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Develop First Enemy #7

@Slyron

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@Slyron

In order to create the first proper enemy for our game we need to get a few aspects of the character sorted out:

  • Create a 3D model that the player can recognize as an enemy unit. This also includes basic idle and attack animation.
  • Import the created 3D model as well as its materials and animations.
  • Program how the enemy will detect incoming players as well as attack, spawning, receiving damage, and dying.
  • Create firing rates as well as ability to change projectile types.
  • Create hitboxes in which the enemy will interact.

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