Describe the bug
Nixie tubes or semaphores on signals do not render when looked at through a stained or tinted glass window made using copycat blocks on an assembled train. Regular glass behaves as expected.
To Reproduce
Steps to reproduce the behaviour:
- Build a train that has a window with Stained or Tinted glass inside Copycat Blocks
- Assemble the train
- Build a signal using either Nixie Tubes (or the Semaphore from S+R)
- Look at the signal from inside the train through the window
Expected behavior
The nixie tube or semaphore is visible through the window
Actual bahviour
The nixie tubes/semaphore do not render.
Screenshots
Desktop:
- Minecraft Version: 1.21.1
- Mod Loader: NeoForge
- Mod Version: 3.0.4
Additional context
With regular glass it works as expected (1st screenshot) however with tinted or stained glass (2nd screenshot) the nixie tubes do not render. The same happens if I use the semaphore signals from Steam n Rails. I am not using any performance mods (sodium, betterfps etc) or shaders/resourcepacks.
Describe the bug
Nixie tubes or semaphores on signals do not render when looked at through a stained or tinted glass window made using copycat blocks on an assembled train. Regular glass behaves as expected.
To Reproduce
Steps to reproduce the behaviour:
Expected behavior
The nixie tube or semaphore is visible through the window
Actual bahviour
The nixie tubes/semaphore do not render.
Screenshots
Desktop:
Additional context
With regular glass it works as expected (1st screenshot) however with tinted or stained glass (2nd screenshot) the nixie tubes do not render. The same happens if I use the semaphore signals from Steam n Rails. I am not using any performance mods (sodium, betterfps etc) or shaders/resourcepacks.