Skip to content
This repository was archived by the owner on Jan 21, 2024. It is now read-only.

Commit 54de5ca

Browse files
committed
fixes #274
1 parent 31780de commit 54de5ca

1 file changed

Lines changed: 3 additions & 8 deletions

File tree

Objects/ACTIONBUTTON.lua

Lines changed: 3 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -746,6 +746,9 @@ ACTIONBUTTON.UNIT_ENTERED_VEHICLE = ACTIONBUTTON.ACTIONBAR_UPDATE_STATE
746746
ACTIONBUTTON.UNIT_ENTERING_VEHICLE = ACTIONBUTTON.ACTIONBAR_UPDATE_STATE
747747
ACTIONBUTTON.UNIT_EXITED_VEHICLE = ACTIONBUTTON.ACTIONBAR_UPDATE_STATE
748748

749+
ACTIONBUTTON.PLAYER_TARGET_CHANGED = ACTIONBUTTON.ACTIONBAR_UPDATE_STATE
750+
ACTIONBUTTON.PLAYER_FOCUS_CHANGED = ACTIONBUTTON.ACTIONBAR_UPDATE_STATE
751+
749752

750753
--this is mostly for range checking to get super accurate info when starting or stopping if an ability is in range
751754
function ACTIONBUTTON:PLAYER_STARTED_MOVING()
@@ -787,14 +790,6 @@ end
787790
ACTIONBUTTON.SPELL_ACTIVATION_OVERLAY_GLOW_HIDE = ACTIONBUTTON.SPELL_ACTIVATION_OVERLAY_GLOW_SHOW
788791

789792

790-
function ACTIONBUTTON:PLAYER_TARGET_CHANGED(...)
791-
self:UpdateTimers()
792-
end
793-
794-
ACTIONBUTTON.PLAYER_FOCUS_CHANGED = ACTIONBUTTON.PLAYER_TARGET_CHANGED
795-
796-
797-
798793
function ACTIONBUTTON:ACTIVE_TALENT_GROUP_CHANGED(...)
799794

800795
if(InCombatLockdown()) then

0 commit comments

Comments
 (0)