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878 lines (753 loc) · 31.7 KB
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const express = require("express");
const http = require("http");
const https = require("https");
const { Server } = require("socket.io");
const session = require("express-session");
const bcrypt = require("bcryptjs");
const compression = require("compression");
const path = require("path");
const crypto = require("crypto");
const store = require("./server/store");
const stats = require("./server/stats");
// ─── Remember-Me (stateless, signed cookie) ───────────────────────────────────
// The token is fully self-contained and HMAC-signed, so it survives server
// restarts AND redeploys (no dependency on any runtime-written file). It stays
// valid for 3 months. Secret falls back to a stable constant so it keeps working
// even when no env var is set.
const REMEMBER_SECRET = process.env.SESSION_SECRET || "lvl3games_s3cr3t_2024";
const REMEMBER_COOKIE = "lvl3_remember";
const REMEMBER_MAX_AGE_MS = 90 * 24 * 60 * 60 * 1000; // ~3 months
function b64url(str) {
return Buffer.from(str, "utf8").toString("base64")
.replace(/\+/g, "-").replace(/\//g, "_").replace(/=+$/, "");
}
function b64urlDecode(str) {
str = String(str).replace(/-/g, "+").replace(/_/g, "/");
return Buffer.from(str, "base64").toString("utf8");
}
function signRemember(payload) {
return crypto.createHmac("sha256", REMEMBER_SECRET).update(payload).digest("hex");
}
function makeRememberToken(username) {
const expires = Date.now() + REMEMBER_MAX_AGE_MS;
const payload = b64url(username) + "." + expires;
return payload + "." + signRemember(payload);
}
function verifyRememberToken(token) {
if (!token || typeof token !== "string") return null;
const parts = token.split(".");
if (parts.length !== 3) return null;
const payload = parts[0] + "." + parts[1];
const expected = signRemember(payload);
const a = Buffer.from(parts[2]);
const b = Buffer.from(expected);
if (a.length !== b.length || !crypto.timingSafeEqual(a, b)) return null;
const expires = parseInt(parts[1], 10);
if (!expires || Date.now() > expires) return null;
let username;
try { username = b64urlDecode(parts[0]); } catch (e) { return null; }
if (!username) return null;
return { username, expires };
}
function setRememberCookie(res, username) {
const token = encodeURIComponent(makeRememberToken(username));
res.append("Set-Cookie",
REMEMBER_COOKIE + "=" + token +
"; Path=/; HttpOnly; SameSite=Lax; Max-Age=" + Math.floor(REMEMBER_MAX_AGE_MS / 1000));
}
function clearRememberCookie(res) {
res.append("Set-Cookie", REMEMBER_COOKIE + "=; Path=/; HttpOnly; SameSite=Lax; Max-Age=0");
}
// ─── App Setup ───────────────────────────────────────────────────────────────
const app = express();
const server = http.createServer(app);
const io = new Server(server, {
cors: { origin: "*", methods: ["GET", "POST"] },
transports: ["websocket", "polling"],
pingTimeout: 60000,
pingInterval: 25000,
perMessageDeflate: { threshold: 512 }
});
// ─── Middleware ───────────────────────────────────────────────────────────────
app.use(compression({ level: 6, threshold: 512 }));
app.use(express.json({ limit: "12mb" }));
app.use(express.urlencoded({ extended: true, limit: "12mb" }));
app.use(express.static(path.join(__dirname, "public"), {
maxAge: "30d",
immutable: true,
etag: true,
lastModified: true,
setHeaders(res, filePath) {
// Don't cache HTML — always fetch fresh so game updates land immediately
if (filePath.endsWith(".html")) res.setHeader("Cache-Control", "no-cache");
}
}));
const sessionMiddleware = session({
secret: process.env.SESSION_SECRET || "lvl3games_s3cr3t_2024",
resave: false,
saveUninitialized: false,
cookie: { secure: false, httpOnly: true, maxAge: 7 * 24 * 60 * 60 * 1000 }
});
app.use(sessionMiddleware);
// ─── Remember-Me Middleware ───────────────────────────────────────────────────
// Runs after session middleware. If the session has no user but a remember-me
// cookie is present, validate it and restore the session automatically.
app.use(function rememberMe(req, res, next) {
if (req.session.username) return next(); // already authenticated
// Manual cookie parse — no extra dependencies
const cookieHeader = req.headers.cookie || "";
let rememberVal = null;
for (const part of cookieHeader.split(";")) {
const trimmed = part.trim();
if (trimmed.startsWith(REMEMBER_COOKIE + "=")) {
rememberVal = decodeURIComponent(trimmed.slice((REMEMBER_COOKIE + "=").length));
break;
}
}
if (!rememberVal) return next();
const parsed = verifyRememberToken(rememberVal);
if (!parsed) {
clearRememberCookie(res); // invalid / expired / tampered — drop it
return next();
}
// Make sure the user still exists (e.g. removed account)
const users = loadUsers();
const user = users.find(u => u.username.toLowerCase() === parsed.username.toLowerCase());
if (!user) {
clearRememberCookie(res);
return next();
}
// Valid token — restore session and keep it long-lived
req.session.username = user.username;
req.session.cookie.maxAge = REMEMBER_MAX_AGE_MS;
return next();
});
// Share session with socket.io
io.engine.use(sessionMiddleware);
// ─── User Data ────────────────────────────────────────────────────────────────
function loadUsers() {
return store.get("users");
}
function saveUsers(users) {
store.set("users", users);
}
// ─── Auth Routes ──────────────────────────────────────────────────────────────
app.post("/api/login", async (req, res) => {
const { username, password, rememberMe } = req.body;
if (!username) {
return res.status(400).json({ success: false, error: "Benutzername erforderlich." });
}
const users = loadUsers();
const user = users.find(u => u.username.toLowerCase() === username.toLowerCase());
if (!user) {
return res.status(401).json({ success: false, error: "Unbekannter Benutzer." });
}
// First login: skip password check, log in immediately
if (!user.passwordChanged) {
req.session.username = user.username;
if (rememberMe) {
req.session.cookie.maxAge = REMEMBER_MAX_AGE_MS;
setRememberCookie(res, user.username);
}
req.session.save();
return res.json({ success: true, username: user.username, passwordChanged: false });
}
// Returning user: reveal password field if not provided yet
if (!password) {
return res.json({ success: false, needsPassword: true });
}
const match = await bcrypt.compare(password, user.password);
if (!match) {
return res.status(401).json({ success: false, error: "Falsches Passwort." });
}
req.session.username = user.username;
if (rememberMe) {
// Keep both the session cookie and the signed remember cookie alive 3 months.
req.session.cookie.maxAge = REMEMBER_MAX_AGE_MS;
setRememberCookie(res, user.username);
}
req.session.save();
return res.json({ success: true, username: user.username, passwordChanged: true });
});
app.post("/api/change-password", async (req, res) => {
if (!req.session.username) {
return res.status(401).json({ success: false, error: "Not authenticated" });
}
const { newPassword } = req.body;
if (!newPassword || newPassword.length < 6) {
return res.status(400).json({ success: false, error: "Password must be at least 6 characters" });
}
const users = loadUsers();
const user = users.find(u => u.username === req.session.username);
if (!user) {
return res.status(404).json({ success: false, error: "User not found" });
}
user.password = await bcrypt.hash(newPassword, 10);
user.passwordChanged = true;
saveUsers(users);
return res.json({ success: true });
});
app.get("/api/me", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Not authenticated" });
}
const users = loadUsers();
const user = users.find(u => u.username === req.session.username);
if (!user) {
return res.status(401).json({ error: "User not found" });
}
return res.json({ username: user.username, passwordChanged: user.passwordChanged, avatar: user.avatar || null });
});
app.post("/api/avatar", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ success: false, error: "Nicht angemeldet." });
}
const { image } = req.body;
if (!image || typeof image !== "string" || !image.startsWith("data:image/")) {
return res.status(400).json({ success: false, error: "Ungültiges Bildformat." });
}
// Compute approximate decoded byte size from the base64 portion
const commaIdx = image.indexOf(",");
const base64Part = commaIdx !== -1 ? image.slice(commaIdx + 1) : image;
const byteSize = Math.floor(base64Part.length * 0.75);
if (byteSize > 10 * 1024 * 1024) {
return res.status(400).json({ success: false, error: "Bild zu groß (max 10 MB)." });
}
const users = loadUsers();
const user = users.find(u => u.username === req.session.username);
if (!user) {
return res.status(404).json({ success: false, error: "Benutzer nicht gefunden." });
}
user.avatar = image;
saveUsers(users);
return res.json({ success: true, avatar: image });
});
app.get("/api/logout", (req, res) => {
// Expire the signed remember cookie and destroy the session.
clearRememberCookie(res);
req.session.destroy(() => {
res.json({ success: true });
});
});
// ─── Leaderboard ──────────────────────────────────────────────────────────────
app.get("/api/leaderboard", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
return res.json(stats.getLeaderboard());
});
// ─── Game Requests ────────────────────────────────────────────────────────────
function loadRequests() {
return store.get("requests");
}
function saveRequests(reqs) {
store.set("requests", reqs);
}
app.post("/api/request-game", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const text = (req.body.text || "").trim();
if (!text) {
return res.status(400).json({ error: "Bitte einen Text eingeben." });
}
if (text.length > 500) {
return res.status(400).json({ error: "Text darf maximal 500 Zeichen lang sein." });
}
const reqs = loadRequests();
reqs.push({ username: req.session.username, text, date: new Date().toISOString() });
saveRequests(reqs);
return res.json({ success: true });
});
app.get("/api/requests", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
if (req.session.username.toLowerCase() !== "bosse") {
return res.status(403).json({ error: "Keine Berechtigung." });
}
const reqs = loadRequests();
return res.json({ requests: reqs.slice().reverse() });
});
// ─── Bug Reports ─────────────────────────────────────────────────────────────
function loadBugReports() {
return store.get("bugReports");
}
function saveBugReports(reports) {
store.set("bugReports", reports);
}
app.post("/api/bug-report", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const { game, details, screenshot, url, userAgent } = req.body;
if (!details || typeof details !== "string" || details.trim().length < 30) {
return res.status(400).json({ error: "Bitte mindestens 30 Zeichen beschreiben." });
}
// screenshot must be a data:image/... string if present; otherwise ignore it
const safeScreenshot = (screenshot && typeof screenshot === "string" && screenshot.startsWith("data:image/"))
? screenshot
: null;
const reports = loadBugReports();
reports.push({
username: req.session.username,
game: String(game || "").slice(0, 60),
details: details.trim().slice(0, 4000),
screenshot: safeScreenshot,
url: String(url || "").slice(0, 300),
userAgent: String(userAgent || "").slice(0, 300),
date: new Date().toISOString()
});
saveBugReports(reports);
return res.json({ success: true });
});
app.get("/api/bug-reports", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
if (req.session.username.toLowerCase() !== "bosse") {
return res.status(403).json({ error: "Keine Berechtigung." });
}
const reports = loadBugReports();
return res.json({ reports: reports.slice().reverse() });
});
// ─── Members ──────────────────────────────────────────────────────────────────
app.get("/api/members", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const users = loadUsers();
return res.json({ members: users.map(u => u.username) });
});
// ─── Finanzamt ────────────────────────────────────────────────────────────────
function loadFinanzamt() {
return store.get("finanzamt");
}
function saveFinanzamt(records) {
store.set("finanzamt", records);
}
app.post("/api/finanzamt", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const amount = Number(req.body.amount);
if (!isFinite(amount) || amount <= 0) {
return res.status(400).json({ error: "Betrag muss größer als 0 sein." });
}
const users = loadUsers();
const members = users.map(u => u.username.toLowerCase());
const person = String(req.body.person || "").trim();
if (!members.includes(person.toLowerCase()) || person.toLowerCase() === req.session.username.toLowerCase()) {
return res.status(400).json({ error: "Ungültige Person." });
}
// Preserve original casing from users list
const personCanonical = users.find(u => u.username.toLowerCase() === person.toLowerCase()).username;
const date = String(req.body.date || "").trim() || new Date().toISOString().slice(0, 10);
const id = Date.now().toString(36) + Math.random().toString(36).slice(2, 7);
const records = loadFinanzamt();
records.push({ id, payer: req.session.username, person: personCanonical, amount, date, created: new Date().toISOString() });
saveFinanzamt(records);
return res.json({ success: true });
});
app.get("/api/finanzamt", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const records = loadFinanzamt();
// Build pairwise owes map: owes[person][payer] += amount
const owes = {};
for (const r of records) {
if (!owes[r.person]) owes[r.person] = {};
if (!owes[r.person][r.payer]) owes[r.person][r.payer] = 0;
owes[r.person][r.payer] += r.amount;
}
// Collect all unique participants
const people = new Set();
for (const r of records) { people.add(r.payer); people.add(r.person); }
const list = Array.from(people);
const balances = [];
const seen = new Set();
for (let i = 0; i < list.length; i++) {
for (let j = i + 1; j < list.length; j++) {
const a = list[i];
const b = list[j];
const key = a + "|" + b;
if (seen.has(key)) continue;
seen.add(key);
const net = ((owes[a] && owes[a][b]) || 0) - ((owes[b] && owes[b][a]) || 0);
if (net > 0) balances.push({ from: a, to: b, amount: Math.round(net * 100) / 100 });
else if (net < 0) balances.push({ from: b, to: a, amount: Math.round(-net * 100) / 100 });
}
}
const payments = records
.slice()
.sort((a, b) => (b.created || b.date) > (a.created || a.date) ? 1 : -1)
.map(({ id, payer, person, amount, date }) => ({ id, payer, person, amount, date }));
return res.json({ payments, balances });
});
app.delete("/api/finanzamt/:id", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const records = loadFinanzamt();
const idx = records.findIndex(r => r.id === req.params.id);
if (idx === -1) return res.status(404).json({ error: "Eintrag nicht gefunden." });
const record = records[idx];
if (record.payer !== req.session.username && req.session.username.toLowerCase() !== "bosse") {
return res.status(403).json({ error: "Keine Berechtigung." });
}
records.splice(idx, 1);
saveFinanzamt(records);
return res.json({ success: true });
});
// ─── Jeopardy (saved boards + media) ────────────────────────────────────────────
// Saved games live in store "jeopardyBoards" (array of full game objects, each
// with id/name/owner; the socket handler reads this array in jeopardy:start).
// Media (cell images/audio) is stored separately in store "jeopardyMedia" — a
// map mediaId → dataURL — so board JSON stays text-only and references by id.
function loadJeopardyBoards() { return store.get("jeopardyBoards"); }
function saveJeopardyBoards(g) { store.set("jeopardyBoards", g); }
function genId() { return Date.now().toString(36) + Math.random().toString(36).slice(2, 7); }
// GET — list the current user's saved games (id + name only).
app.get("/api/jeopardy", (req, res) => {
if (!req.session.username) return res.status(401).json({ error: "Nicht angemeldet." });
const games = loadJeopardyBoards()
.filter(g => g.owner === req.session.username)
.map(g => ({ id: g.id, name: g.name || "Unbenannt" }));
return res.json({ games });
});
// GET — full game JSON (owner only).
app.get("/api/jeopardy/:id", (req, res) => {
if (!req.session.username) return res.status(401).json({ error: "Nicht angemeldet." });
const game = loadJeopardyBoards().find(g => g.id === req.params.id);
if (!game) return res.status(404).json({ error: "Spiel nicht gefunden." });
if (game.owner !== req.session.username) return res.status(403).json({ error: "Keine Berechtigung." });
return res.json({ game });
});
// POST — create or update a saved game (text only; media referenced by mediaId).
app.post("/api/jeopardy", (req, res) => {
if (!req.session.username) return res.status(401).json({ error: "Nicht angemeldet." });
const incoming = req.body && req.body.game;
if (!incoming || typeof incoming !== "object") return res.status(400).json({ error: "Ungültiges Spiel." });
const games = loadJeopardyBoards();
let id = incoming.id;
if (id) {
const existing = games.find(g => g.id === id);
if (existing && existing.owner !== req.session.username) {
return res.status(403).json({ error: "Keine Berechtigung." });
}
}
if (!id) id = genId();
const game = Object.assign({}, incoming, { id, owner: req.session.username });
const idx = games.findIndex(g => g.id === id);
if (idx === -1) games.push(game); else games[idx] = game;
saveJeopardyBoards(games);
return res.json({ id });
});
// DELETE — remove a saved game (owner only).
app.delete("/api/jeopardy/:id", (req, res) => {
if (!req.session.username) return res.status(401).json({ error: "Nicht angemeldet." });
const games = loadJeopardyBoards();
const idx = games.findIndex(g => g.id === req.params.id);
if (idx === -1) return res.status(404).json({ error: "Spiel nicht gefunden." });
if (games[idx].owner !== req.session.username) return res.status(403).json({ error: "Keine Berechtigung." });
games.splice(idx, 1);
saveJeopardyBoards(games);
return res.json({ success: true });
});
// POST media — accepts a data URL up to 15MB decoded. The global express.json
// cap is 12mb, so this route gets its own 25mb parser (covers ~15MB base64 +
// overhead). Returns { mediaId } to embed in the board's cells.
// ponytail: jeopardyMedia is one Upstash value (a map) — Upstash caps a value at
// ~100MB on paid plans / 1MB on free; per-id Redis keys if the map outgrows that.
app.post("/api/jeopardy/media", express.json({ limit: "25mb" }), (req, res) => {
if (!req.session.username) return res.status(401).json({ error: "Nicht angemeldet." });
const dataUrl = req.body && req.body.dataUrl;
if (!dataUrl || typeof dataUrl !== "string" || !/^data:(image|audio)\//.test(dataUrl)) {
return res.status(400).json({ error: "Nur Bild- oder Audiodateien erlaubt." });
}
const commaIdx = dataUrl.indexOf(",");
const base64Part = commaIdx !== -1 ? dataUrl.slice(commaIdx + 1) : dataUrl;
const byteSize = Math.floor(base64Part.length * 0.75);
if (byteSize > 15 * 1024 * 1024) {
return res.status(400).json({ error: "Datei zu groß (max 15 MB)." });
}
const media = store.get("jeopardyMedia");
const mediaId = genId();
media[mediaId] = dataUrl;
store.set("jeopardyMedia", media);
return res.json({ mediaId });
});
// GET media — return the stored data URL (the client embeds it directly).
app.get("/api/jeopardy/media/:id", (req, res) => {
if (!req.session.username) return res.status(401).json({ error: "Nicht angemeldet." });
const dataUrl = store.get("jeopardyMedia")[req.params.id];
if (!dataUrl) return res.status(404).json({ error: "Medium nicht gefunden." });
return res.json({ dataUrl });
});
// ─── Spiele-Liste (Playlist) ──────────────────────────────────────────────────
const PLAYLIST_CATEGORIES = ["pc", "web", "brettspiel"];
function loadPlaylist() {
return store.get("playlist");
}
function savePlaylist(items) {
store.set("playlist", items);
}
app.get("/api/playlist", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const items = loadPlaylist();
return res.json({ items: items.slice().reverse() });
});
app.post("/api/playlist", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const name = String(req.body.name || "").trim();
if (!name) {
return res.status(400).json({ error: "Name erforderlich." });
}
const category = String(req.body.category || "").trim();
if (!PLAYLIST_CATEGORIES.includes(category)) {
return res.status(400).json({ error: "Ungültige Kategorie." });
}
const playtime = String(req.body.playtime || "").slice(0, 40);
const minPlayers = String(req.body.minPlayers || "").slice(0, 20);
const notes = String(req.body.notes || "").slice(0, 1000);
const steamUrl = String(req.body.steamUrl || "").slice(0, 400);
const id = Date.now().toString(36) + Math.random().toString(36).slice(2, 7);
const date = new Date().toISOString();
const item = {
id,
name: name.slice(0, 120),
category,
playtime,
minPlayers,
notes,
steamUrl,
addedBy: req.session.username,
date
};
const items = loadPlaylist();
items.push(item);
savePlaylist(items);
return res.json({ success: true, item });
});
app.delete("/api/playlist/:id", (req, res) => {
if (!req.session.username) {
return res.status(401).json({ error: "Nicht angemeldet." });
}
const items = loadPlaylist();
const idx = items.findIndex(i => i.id === req.params.id);
if (idx === -1) return res.status(404).json({ error: "Eintrag nicht gefunden." });
const item = items[idx];
if (item.addedBy !== req.session.username && req.session.username.toLowerCase() !== "bosse") {
return res.status(403).json({ error: "Keine Berechtigung." });
}
items.splice(idx, 1);
savePlaylist(items);
return res.json({ success: true });
});
// ─── Room Management ──────────────────────────────────────────────────────────
const rooms = new Map();
function generateCode() {
const chars = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
let code = "";
for (let i = 0; i < 4; i++) {
code += chars[Math.floor(Math.random() * chars.length)];
}
return code;
}
function generateUniqueCode() {
let code;
let attempts = 0;
do {
code = generateCode();
attempts++;
} while (rooms.has(code) && attempts < 100);
return code;
}
// Build a { username: avatarUrl|null } map for a list of player usernames.
// Lets clients render custom profile pictures in lobbies / scoreboards while
// the existing string[] `players` shape stays untouched.
function avatarsFor(players) {
const users = loadUsers();
const map = {};
(players || []).forEach(name => {
const u = users.find(x => x.username === name);
map[name] = (u && u.avatar) || null;
});
return map;
}
function handleLeave(socket) {
const code = socket.roomCode;
if (!code) return;
const room = rooms.get(code);
if (!room) {
socket.roomCode = null;
return;
}
room.players = room.players.filter(p => p !== socket.username);
socket.roomCode = null;
if (room.players.length === 0) {
// Clear any pending timer handles so stale callbacks can't mutate a reused room
if (room.gameData && typeof room.gameData === "object") {
for (const [key, val] of Object.entries(room.gameData)) {
if (/timer|interval/i.test(key) && val != null) {
clearTimeout(val);
clearInterval(val);
room.gameData[key] = null;
}
}
}
rooms.delete(code);
return;
}
if (room.host === socket.username) {
room.host = room.players[0];
io.to(code).emit("room:host-changed", { host: room.host, players: room.players, avatars: avatarsFor(room.players) });
} else {
io.to(code).emit("room:players", { players: room.players, host: room.host, avatars: avatarsFor(room.players) });
}
}
// ─── Socket.io ────────────────────────────────────────────────────────────────
io.on("connection", (socket) => {
socket.username = null;
socket.roomCode = null;
socket.on("auth", ({ username }) => {
const sessUser = socket.request && socket.request.session && socket.request.session.username;
socket.username = sessUser || username;
});
socket.on("room:create", ({ gameType }) => {
if (!socket.username) return;
const code = generateUniqueCode();
const room = {
gameType,
host: socket.username,
players: [socket.username],
settings: {
difficulty: "normal",
pointsToWin: 10,
mode: "mc"
},
gameData: {},
started: false
};
rooms.set(code, room);
socket.join(code);
socket.roomCode = code;
socket.emit("room:created", {
code,
gameType,
players: [socket.username],
host: socket.username,
avatars: avatarsFor(room.players),
settings: room.settings,
isHost: true
});
});
socket.on("room:join", ({ code }) => {
if (!socket.username) return;
const upperCode = (code || "").toUpperCase();
const room = rooms.get(upperCode);
if (!room) {
socket.emit("room:error", { message: "Room not found" });
return;
}
if (room.started) {
socket.emit("room:error", { message: "Game already started" });
return;
}
if (room.players.length >= 8) {
socket.emit("room:error", { message: "Room is full" });
return;
}
if (!room.players.includes(socket.username)) {
room.players.push(socket.username);
}
socket.join(upperCode);
socket.roomCode = upperCode;
socket.emit("room:joined", {
code: upperCode,
gameType: room.gameType,
players: room.players,
host: room.host,
avatars: avatarsFor(room.players),
settings: room.settings,
isHost: room.host === socket.username
});
io.to(upperCode).emit("room:players", { players: room.players, host: room.host, avatars: avatarsFor(room.players) });
});
socket.on("room:leave", () => handleLeave(socket));
socket.on("disconnect", () => handleLeave(socket));
// Load game handlers
["logo-guesser", "knowledge-quiz", "flag-quiz", "movies-actors", "song-guesser", "galgenraten", "connect4", "verhext", "jeopardy", "siblings-dating"].forEach(g => {
try {
require("./server/games/" + g + "-handler")(socket, io, rooms);
} catch (e) {
// Handler not yet implemented, skip silently
}
});
});
// ─── Health Check ─────────────────────────────────────────────────────────────
app.get("/api/health", (req, res) => res.json({ ok: true, uptime: process.uptime() }));
// ─── Start Server ─────────────────────────────────────────────────────────────
const PORT = process.env.PORT || 3000;
(async () => {
// Hydrate the in-memory store (Redis or fs) before handling any request.
await store.hydrate();
// Forced password resync for David/Oskar/Marlin/Bosse: hydrate() only seeds
// Redis from data/users.json when the Redis key is still empty, so a plain
// edit of that file never reaches a deployment whose Redis already has a
// cached users blob. Idempotent: only overwrites a user whose stored hash
// doesn't already match the target, so this never touches a password the
// user later changes via the UI.
// ponytail: drop this whole block once it's confirmed deployed.
{
const resyncHashes = {
david: "$2a$10$/COoDNWvqAroziSU2MhTueBWv8he5WgKRtF6nPF.RLdMaaiL/uSj6",
oskar: "$2a$10$9sF4E1AHGFIef/f5i9cmP.Myq51dZjmaUAPcQa0w0DJ/dbfbKei.a",
marlin: "$2a$10$AAzD6Q.vVjG1yC/fhzLqFeNGKOmLPlYbrz3sYuaz8HfwV2SPuNa3C",
bosse: "$2a$10$Pm8JzRpxc44RFMpPKhwHF.ZKMqgj/gVyoqbSZyLp9ykE9MFdvWPW."
};
const resyncUsers = loadUsers();
let resynced = false;
for (const user of resyncUsers) {
const hash = resyncHashes[user.username.toLowerCase()];
if (hash && user.password !== hash) {
user.password = hash;
user.passwordChanged = true;
resynced = true;
}
}
if (resynced) {
saveUsers(resyncUsers);
console.log("Password resync applied for david/oskar/marlin");
}
}
// Hash any plaintext passwords on startup (runs after hydrate so loadUsers works)
const users = loadUsers();
let changed = false;
for (const user of users) {
if (!user.password.startsWith("$2")) {
user.password = await bcrypt.hash(user.password, 10);
changed = true;
}
}
if (changed) {
saveUsers(users);
console.log("Hashed plaintext passwords and saved to users.json");
}
server.listen(PORT, () => {
console.log(`Lvl 3 Games server running on port ${PORT} — http://localhost:${PORT}`);
// Keep Render free tier alive — ping self every 14 minutes to prevent spin-down
if (process.env.RENDER_EXTERNAL_URL) {
const keepAliveUrl = process.env.RENDER_EXTERNAL_URL + "/api/health";
setInterval(() => {
https.get(keepAliveUrl, (r) => r.resume()).on("error", () => {});
}, 14 * 60 * 1000);
console.log("Keep-alive enabled →", keepAliveUrl);
}
});
})();