- Mr. Speaker's Indie game development talk
- Games list
- Learning JavaScript/Phaser
- Asking myself why I play games and parallels to work
- Theory of fun book
- Growing game jam theme
- Connection of player and juicy jumps, smb jumping
- Super Mario Bros breakdown level design patterns
- Gamedev is like indie filmmaking
- inbetween art and entertainment
- there's no Citizen Cane for websites/apps, fun
- goals: sam, trees/nature/grow, JS
- initial sketch
- endless runner, terraria platform, smb
- games are really hard
- platformers are complicated for a first game
modular structure with Phaser game states player object and movement controls tree generation vs randomization and weighted leaf pickups and arrangements challenges enemies and