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I see OpenC1 / dethrace was reversed engineered from ground-up since 2009 using XNA. Or has/is there already works of a BRender Carmageddon open source? OpenC1/dethrace still very good reversed engineering work. |
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BRender is the graphics library used by Carmageddon, not the Carmageddon game itself. And yes, dethrace already uses the new open-sourced version of BRender. @andwan0 OpenC1 and dethrace are two completely different things. OpenC1 was a re-implementation of Carmageddon 1, and as a re-implementation was only approximating the original game. Dethrace is different - it emulates the original x86 instructions so (barring bugs) gives the exact same behavior as the original |
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@andwan0 I just posted the reference here, because it could be useful for the dev team of dethrace to maybe use a few things or look into it see how C1 originally rendered things in the vanilla game. Since the dethrace implementation already could emulate the game long before BRender was open sourced, most of the work for them is already in place. |
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Just a note to drop here for the project dev(s) : The C1 original source (or engine rather) is open sourced here https://github.com/foone/BRender-1997
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