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154 lines (141 loc) · 3.73 KB
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Copy pathMain1.cpp
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154 lines (141 loc) · 3.73 KB
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#include<bits/stdc++.h>
#include<SDL.h>
#include<SDL_events.h>
#include<SDL_image.h>
using namespace std;
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define SCREENTITLE "GAME"
SDL_Texture *Loadtexture (string filepath,SDL_Renderer *rendertarget)
{
SDL_Texture *Texture = nullptr;
SDL_Surface *surface = IMG_Load(filepath.c_str());
if (surface == NULL)
{
cout << "optimized fail" << endl;
}
else
{
Texture = SDL_CreateTextureFromSurface(rendertarget, surface);
}
SDL_FreeSurface(surface);
return Texture;
}
bool running = true;
void input()
{
SDL_Event e;
while (running)
{
while (SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT)
{
running = false;
}
else if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_F1)
{
running = false;
}
}
SDL_Delay(100);
}
}
struct object
{
int x;
int y;
int size = 20;
void render(SDL_Renderer *renderer)
{
SDL_Rect filled_rect;
filled_rect.x = x;
filled_rect.y = y;
filled_rect.w = size;
filled_rect.h = size;
SDL_SetRenderDrawColor(renderer , 0, 255, 0, 255);
SDL_RenderFillRect(renderer, &filled_rect);
}
void moveup()
{
y -= 5;
}
void movedown()
{
y += 5;
}
void moveleft()
{
x -= 5;
}
void moveright()
{
x += 5;
}
bool inside (int maxX, int maxY, int maxW, int maxH)
{
return (maxX <= x && maxY <=y && x + size <=maxW && y + size <= maxH );
}
};
int main(int argc,char* argv[])
{
SDL_Event e;
SDL_Window *window = nullptr;
//SDL_Texture *imageSurface = nullptr;
SDL_Renderer* renderer;
//SDL_Renderer *rendertarget = nullptr;
//
SDL_Init(SDL_INIT_VIDEO);
int imgFlag = IMG_INIT_PNG;
IMG_Init(imgFlag);
if(!(IMG_Init(imgFlag) & imgFlag))
cout << "error" << IMG_GetError() << endl;
window = SDL_CreateWindow(SCREENTITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT , SDL_WINDOW_SHOWN);
//rendertarget = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
//imageSurface = Loadtexture("mainscreen.png", rendertarget);
//SDL_RenderClear(rendertarget);
//SDL_RenderCopy(rendertarget, imageSurface , NULL , NULL);
object box;
box.x = 100;
box.y = 100;
while (box.inside(0 , 0 ,SCREEN_WIDTH, SCREEN_HEIGHT))
{
SDL_Delay(10);
if (SDL_WaitEvent(&e) == 0) continue;
if (e.type == SDL_QUIT) break;
if (e.type == SDL_KEYDOWN)
{
switch(e.key.keysym.sym)
{
case SDLK_ESCAPE: break;
case SDLK_LEFT: box.moveleft();
break;
case SDLK_RIGHT: box.moveright();
break;
case SDLK_DOWN: box.movedown();
break;
case SDLK_UP: box.moveup();
break;
default: break;
}
}
SDL_SetRenderDrawColor(renderer , 255, 255, 255, 255);
SDL_RenderClear(renderer);
box.render(renderer);
SDL_RenderPresent(renderer);
}
//SDL_RenderPresent(rendertarget);
input();
SDL_DestroyWindow(window);
//SDL_DestroyTexture(imageSurface);
//SDL_DestroyRenderer(rendertarget);
SDL_DestroyRenderer(renderer);
renderer = nullptr;
//imageSurface = nullptr;
window = nullptr;
//rendertarget = nullptr;
SDL_Quit();
//quitSDL(window, renderer);
return 0;
}