After playing with materials, it seemed that most of the textures are just 2 colors, while classic textures can be an image, as done for billboards.
Update the editor to allow just certain colors and automatically set one by default to the brush.
Create a config panel with all the textures and allow editing all of them as is done in MultiplayerP2P.
Store textures in localstorage.
The view should just be a ball. Config panel should contain all the material options as done for the MaterialList, without repeating code, so abstract some logic.
After playing with materials, it seemed that most of the textures are just 2 colors, while classic textures can be an image, as done for billboards.
Update the editor to allow just certain colors and automatically set one by default to the brush.
Create a config panel with all the textures and allow editing all of them as is done in MultiplayerP2P.
Store textures in localstorage.
The view should just be a ball. Config panel should contain all the material options as done for the MaterialList, without repeating code, so abstract some logic.