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Probably because they're 1x1 sprite rectangles, meaning they get anti-aliased to death. Since the seed particles will always be on top, perhaps use FillRects in G_CYC_FILL?
Probably because they're 1x1 sprite rectangles, meaning they get anti-aliased to death. Since the seed particles will always be on top, perhaps use FillRects in G_CYC_FILL?