Skip to content

Set up a ping pong structure with CeedGL #1

@fattjake

Description

@fattjake

I just heard about this framework and I really like it. I am wondering if there's an easy way to set up a render to texture which can be used in a subsequent pass in a ping pong structure? Any pointers are appreciated.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions