Prerequisites
MonoGame Version
MonoGame.Framework.Compute.Android 3.8.2
Which MonoGame platform are you using?
MonoGame Android Application (mgandroid)
Operating System
Android
Description
I fought a couple of days trying to get my indirect draw shader work on Android device and gained no result. So I've modified your Android example from a direct to an indirect drawing and got the same - nothing is being drawn. Unmodufied sample project works as it should.
this is my modified code:
args.SetData(new DrawInstancedArguments()
{
InstanceCount = (uint) particleCount,
});
GraphicsDevice.DrawInstancedPrimitivesIndirect(PrimitiveType.PointList, args);
Steps to Reproduce
Deploy project from attachments to an Android device
Minimal Example Repo
No response
Expected Behavior
The example draws particles
Resulting Behavior
The example draws nothing but UI
Files
MonoGame-Shader-Samples-Mobile-compute_gpu_particles.zip
Prerequisites
developbranchMonoGame Version
MonoGame.Framework.Compute.Android 3.8.2
Which MonoGame platform are you using?
MonoGame Android Application (mgandroid)
Operating System
Android
Description
I fought a couple of days trying to get my indirect draw shader work on Android device and gained no result. So I've modified your Android example from a direct to an indirect drawing and got the same - nothing is being drawn. Unmodufied sample project works as it should.
this is my modified code:
Steps to Reproduce
Deploy project from attachments to an Android device
Minimal Example Repo
No response
Expected Behavior
The example draws particles
Resulting Behavior
The example draws nothing but UI
Files
MonoGame-Shader-Samples-Mobile-compute_gpu_particles.zip