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115 lines (101 loc) · 2.79 KB
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// ===========================================================================
/// <summary>
/// entity.qml
/// Entity
/// created by Mehrdad Soleimanimajd on 03.10.2019
/// </summary>
/// <created>ʆϒʅ, 03.10.2019</created>
/// <changed>ʆϒʅ, 27.06.2023</changed>
// ===========================================================================
import QtQuick 2.15
import QtQuick.Window 2.15
// QML window component
import QtQuick.Controls 2.15
import "./qml"
Item {
id: view
objectName: "view"
width: configs.getWidth()
height: configs.getHeight()
anchors.margins: 5
x: -(width - width) // -width for settings page
y: -(height - height) // -height for game page
property bool gameStarted: false
property bool settingsShow: false
property int fontSize: configs.getFontSize()
property string fontName: configs.getFontName()
property string colour: configs.getColour()
Column {
x: -(width - width)
y: -(height - height)
Row {
// visible: false // first approach (without slide ability)
First {
fontSize: view.fontSize
fontName: view.fontName
colour: view.colour
}
}
Row {
// visible: false
Game {
fontSize: view.fontSize
fontName: view.fontName
colour: view.colour
}
}
}
Column {
x: width
y: -(height - height)
Row {
// visible: false
Configs {
fontSize: view.fontSize
fontName: view.fontName
colour: view.colour
}
}
}
states: [
State {
name: "gaming"
when: gameStarted === true && settingsShow === false
PropertyChanges {
target: view
y: -height
}
},
State {
name: "gamingExit"
when: gameStarted === false && settingsShow === false
PropertyChanges {
target: view
y: -(height - height)
}
},
State {
name: "configuring"
when: gameStarted === false && settingsShow === true
PropertyChanges {
target: view
x: -width
}
},
State {
name: "configuringExit"
when: gameStarted === false && settingsShow === false
PropertyChanges {
target: view
x: -(width - width)
}
}
]
transitions: Transition {
NumberAnimation {
properties: "x,y"
duration: 1000
easing.type: Easing.InOutCirc
}
}
}