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Investigate d3 enter bug in game.js #2

@rwilliams

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@rwilliams
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around line 799. I think it's basically trying to make a crosshair on the nodes.
// d3.selectAll(".node").style("cursor", "crosshair");
d3.enter().append("rect")
.attr("class", "background")
.style("visibility", "hidden")
.style("cursor", "crosshair");

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