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The current implementation has a fixed vertex id of 4 bytes (uint32_t), but this limits the number of vertices to 4B. It is conceptually simple to pull this up into a template parameter, but will be a difficult refactoring with lots of code churn.
The current implementation has a fixed vertex id of 4 bytes (uint32_t), but this limits the number of vertices to 4B. It is conceptually simple to pull this up into a template parameter, but will be a difficult refactoring with lots of code churn.