forked from boowampp/ApexDmaCheatUpdated
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathHelper.hpp
More file actions
72 lines (65 loc) · 2.35 KB
/
Copy pathHelper.hpp
File metadata and controls
72 lines (65 loc) · 2.35 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#pragma once
#include "DMALibrary/Memory/Memory.h"
#include "LocalPlayer.hpp"
struct ActionHelper {
LocalPlayer* Myself;
ActionHelper(LocalPlayer* Myself) {
this->Myself = Myself;
}
void superGrpple(LocalPlayer* Myself) {
if (Myself->IsGrppleActived) {
if (Myself->IsGrppleAttached == 1) {
mem.Write<int>(mem.OFF_BASE + OFF_IN_JUMP + 0x08, 5);
std::this_thread::sleep_for(std::chrono::milliseconds(20));
mem.Write<int>(mem.OFF_BASE + OFF_IN_JUMP + 0x08, 4);
}
}
}
void tapStrafe(LocalPlayer* Myself) {
bool ts_start = true;
bool longclimb = false;
//autoTapstrafe
if (Myself->wallrunStart > Myself->wallrunClear) {
float climbTime = Myself->TimeBase - Myself->wallrunStart;
if (climbTime > 0.8) {
longclimb = true;
ts_start = false;
}
else
{
ts_start = true;
}
}
if (ts_start) {
if (longclimb) {
if (Myself->TimeBase > Myself->wallrunClear + 0.1)
longclimb = false;
}
// when player is in air and not skydrive and not longclimb and not backward
if (((Myself->spaceFlag & 0x1)== 0) && !(Myself->skyDriveState > 0) && !longclimb && !(Myself->backWardState > 0))
{
if (((Myself->duckState > 0) && (Myself->forewardState == 33))) { //previously 33
if (Myself->forceForeward == 0) {
mem.Write<int>(mem.OFF_BASE + OFF_IN_FORWARD + 0x8, 1);
}
else {
mem.Write<int>(mem.OFF_BASE + OFF_IN_FORWARD + 0x8, 0);
}
}
}
else if ((Myself->spaceFlag & 0x1) != 0) {
if (Myself->forewardState == 33) {
mem.Write<int>(mem.OFF_BASE + OFF_IN_FORWARD + 0x8, 1);
}
else if (Myself->forewardState == 0) {
mem.Write<int>(mem.OFF_BASE + OFF_IN_FORWARD + 0x8, 0);
}
}
}
}
void Update() {
if (Myself->IsDead) return;
superGrpple(Myself);
tapStrafe(Myself);
}
};