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This repository was archived by the owner on Nov 24, 2025. It is now read-only.
Would it be a good idea to have a egui window that keeps track of entities and their associated components within some of the more complex demos like perspective camera and ldtk?
Perhaps not as simple and clean as a "comfy" straightforward demo, but it could serve as a debugging tool going forward with more dense level and game design.
Would it be a good idea to have a egui window that keeps track of entities and their associated components within some of the more complex demos like perspective camera and ldtk?
Perhaps not as simple and clean as a "comfy" straightforward demo, but it could serve as a debugging tool going forward with more dense level and game design.