncKeyState ( VK_DOWN ) )
{
switch ( menuState )
{
case 10:
case 11:
menuState += 1;
menuOne.switchSet ( menuState, false );
break;
case 12:
menuState -= 2;
menuOne.switchSet ( menuState, false );
break;
case 20:
case 21:
case 22:
case 23:
menuState += 1;
menuTwo.switchSet ( menuState, false );
break;
case 24:
menuState -= 4;
menuTwo.switchSet ( menuState, false );
break;
case 40:
case 41:
case 42:
case 43:
case 44:
menuState += 1;
menuFour.switchSet ( menuState, false );
break;
case 45:
menuState -= 5;
menuFour.switchSet ( menuState, false );
break;
}
}
if ( GetAsyncKeyState ( VK_UP ) )
{
switch ( menuState )
{
case 10:
menuState += 2;
menuOne.switchSet ( menuState, false );
break;
case 11:
case 12:
menuState -= 1;
menuOne.switchSet ( menuState, false );
break;
case 20:
menuState += 4;
menuTwo.switchSet ( menuState, false );
break;
case 21:
case 22:
case 23:
case 24:
menuState -= 1;
menuTwo.switchSet ( menuState, false );
break;
case 40:
menuState += 5;
menuFour.switchSet ( menuState, false );
break;
case 41:
case 42:
case 43:
case 44:
case 45:
menuState -= 1;
menuFour.switchSet ( menuState, false );
break;
}
}
if ( GetAsyncKeyState ( VK_LEFT ) )
{
if ( involved == true )
{
if ( involvedOne->getPosition ().X > 3 )
{
insert.colourInserter ( involvedOne->getProcess ( 0 ).action, involvedOne->getMotivation (), involvedOne->getPosition () );
involvedOne->getPosition ().X -= 2;
involvedOne->getDirection () = false;
//! inserting packer's ids (debug purposes)
//if ( involvedOne->getProcess ( 1 ).delay != DELAY_ONE )
// insert.colourInserter ( std::to_string ( involvedOne->getId () ), involvedOne->getMotivation (), involvedOne->getPosition () );
//else
insert.colourInserter ( involvedOne->getProcess ( 1 ).action, involvedOne->getMotivation (), involvedOne->getPosition () );
//if ( involvedOne->getProcess.delay == DELAY_THREE )
//{
// areaOne.setter ( involvedOne->getAspiration (), involvedOne->getPosition () );
//}
}
} else
{
switch ( menuState )
{
case 30:
menuState += 1;
menuThree.switchSet ( menuState, false );
break;
case 31:
menuState -= 1;
menuThree.switchSet ( menuState, false );
break;
case 40:
case 41:
case 42:
menuState += 3;
menuFour.switchSet ( menuState, false );
break;
case 43:
case 44:
case 45:
menuState -= 3;
menuFour.switchSet ( menuState, false );
break;
}
}
}
if ( GetAsyncKeyState ( VK_RIGHT ) )
{
if ( involved == true )
{
if ( involvedOne->getPosition ().X <= ( areaOne.get ().X - 3 ) )
{
insert.colourInserter ( involvedOne->getProcess ( 0 ).action, involvedOne->getMotivation (), involvedOne->getPosition () );
involvedOne->getPosition ().X += 2;
involvedOne->getDirection () = true;
//! inserting packer's ids (debug purposes)
//if ( involvedOne->getProcess ( 1 ).delay != DELAY_ONE )
// insert.colourInserter ( std::to_string ( involvedOne->getId () ), involvedOne->getMotivation (), involvedOne->getPosition () );
//else
insert.colourInserter ( involvedOne->getProcess ( 1 ).action, involvedOne->getMotivation (), involvedOne->getPosition () );
}
//if ( involvedOne->getProcess.delay == DELAY_THREE )
//{
// areaOne.setter ( involvedOne->getAspiration (), involvedOne->getPosition () );
//}
} else
{
switch ( menuState )
{
case 30:
menuState += 1;
menuThree.switchSet ( menuState, false );
break;
case 31:
menuState -= 1;
menuThree.switchSet ( menuState, false );
break;
case 40:
case 41:
case 42:
menuState += 3;
menuFour.switchSet ( menuState, false );
break;
case 43:
case 44:
case 45:
menuState -= 3;
menuFour.switchSet ( menuState, false );
break;
}
}
}
if ( GetAsyncKeyState ( VK_RETURN ) )
{
switch ( menuState )
{
case 10:
//xx Todo FYI, user may doubtfully get involved in demo too! :)
//xx Todo a possible dream is also a dream! :) as if the programmer has more than two hands!
// Edit: lets try it! :)
if ( involvedOne == nullptr )
{
involvedOne = new ( std::nothrow ) Packer ();
involvedOne->involve ( ( menuThree.get () * 10 ) + menuFour.get () );
}
state.get ( Packer::count );
involved = true;
theNarrator.insertion ( 210 );
//! inserting packer's ids (debug purposes)
//if ( involvedOne->getProcess ( 1 ).delay != DELAY_ONE )
// insert.colourInserter ( std::to_string ( involvedOne->getId () ), involvedOne->getMotivation (), involvedOne->getPosition () );
//else
insert.colourInserter ( involvedOne->getProcess ( 1 ).action, involvedOne->getMotivation (), involvedOne->getPosition () );
menuOne.switcher ();
insert.colourInserter ( "For now you can be just a nature lover! ^.^", F_bWHITE, { 3, 35 } );
insert.colourInserter ( "This is a demo representing the idea. ^,^", F_bWHITE, { 3, 36 } );
insert.colourInserter ( "Please press ESC to end your try.", F_bWHITE, { 3, 37 } );
menuState = 0;
break;
case 11:
//menuOne.switchSet ( menuState, true );
menuState = 20;
menuOne.switcher ();
theNarrator.insertion ( 211 );
menuTwo.switcher ();
break;
case 12:
runningOne = false;
break;
case 20:
case 21:
case 22:
case 23:
case 24:
//menuTwo.switchSet ( menuState, true );
menuState = 30;
menuTwo.switcher ();
state.setter ( menuTwo.get () );
menuThree.switcher ();
theNarrator.insertion ( 2 );
break;
case 30:
case 31:
//menuThree.switchSet ( menuState, true );
menuState = 40;
menuThree.switcher ();
// Todo aware the narrator! :)
menuFour.switcher ();
break;
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
//menuFour.switchSet ( menuState, true );
menuState = 10;
menuFour.switcher ();
menuOne.get () = 0;
// Todo aware the narrator! :)
menuOne.switcher ();
if ( involvedOne != nullptr )
involvedOne->involve ( ( menuThree.get () * 10 ) + menuFour.get () );
break;
}
}
{
//xx Todo providing the ability so the involved one could escape her/his mess! :)
// edit: solution for time being:
if ( GetAsyncKeyState ( VK_ESCAPE ) && ( menuState == 0 ) )
{
involved = false;
insert.colourInserter ( involvedOne->getProcess ( 0 ).action, involvedOne->getMotivation (), involvedOne->getPosition () );
state.get ( Packer::count - 1 );
menuState = 10;
theNarrator.insertion ( 2 );
insert.colourInserter ( " ", { 3, 35 } );
insert.colourInserter ( " ", { 3, 36 } );
insert.colourInserter ( " ", { 3, 37 } );
menuOne.switcher ();
}
}
}
#pragma endregion
if ( ( counter % 1000000 ) == 0 )
{
unsigned char count { 0 };
if ( ( involved == false ) && ( involvedOne == nullptr ) )
count = Packer::count;
else
count = Packer::count - 1;
//TODO add: more smarty pants packers! :)
//TODO add: change made by packers in their surround
for ( int i = 0; i < count; i++ )
{
//! inserting packer's ids (debug purposes)
//if ( allPackersList [i]->getProcess ( index ).delay != DELAY_ONE )
// insert.colourInserter ( std::to_string ( allPackersList [i]->getId () ), allPackersList [i]->getMotivation (), allPackersList [i]->getPosition () );
//else
insert.colourInserter ( allPackersList [i]->getProcess ( index ).action, allPackersList [i]->getMotivation (), allPackersList [i]->getPosition () );
if ( allPackersList [i]->getProcess ( index ).delay == DELAY_ONE )
{
if ( allPackersList [i]->getDirection () == true )
{
if ( allPackersList [i]->getPosition ().X <= ( areaOne.get ().X - 3 ) )
allPackersList [i]->getPosition ().X += 2;
else
allPackersList [i]->getDirection () = false;
} else
if ( allPackersList [i]->getPosition ().X > 3 )
allPackersList [i]->getPosition ().X -= 2;
else
allPackersList [i]->getDirection () = true;
}
if ( allPackersList [i]->getProcess ( index ).delay == DELAY_THREE )
{
areaOne.setter ( allPackersList [i]->getAspiration (), allPackersList [i]->getPosition () );
}
temp = allPackersList [0]->getProcess ( index ).delay;
}
std::this_thread::sleep_for ( std::chrono::milliseconds ( temp ) );
index++;
if ( index > 3 )
index = 0;
}
counter++;
if ( counter == 50000000 )
theNarrator.insertion ( 110 );
if ( counter == 100000000 )
{
theNarrator.insertion ( 1 );
theNarrator.insertion ( 120 );
}
if ( counter == 2000000000 )
counter = 1000;
if ( runningOne == false )
{
// Note packers send their regards! :)
runningTwo = false;
loader.clear ();
}
} while ( runningTwo );
}
// back to system default
SetConsoleOutputCP ( consoleOutputCPstorage );
}