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Rollbacks in real conditions #49

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@cBournhonesque

Alright the game is testable in real conditions by doing to the branch cb/server-deploy
and running cargo run --release --no-default-features --features=client -- client -c 1
(you can change your client_id to a different client_id)

I still have rollbacks even when moving the mouse; which is surprising to me since it doesn't happen locally even with a link conditioner. That's something to look into

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