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<?php include "prefix.php"?>
<header>The Federation of Sol</header>
<article>
<h1>Orbital Drop</h1>
<ol class="note">
</ol>
<h1>Versatile</h1>
<ol class="note">
</ol>
<h1>Military Support <sub>(Promissory Note)</sub></h1>
<ol class="note">
<li><i>Military Support</i> is played before the Sol player may use <i>Orbital Drop</i>.</li>
<li><i>Military Support</i> may be played the turn the Sol player passes.</li>
<li><i>Military Support</i> may be played when the Sol player has no command tokens in their strategy pool.</li>
<li>A player may receive <i>Military Support</i> in a transaction during the Sol player’s turn. If received at the start of the Sol player’s turn, that player may play it immediately.</li>
<ol>
<li>The active player may perform a transaction with each other player at most once per turn. As such, a player cannot receive <i>Military Support</i> more than once per turn.</li>
<li>If a player received <i>Military Support</i> on a previous turn, they may play it at the start of the Sol player’s turn, and immediately perform a transaction with the Sol player to regain it. However, <i>Military Support</i> cannot be played twice in one timing window. The active player cannot play <i>Military Support</i> again until the next Sol player’s turn.</li>
</ol>
</ol>
<h1>Advanced Carrier <sub>(Unit)</sub></h1>
<ol class="note">
</ol>
<h1>Spec Ops <sub>(Unit)</sub></h1>
<ol class="note">
</ol>
<h1>Genesis <sub>(Flagship)</sub></h1>
<ol class="note">
<li>Placing the infantry during the status phase is mandatory. After, the Sol player may need to remove an infantry or fighter to meet capacity limits.</li>
</ol>
<h1>Evelyn DeLouis <sub>(Agent)</sub></h1>
<ol class="note">
<li>If the Sol player chooses one of the L1Z1X player’s Annihilator mechs on a different planet or in the space area, then this ability applies to dice rolls for that unit’s bombardment rolls when the L1Z1X player uses their <sc>Harrow</sc> ability.</li>
</ol>
<h1>Claire Gibson <sub>(Commander)</sub></h1>
<ol class="note">
<li>If an invasion involves ground combat on multiple planets, an infantry will be placed on each.</li>
<li>The start of ground combat occurs after the <b>Space Cannon Defense</b> step. If all of the ground forces committed to a planet are destroyed in that step, then the ground combat will be skipped on that planet, and this ability will not trigger.</li>
</ol>
<h1>Jace X — Helio Command Array <sub>(Hero)</sub></h1>
<ol class="note">
</ol>
<h1>ZS Thunderbolt M2 <sub>(Mech)</sub></h1>
<ol class="note">
</ol>
</article>
<?php include "suffix.php"?>