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Copy pathrender.c
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69 lines (63 loc) · 2.32 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mpedraza <mpedraza@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2026/01/15 18:41:30 by mpedraza #+# #+# */
/* Updated: 2026/01/22 21:45:35 by mpedraza ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void render_exit(t_game *g, int x, int y)
{
if (g->e.status == CLOSED)
mlx_put_image_to_window(g->mlx, g->win, g->tx.e, x * TILE, y * TILE);
else
mlx_put_image_to_window(g->mlx, g->win, g->tx.eo, x * TILE, y * TILE);
}
void render_player(t_game *g, int x, int y)
{
if (g->p.status == BASE)
mlx_put_image_to_window(g->mlx, g->win, g->tx.p, x * TILE, y * TILE);
else if (g->p.status == NORI)
mlx_put_image_to_window(g->mlx, g->win, g->tx.pa, x * TILE, y * TILE);
else if (g->p.status == SAKE)
mlx_put_image_to_window(g->mlx, g->win, g->tx.pc, x * TILE, y * TILE);
else if (g->p.status == READY)
mlx_put_image_to_window(g->mlx, g->win, g->tx.pca, x * TILE, y * TILE);
else if (g->p.status == BENTO)
mlx_put_image_to_window(g->mlx, g->win, g->tx.pcab, x * TILE, y * TILE);
}
void render_tile(t_game *g, char tile, int x, int y)
{
if (tile == '1')
mlx_put_image_to_window(g->mlx, g->win, g->tx.w, x * TILE, y * TILE);
else
mlx_put_image_to_window(g->mlx, g->win, g->tx.f, x * TILE, y * TILE);
if (tile == 'P')
render_player(g, x, y);
if (tile == 'C')
mlx_put_image_to_window(g->mlx, g->win, g->tx.c, x * TILE, y * TILE);
if (tile == 'A')
mlx_put_image_to_window(g->mlx, g->win, g->tx.a, x * TILE, y * TILE);
if (tile == 'E')
render_exit(g, x, y);
}
void render_map(t_game *g)
{
int y;
int x;
y = 0;
while (g->map[y])
{
x = 0;
while (g->map[y][x])
{
render_tile(g, g->map[y][x], x, y);
x++;
}
y++;
}
}