For charged psychic attack, it will be a projectile that spawns at the cursor after all three charging stages. Once summoned it will stay in its place and effect all players to fall fast and have no fall damage similar to the portal gun physics in terraria (when holding the portal gun)
Enemies within this large range will get a buff that causes a visual and when any projectile hits them it summons a little psychic pellet that does 20 percent the damage of the projectile that caused it. This will be ran from global projectile so it will implant its own damage value onto the pellet.
Lastly an upgrade for this will be to be able to place three of these fields. They must act in a way where if another is near it, any enemy now gets that portals effects too. Soo if there are three, three pellets on hit, if five fields near each other than five pellets per hit.
Not sure on how to unsummon them separately. Maybe show their icons on the map and click them to unsummon
For charged psychic attack, it will be a projectile that spawns at the cursor after all three charging stages. Once summoned it will stay in its place and effect all players to fall fast and have no fall damage similar to the portal gun physics in terraria (when holding the portal gun)
Enemies within this large range will get a buff that causes a visual and when any projectile hits them it summons a little psychic pellet that does 20 percent the damage of the projectile that caused it. This will be ran from global projectile so it will implant its own damage value onto the pellet.
Lastly an upgrade for this will be to be able to place three of these fields. They must act in a way where if another is near it, any enemy now gets that portals effects too. Soo if there are three, three pellets on hit, if five fields near each other than five pellets per hit.
Not sure on how to unsummon them separately. Maybe show their icons on the map and click them to unsummon