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Guides section overload. #581

@jckirton

Description

@jckirton

Problem

I feel the guides section ("new_players" in particular) is getting overloaded with pages that aren't exactly guides, and being used as a "not strict enough to fit anywhere else".

This could just be an opinion that nobody else shares, and I acknowledge that.

Context

I propose a new top-level section be added - "Concepts" - which will contain pages that describe concepts, with the guides section containing guides on how to use these concepts.

Let's use the trade system as an example;

There would be a page in the concepts section that describes the trade system and its commands, technicalities, mechanics, ect. - and a page in the guides section that would be a step-by-step walkthrough example of using the trade system.

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