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174 lines (151 loc) · 6.28 KB
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using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.Audio;
using Terraria.ModLoader;
using Terraria.ID;
using SariaMod;
using SariaMod.Buffs;
using Terraria.ModLoader.IO;
using SariaMod.Gores;
using SariaMod.Items.zPearls;
namespace SariaMod
{
public class SariaModSystem : ModSystem
{
public static bool CustomRainSoundIsPlaying = false;
private static bool lastKnownFocusState = true;
public override void Load()
{
// Hook into the game's activation/deactivation events
// These fire when the window gains/loses focus, even when the game is paused
Main.OnPostDraw += OnPostDraw_CheckFocus;
}
public override void Unload()
{
Main.OnPostDraw -= OnPostDraw_CheckFocus;
}
/// <summary>
/// This runs after every draw call, which happens even when the game logic is paused.
/// We use this to detect focus changes and manage rain sounds.
/// </summary>
private void OnPostDraw_CheckFocus(GameTime gameTime)
{
if (Main.dedServ || Main.gameMenu)
return;
// Check for focus changes
bool currentFocus = Main.hasFocus;
if (currentFocus != lastKnownFocusState)
{
lastKnownFocusState = currentFocus;
// Notify the player's ModPlayer about focus change
if (Main.LocalPlayer != null && Main.LocalPlayer.active)
{
if (Main.LocalPlayer.TryGetModPlayer(out FairyPlayerMiscEffects modPlayer))
{
modPlayer.HandleFocusChange(currentFocus);
}
}
}
}
private bool _sandstormWasHappening = false;
public override void PostUpdateWorld()
{
// Only the server (or single-player host) runs the repeat logic
if (Main.netMode == NetmodeID.MultiplayerClient) return;
bool happening = Terraria.GameContent.Events.Sandstorm.Happening;
// Detect transition from happening → stopped
if (_sandstormWasHappening && !happening && SariaMod.SandstormRepeatCount > 0)
{
SariaMod.SandstormRepeatCount--;
// Restart the sandstorm
Terraria.GameContent.Events.Sandstorm.StartSandstorm();
NetMessage.SendData(MessageID.WorldData);
// Broadcast updated repeat count to all clients
if (Main.netMode == NetmodeID.Server)
{
ModPacket p = SariaMod.Instance.GetPacket();
p.Write((byte)SariaMod.SoundMessageType.SyncSandstormRepeat);
p.Write(SariaMod.SandstormRepeatCount);
p.Send(-1, -1);
}
}
_sandstormWasHappening = Terraria.GameContent.Events.Sandstorm.Happening;
}
public override void PostDrawTiles()
{
if (Main.gameMenu) return;
Player player = Main.LocalPlayer;
if (player == null || !player.active) return;
// Teleport destination sphere — drawn here so it stays visible even when
// Saria is far off-screen and PostDraw never fires for her projectile.
int sariaType = ModContent.ProjectileType<Items.Strange.Saria>();
for (int i = 0; i < Main.maxProjectiles; i++)
{
Projectile proj = Main.projectile[i];
if (!proj.active || proj.type != sariaType)
continue;
if (proj.ModProjectile is Items.Strange.Saria saria)
saria.DrawTeleportDestination(Main.spriteBatch);
break;
}
// Find the RainOcarinaNote projectile owned by the local player
int projectileTimeLeft = -1;
int rainOcarinaType = ModContent.ProjectileType<RainOcarinaNote>();
for (int i = 0; i < Main.maxProjectiles; i++)
{
Projectile proj = Main.projectile[i];
if (proj.active && proj.type == rainOcarinaType && proj.owner == player.whoAmI)
{
projectileTimeLeft = proj.timeLeft;
break;
}
}
// Only draw vignette if the projectile exists
if (projectileTimeLeft > 0)
{
FairyPlayerMiscEffects modPlayer = player.GetModPlayer<FairyPlayerMiscEffects>();
if (modPlayer != null)
{
Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
modPlayer.DrawRainOcarinaEffects(projectileTimeLeft);
Main.spriteBatch.End();
}
}
// Find the SandstormOcarinaNote projectile owned by the local player
int oasisProjectileTimeLeft = -1;
int oasisOcarinaType = ModContent.ProjectileType<SandstormOcarinaNote>();
for (int i = 0; i < Main.maxProjectiles; i++)
{
Projectile proj = Main.projectile[i];
if (proj.active && proj.type == oasisOcarinaType && proj.owner == player.whoAmI)
{
oasisProjectileTimeLeft = proj.timeLeft;
break;
}
}
// Only draw effect if the projectile exists
if (oasisProjectileTimeLeft > 0)
{
FairyPlayerMiscEffects modPlayer = player.GetModPlayer<FairyPlayerMiscEffects>();
if (modPlayer != null)
{
Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
modPlayer.DrawOasisOcarinaEffects(oasisProjectileTimeLeft);
Main.spriteBatch.End();
}
}
}
public override void OnWorldUnload()
{
if (Main.LocalPlayer.TryGetModPlayer(out FairyPlayerMiscEffects modPlayer))
{
modPlayer.StopAllLoopedSounds();
}
CustomRainSoundIsPlaying = false;
lastKnownFocusState = true;
}
}
}