Not sure whether this is along the lines of where you want to take this project, but I've been wanting a proper tool for taking the kinds of level shots on this page:
http://ian-albert.com/games/doom_maps
(but for a program that's open source, actively maintained, more flexible, eventually works with vanilla PWADs etc)
Here's what it seems like such a command would entail:
- use an ortho view projection instead of perspective
- disable distance-diminished lighting (but still draw sector lighting)
- zoom and position view to frame level extents + a margin
- write screenshot to image at a resolution proportional to world scale (something like the maps linked above, ie larger maps result in larger images, up to a reasonable maximum) - not sure if this is easy to get to from a non-offline renderer like this one, though
Again, no idea if this is something you find interesting and/or want to do with this project, but I think lots of people in the Doom community would find this useful. Users could probably even rig it up into an auto-generated map generator for doomwiki + the idgames archive.
This project is really cool, keep up the good work!
Not sure whether this is along the lines of where you want to take this project, but I've been wanting a proper tool for taking the kinds of level shots on this page:
http://ian-albert.com/games/doom_maps
(but for a program that's open source, actively maintained, more flexible, eventually works with vanilla PWADs etc)
Here's what it seems like such a command would entail:
Again, no idea if this is something you find interesting and/or want to do with this project, but I think lots of people in the Doom community would find this useful. Users could probably even rig it up into an auto-generated map generator for doomwiki + the idgames archive.
This project is really cool, keep up the good work!