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Moddable Servers #34

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@BrianWiz
  • Whenever a server modifies anything in assets/data it could send this data to the clients
  • Whenever a server has assets the client doesn't, such as a map, it can send to the clients
    • Would need a setting for the client to ignore modded servers for the truly paranoid, this is pretty standard in old school games like Quake
  • We can store downloaded assets on the user, so for example in Windows:
    • C:\Users\Brian\AppData\Local\Sixdof\Downloads\some-artifact-blah-blah
    • This way they don't need to re-download stuff the 2nd time they join the server

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