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Copy pathSceneBuild.pro
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94 lines (85 loc) · 2.12 KB
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#-------------------------------------------------
#
# Project created by QtCreator 2013-05-20T18:03:02
#
#-------------------------------------------------
QT += core gui opengl
TARGET = SceneBuild
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp \
block/sphere.cpp \
block/prism.cpp \
block/plane.cpp \
block/object.cpp \
block/hemisphere.cpp \
block/hbb.cpp \
block/cylinder.cpp \
block/cube.cpp \
draw/draw.cpp \
extra/material.cpp \
extra/functions.cpp \
interface/scene.cpp \
interface/glwidget.cpp \
interface/castingwidget.cpp \
math/vec4.cpp \
math/raytracing.cpp \
math/rayintersection.cpp \
math/raycasting.cpp \
math/ray.cpp \
math/quaternion.cpp \
math/matrix4x4.cpp \
structure/mesh.cpp \
structure/light.cpp \
block/cone.cpp \
structure/ambientlight.cpp \
structure/pontuallight.cpp \
structure/directionallight.cpp \
structure/spotlight.cpp \
structure/arealight.cpp \
extra/texture.cpp \
extra/bump.cpp \
structure/photon.cpp \
structure/kdtree.cpp \
interface/camera.cpp
HEADERS += mainwindow.h \
block/sphere.h \
block/prism.h \
block/plane.h \
block/object.h \
block/hemisphere.h \
block/hbb.h \
block/cylinder.h \
block/cube.h \
draw/draw.h \
extra/material.h \
extra/functions.h \
interface/scene.h \
interface/glwidget.h \
interface/castingwidget.h \
math/vec4.h \
math/raytracing.h \
math/rayintersection.h \
math/raycasting.h \
math/ray.h \
math/quaternion.h \
math/matrix4x4.h \
structure/mesh.h \
structure/light.h \
block/cone.h \
structure/ambientlight.h \
structure/pontuallight.h \
structure/directionallight.h \
structure/spotlight.h \
structure/arealight.h \
extra/texture.h \
extra/bump.h \
structure/photon.h \
structure/kdtree.h \
structure/photon.h \
interface/camera.h
FORMS += mainwindow.ui
LIBS += -lGLU -lglut -fopenmp
QMAKE_CXXFLAGS += -fopenmp
QMAKE_LFLAGS += -fopenmp
QT += xml #necessario colocar para o xml funcionar