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74 lines (57 loc) · 1.53 KB
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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QWidget>
#include <QOpenGLWidget>
#include <QOpenGLFunctions_3_3_Core>
#include "Shader.h"
#include <QOpenGLTexture>
#include <QTime>
#include <QVector>
#include <QVector3D>
#include "Camera.h"
#include "renderOBJ/Cube.h"
#include "renderOBJ/Plane.h"
#include "renderOBJ/Coordinate.h"
#include "Model.h"
class GLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget* parent = nullptr,Qt::WindowFlags f =Qt::WindowFlags());
~GLWidget();
void changeObjModel(const QString &fileName);
//GLboolean keys[1024];
GLboolean isOpenLighting;
GLboolean isLineMode;
GLfloat modelScaling;
protected:
virtual void initializeGL();
virtual void resizeGL(int w,int h);
virtual void paintGL();
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
private:
//void processInput(GLfloat dt);
void updateGL(GLfloat dt);
QOpenGLFunctions_3_3_Core* core;
QTime time;
GLfloat timeCount;
Camera* camera;
GLfloat deltaTime;
GLfloat lastFrame;
bool isFirstMouse;
bool isLeftMousePress;
float lastX;
float lastY;
Cube *cube;
Plane *plane;
Coordinate* coordinate;
Model* pmodel;
//QOpenGLShaderProgram* program;
QVector<QVector3D> cubePositions;
};
#endif // GLWIDGET_H