Alright the game is testable in real conditions by doing to the branch cb/server-deploy
and running cargo run --release --no-default-features --features=client -- client -c 1
(you can change your client_id to a different client_id)
I still have rollbacks even when moving the mouse; which is surprising to me since it doesn't happen locally even with a link conditioner. That's something to look into
Alright the game is testable in real conditions by doing to the branch
cb/server-deployand running
cargo run --release --no-default-features --features=client -- client -c 1(you can change your client_id to a different client_id)
I still have rollbacks even when moving the mouse; which is surprising to me since it doesn't happen locally even with a link conditioner. That's something to look into